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Message-ID: <57D1703E.4070504@intel.com>
Date: Thu, 8 Sep 2016 07:05:50 -0700
From: Dave Hansen <dave.hansen@...el.com>
To: Xiao Guangrong <guangrong.xiao@...ux.intel.com>,
pbonzini@...hat.com, akpm@...ux-foundation.org, mhocko@...e.com,
dan.j.williams@...el.com
Cc: gleb@...nel.org, mtosatti@...hat.com, kvm@...r.kernel.org,
linux-kernel@...r.kernel.org, stefanha@...hat.com,
yuhuang@...hat.com, linux-mm@...ck.org,
ross.zwisler@...ux.intel.com
Subject: Re: [PATCH] Fix region lost in /proc/self/smaps
On 09/07/2016 08:36 PM, Xiao Guangrong wrote:>> The user will see two
VMAs in their output:
>>
>> A: 0x1000->0x2000
>> C: 0x1000->0x3000
>>
>> Will it confuse them to see the same virtual address range twice? Or is
>> there something preventing that happening that I'm missing?
>>
>
> You are right. Nothing can prevent it.
>
> However, it is not easy to handle the case that the new VMA overlays
> with the old VMA
> already got by userspace. I think we have some choices:
> 1: One way is completely skipping the new VMA region as current kernel
> code does but i
> do not think this is good as the later VMAs will be dropped.
>
> 2: show the un-overlayed portion of new VMA. In your case, we just show
> the region
> (0x2000 -> 0x3000), however, it can not work well if the VMA is a new
> created
> region with different attributions.
>
> 3: completely show the new VMA as this patch does.
>
> Which one do you prefer?
I'd be willing to bet that #3 will break *somebody's* tooling.
Addresses going backwards is certainly screwy. Imagine somebody using
smaps to search for address holes and doing hole_size=0x1000-0x2000.
#1 can lies about there being no mapping in place where there there may
have _always_ been a mapping and is very similar to the bug you were
originally fixing. I think that throws it out.
#2 is our best bet, I think. It's unfortunately also the most code.
It's also a bit of a fib because it'll show a mapping that never
actually existed, but I think this is OK. I'm not sure what the
downside is that you're referring to, though. Can you explain?
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