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Message-ID: <1471888542.3746.70.camel@perches.com>
Date: Mon, 22 Aug 2016 10:55:42 -0700
From: Joe Perches <joe@...ches.com>
To: James Simmons <jsimmons@...radead.org>
Cc: Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
devel@...verdev.osuosl.org,
Andreas Dilger <andreas.dilger@...el.com>,
Oleg Drokin <oleg.drokin@...el.com>,
Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
Lustre Development List <lustre-devel@...ts.lustre.org>
Subject: Re: [PATCH 0/7] staging: lustre: last missing patches for lustre 2.6
On Mon, 2016-08-22 at 18:41 +0100, James Simmons wrote:
> On Fri, 2016-08-19 at 20:44 +0100, James Simmons wrote:
Hi again James.
> > I don't _need_ anything, but I think it'd be simpler to
> > have just 2 directories, one for lustre kernel stuff
> > and another for lustre uapi stuff.
> >
> > That applies for LNet and libcfs #includes as well.
> >
> > To me, ideally, there'd only be 2 #include directories
> > so that the only used #include styles could become:
> >
> > #include
> > and
> > #include
> >
> > and that would work regardless of lustre's layout
> > in staging or elsewhere.
> I didn't expect this to be requested at this time. I thought this would be
> addressed just before we left staging.
Sooner is better to me, but that's up to you all.
> I had to ponder the impact of
> this change since this affects our userland utilities as well. Moving
> the staging/lustre/lustre/include/* to include/linux/lustre is pretty
> straight forward for the internal kernel headers.
>
> The issues is that we still have entanglement issues with some of our uapi
> headers with internals of the kernel leaking to userland.
Identifying the u_int_<size> and __u<size> types in the code
by userland/kernel uses could be done more easily after any
#include uapi/kernel separation is done.
> Would that be acceptable?
That's not for me to decide really.
It's not an immediate or even necessary want.
It's just a code reading convenience to me.
> This Wednsday we have a lustre community conference call were we discuss
> upstream issues. This will need to be discussed.
Enjoy.
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