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Message-ID: <20160929072525.GK19261@mail.corp.redhat.com>
Date:   Thu, 29 Sep 2016 09:25:25 +0200
From:   Benjamin Tissoires <benjamin.tissoires@...hat.com>
To:     Roderick Colenbrander <roderick@...kai.com>
Cc:     Dmitry Torokhov <dmitry.torokhov@...il.com>,
        "linux-input@...r.kernel.org" <linux-input@...r.kernel.org>,
        David Herrmann <dh.herrmann@...il.com>,
        Jiri Kosina <jikos@...nel.org>,
        Peter Hutterer <peter.hutterer@...-t.net>,
        lkml <linux-kernel@...r.kernel.org>,
        Input Tools <input-tools@...ts.freedesktop.org>,
        Roderick Colenbrander <roderick.colenbrander@...y.com>,
        Jonathan Cameron <jic23@...nel.org>,
        Nathaniel Lewis <nlewis@...kai.com>
Subject: Re: [PATCH 2/2] Input: add motion-tracking ABS_* bits and docs

On Sep 28 2016 or thereabouts, Roderick Colenbrander wrote:
> On Wed, Sep 28, 2016 at 10:39 AM, Dmitry Torokhov
> <dmitry.torokhov@...il.com> wrote:
> >
> > On Tue, Sep 27, 2016 at 4:38 PM, Roderick Colenbrander
> > <roderick@...kai.com> wrote:
> > > From: Roderick Colenbrander <roderick.colenbrander@...y.com>
> > >
> > > This patch introduces new axes for acceleration and angular velocity.
> > > David Herrmann's work served as a base, but we extended the specification
> > > with various changes inspired by real devices and challenges we see
> > > when doing motion tracking.
> > >
> > > - Changed unit of acceleration to G instead of m/s^2. We felt that m/s^2
> > >   is not the appropriate unit to return, because accelerometers are most
> > >   often calibrated based on gravity. They return values in multiples of
> > >   G and since we don't know the device location on earth, we should not
> > >   blindly multiply by '9.8' for accuracy reasons. Such conversion is left
> > >   to userspace.
> > > - Resolution field is used for acceleration and gyro to report precision.
> > >   The previous spec, specified to map 1 unit to e.g. 0.001 deg/s or 0.001 m/s^2.
> > >   This is of course simpler for applications, but unit definition is a bit
> > >   arbitrary. Previous axes definitions used the resolution field, which
> > >   felt more consistent.
> > > - Added section on timestamps, which are important for accurate motion
> > >   tracking purposes. The use of MSC_TIMESTAMP was recommended in this
> > >   situation to get access to the hardware timestamp if available.
> > > - Changed motion axes to be defined as a right-handed coordinate system.
> > >   Due to this change the gyro vectors are now defined as counter-clockwise.
> > >   The overall changes makes the definitions consistent with computer graphics.
> > >
> > > [PATCH 4/4] Input: add motion-tracking ABS_* bits and docs
> > > David Herrmann <dh.herrmann@...il.com>
> > > Tue Dec 17 07:48:54 PST 2013
> > >
> > > Motion sensors are getting quite common in mobile devices. To avoid
> > > returning accelerometer data via ABS_X/Y/Z and irritating the Xorg
> > > mouse-driver, this adds separate ABS_* bits for that.
> >
> > We have IIO for motions sensors that are not strictly human input
> > devices; I believe there is also IIO->input bridge where generic IIO
> > sensors could be mapped to input device if they are supposed to be
> > used as such in given product.
> >
> 
> If we decide to move forward in the direction proposed by this patch,
> the spec could be updated
> to limit the scope a bit or to make it wider.
> 
> 
> > >
> > > This is needed if gaming devices want to report their normal data plus
> > > accelerometer/gyro data. Usually, ABS_X/Y are already used by analog
> > > sticks, so need separate definitions, anyway.
> >
> > I am not sure if this direction is sustainable. We can't keep adding
> > more and more ABS axes every time we add another control to something
> > that is basically a composite device. What if you add another stick?
> > Magnetometer? Some other sensor?
> >
> > I think the only reasonable way it to come up with a notion of
> > "composite" input device consisting of several event nodes and have
> > userspace "assemble" it all together.
> >
> 
> In our case we are interested in the motion functionality for some devices
> with drivers already in the kernel, which we want to extend over time with
> improved capabilities.
> 
> I understand your concerns about the scalability of ABS axes in general.
> If someone were to come up with some crazy flight simulator joystick with many
> weird axes, do you then add an ABS_X2, ABS_X3 etcetera? Similar what if
> a controller for whatever reasons shipped with multiple gyroscopes,
> accelerometers,
> magnetic sensor, heartrate sensors etcetera?
> 
> A composite device would on the other hand be more of a pain for the different
> userland APIs ranging from libinput, SDL2, Android and other embedded
> platforms. It

That's already what we are doing for Wacom tablets (and some other
devices) both in the kernel and in libinput. Wacom digitizers are
exposed through 3 different device on average, one for the pen, one for
the touch and one for the buttons on the pad. Libinput then relies on
the notion of device group (a udev property) which can be tweaked when
the heuristic fails (through libwacom mainly).

Basically, libinput is not much of an issue, especially because we
ignore accel, gyro, and other weird axis, and because we already know
how to group composite devices.

For the others, yes, it'll be a pain. But only if there is an actual need of
grouping. If the sensors are the ones of the phone itself, having one or
several input nodes doesn't hurt that much. If the sensors are coming
from gamepads, then yes, there is a need for grouping, but hopefully the
device path should provide some good heuristic.

> would be quite an extensive change. How would they even do the
> stitching? You could
> handle this through sysfs (not my favorite way) or maybe have a notion
> of a 'master'
> device being the current event node and some way to enumerate 'sensor'
> nodes or something.

A simple udev property solves most of the grouping issues (based on the
sysfs path mostly).

The thing is currently, we are aware that the situation is not
satisfying, and we are seeing the limit of the ABS axis declarations. We
can find solutions (or workarounds) that works well enough, and adding
ABS_MAX2 might not be the best solution long term: especially because of
the slotted protocol inside ABS that messes things quite a bit.

If we were to expand to ABS_MAX2, in order to avoid conflicts with the
slotted protocol, we would need to reserve quite a few axis after
ABS_MAX for this purpose. But we can't say how many will be required.

Cheers,
Benjamin

> 
> It ultimate won't be my call, but I find it hard to say whether such a
> potential big overhaul
> is warranted at this point.
> 
> Thanks,
> Roderick
> 
> 
> > >
> > > Signed-off-by: David Herrmann <dh.herrmann@...il.com>
> > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@...y.com>
> > > ---
> > >  Documentation/input/gamepad.txt         |   9 +-
> > >  Documentation/input/motion-tracking.txt | 176 ++++++++++++++++++++++++++++++++
> > >  include/uapi/linux/input-event-codes.h  |   7 ++
> > >  3 files changed, 190 insertions(+), 2 deletions(-)
> > >  create mode 100644 Documentation/input/motion-tracking.txt
> > >
> > > diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
> > > index 3f6d8a5..ed13782 100644
> > > --- a/Documentation/input/gamepad.txt
> > > +++ b/Documentation/input/gamepad.txt
> > > @@ -57,6 +57,9 @@ Most gamepads have the following features:
> > >    - Rumble
> > >      Many devices provide force-feedback features. But are mostly just
> > >      simple rumble motors.
> > > +  - Motion-tracking
> > > +    Gamepads may include motion-tracking sensors like accelerometers and
> > > +    gyroscopes.
> > >
> > >  3. Detection
> > >  ~~~~~~~~~~~~
> > > @@ -138,8 +141,6 @@ Triggers:
> > >    Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL
> > >    or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or
> > >    ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL).
> > > -  If only one trigger-button combination is present (upper+lower), they are
> > > -  reported as "right" triggers (BTN_TR/ABS_HAT1X).
> > >      (ABS trigger values start at 0, pressure is reported as positive values)
> > >
> > >  Menu-Pad:
> > > @@ -155,5 +156,9 @@ Menu-Pad:
> > >  Rumble:
> > >    Rumble is advertised as FF_RUMBLE.
> > >
> > > +Motion-tracking:
> > > +  Motion-tracking is defined in ./Documentation/input/motion-tracking.txt and
> > > +  gamepads shall comply to the rules defined there.
> > > +
> > >  ----------------------------------------------------------------------------
> > >    Written 2013 by David Herrmann <dh.herrmann@...il.com>
> > > diff --git a/Documentation/input/motion-tracking.txt b/Documentation/input/motion-tracking.txt
> > > new file mode 100644
> > > index 0000000..d34a290
> > > --- /dev/null
> > > +++ b/Documentation/input/motion-tracking.txt
> > > @@ -0,0 +1,176 @@
> > > +                           Motion Tracking API
> > > +----------------------------------------------------------------------------
> > > +
> > > +1. Intro
> > > +~~~~~~~~
> > > +Motion tracking devices produce device motion events generated from an
> > > +accelerometer, gyroscope or compass. These data can be returned to user-space
> > > +via input events. This document defines how these data are reported.
> > > +
> > > +2. Devices
> > > +~~~~~~~~~~
> > > +In this document, a "device" is one of:
> > > + - accelerometer
> > > + - gyroscope
> > > + - compass
> > > +
> > > +These devices returned their information via different APIs in the past. To
> > > +unify them and define a common API, a set of input evdev codes was created. Old
> > > +drivers might continue using their API, but developers are encouraged to use
> > > +the input evdev API for new drivers.
> > > +
> > > +2.1 Axes
> > > +~~~~~~~~
> > > +Movement data is usually returned as absolute data for the 3 axes of a device.
> > > +In this context, the three axes are defined in a right-handed coordinate
> > > +system as:
> > > + - X: Axis goes from the left to the right side of the device
> > > + - Y: Axis goes from the bottom to the top of the device
> > > + - Z: Axis goes from the back to the front of the device
> > > +
> > > +The front of a device is the side faced to the user. For a mobile-phone it
> > > +would be the screen. For devices without a screen, the top is usually the
> > > +side with the most buttons on it.
> > > +
> > > +                           Example: Mobile-Phone
> > > +  +-------------------------------------------------------------------------+
> > > +  |                      TOP                                                |
> > > +  |                                                                         |
> > > +  |                                                                         |
> > > +  |          +---------------------------+                                  |
> > > +  |          |\  ________________________ \      .__                        |
> > > +  |          \ \ \                       \ \     |\                         |
> > > +  |           \ \ \              __       \ \      \                   RIGHT|
> > > +  |            \ \ \              /|       \ \      \__                     |
> > > +  |             \ \ \          __/          \ \     |\                      |
> > > +  |              \ \ \          /|           \ \      \ (Y Axis)            |
> > > +  |               \ \ \      __/  (Z axis)    \ \      \__                  |
> > > +  |                \ \ \      /|               \ \     |\                   |
> > > +  | LEFT            \ \ \    /                  \ \      \                  |
> > > +  |                  \ \ \         FRONT         \ \      \                 |
> > > +  |                   \ \ \                       \ \                       |
> > > +  |                    \ \ \_______________________\ \                      |
> > > +  |                     \ \             ___           \                     |
> > > +  |                     /\ \            \__\           \                    |
> > > +  |                  __/  \ +---------------------------+                   |
> > > +  |                   /|   \|___________________________|                   |
> > > +  |                  / BACK                                                 |
> > > +  |                                      (X axis)                           |
> > > +  |                        ------->------->------->------->                 |
> > > +  |                                                                         |
> > > +  |                                                                         |
> > > +  |                                         BOTTOM                          |
> > > +  +-------------------------------------------------------------------------+
> > > +
> > > +Rotation-data is reported as counter-clockwise rotation on an axis when viewed
> > > +from the top of the axis, as given by the right hand rule. For a given axis,
> > > +the reported rotation would be:
> > > +                                        ____
> > > +                                          //|
> > > +                                         // | (axis)
> > > +                                        //
> > > +                                       //
> > > +                                  .   // __
> > > +                                 /   // /\
> > > +                                |   //    |
> > > +                                 \ //    /  (counter-clockwise rotation)
> > > +                                  *.___.*
> > > +                                 //
> > > +                                //
> > > +
> > > +2.2 Calibration
> > > +~~~~~~~~~~~~~~~
> > > +Motion sensors are often highly sensitive and need precise calibration. Users
> > > +are advised to perform neutral-point calibration themselves or to implement a
> > > +state-machine to normalize input data automatically.
> > > +
> > > +Kernel devices may perform their own calibration and/or normalization. However,
> > > +this is usually sparse and, if implemented, transparent to the user.
> > > +
> > > +There is currently no way to feed calibration data into the kernel in a generic
> > > +way. Proposals welcome!
> > > +
> > > +2.3 Units
> > > +~~~~~~~~~
> > > +(NOTE: This section describes an experimental API. Currently, no device complies
> > > +to these rules so this might change in the future.)
> > > +
> > > +Reported data shall be returned as:
> > > + - Acceleration: 1/(input_absinfo.resolution) G
> > > + - Rotation: 1/(input_absinfo.resolution) degree per second
> > > +
> > > +Acceleration is reported in units of G as opposed to m/s^2, because acceleration
> > > +sensors internally work based on gravitation. Since the conversion to m/s^2 is
> > > +location dependent, applications should either approximate the conversion
> > > +factor as 9.8 m/s^2 or if more precision is desired obtain a scaling factor
> > > +by other means e.g. GPS.
> > > +
> > > +However, for most devices the reported units are unknown (more precisely: no
> > > +one has the time to measure them and figure them out). Therefore, user-space
> > > +shall use abs-minimum and abs-maximum to calculate relative data and use that
> > > +instead. Devices which return wrong units may be fixed in the future to comply
> > > +to these rules.
> > > +
> > > +2.4 Timestamps
> > > +~~~~~~~~~~~~~~
> > > +For motion tracking purposes the time delta between consecutive motion events
> > > +is important for mathematical operations such as differentiation and integration.
> > > +The time delta could be derived from the 'time' field in 'struct input_event' by
> > > +subtracting the time between consecutive events. However, this timestamp may not
> > > +provide enough accuracy depending on the use case, since it is based upon time of
> > > +processing within the input layer versus time of arrival in the kernel or the
> > > +time the hardware sent the data. There is often a small variable time difference
> > > +between these.
> > > +
> > > +Optionally, hardware may provide a hardware timestamp produced at the time it
> > > +sampled the motion sensors. This timestamp is is exposed through
> > > +'MSC_TIMESTAMP' event, which provides timing information in microseconds.
> > > +If available, MSC_TIMESTAMP is the recommended approach for calculation of time
> > > +deltas.
> > > +
> > > +3.1 Accelerometer
> > > +~~~~~~~~~~~~~~~~~
> > > +Accelerometers measure movement acceleration of devices. Any combination of the
> > > +three available axes can be used. Usually, all three are supported.
> > > +
> > > +Data is provided as absolute acceleration. A positive integer defines the
> > > +acceleration in the direction of an axis. A negative integer defines
> > > +acceleration in the opposite direction.
> > > +
> > > +The evdev ABS codes used are:
> > > + - ABS_ACCEL_X: X axis
> > > + - ABS_ACCEL_Y: Y axis
> > > + - ABS_ACCEL_Z: Z axis
> > > +
> > > +3.2 Gyroscope
> > > +~~~~~~~~~~~~~
> > > +A gyroscope measures rotational speed (*not* acceleration!). Any combination of
> > > +the three available axes can be used. Usually, all three are supported.
> > > +
> > > +Data is provided as absolute speed. A positive integer defines the rotational
> > > +speed in counter-clockwise order around a given axis when viewed from the top of
> > > +the axis. A negative integer defines it in clockwise order.
> > > +
> > > +The evdev ABS codes used are:
> > > + - ABS_GYRO_X: X axis (also: Pitch)
> > > + - ABS_GYRO_Y: Y axis (also: Roll)
> > > + - ABS_GYRO_Z: Z axis (also: Azimuth/Yaw)
> > > +
> > > +3.3 Compass
> > > +~~~~~~~~~~~
> > > +(NOTE: No compass device currently uses the evdev input subsystem. Thus, this
> > > +API is only a proposal, it hasn't been implemented, yet.)
> > > +
> > > +A compass measures the ambient magnetic field of the three defined axes. This
> > > +makes the data self-contained and independent of the current device position.
> > > +Any combination of the three axes can be used. Usually all three are supported,
> > > +otherwise, it's not really useful as a compass.
> > > +
> > > +Proposed evdev ABS codes are:
> > > + - ABS_COMPASS_X: X axis
> > > + - ABS_COMPASS_Y: Y axis
> > > + - ABS_COMPASS_Z: Z axis
> > > +
> > > +----------------------------------------------------------------------------
> > > +  (c) 2013 David Herrmann <dh.herrmann at gmail.com>
> > > +  (c) 2016 Roderick Colenbrander <roderick.colenbrander@...y.com>
> > > diff --git a/include/uapi/linux/input-event-codes.h b/include/uapi/linux/input-event-codes.h
> > > index 7bf2a2e..0cacfe7 100644
> > > --- a/include/uapi/linux/input-event-codes.h
> > > +++ b/include/uapi/linux/input-event-codes.h
> > > @@ -763,6 +763,13 @@
> > >  #define ABS_MAX                        0x3f
> > >  #define ABS_CNT                        (ABS_MAX+1)
> > >
> > > +#define ABS_GYRO_X             0x40    /* Gyroscope X axis */
> > > +#define ABS_GYRO_Y             0x41    /* Gyroscope Y axis */
> > > +#define ABS_GYRO_Z             0x42    /* Gyroscope Z axis */
> > > +#define ABS_ACCEL_X            0x43    /* Accelerometer X axis */
> > > +#define ABS_ACCEL_Y            0x44    /* Accelerometer Y axis */
> > > +#define ABS_ACCEL_Z            0x45    /* Accelerometer Z axis */
> > > +
> > >  /*
> > >   * Due to API restrictions the legacy evdev API only supports ABS values up to
> > >   * ABS_MAX/CNT. Use the extended *ABS2 ioctls to operate on the full range of
> > > --
> > > 2.7.4
> > >
> >
> > Thanks.
> >
> > --
> > Dmitry
> 
> 
> 
> 
> -- 
> Roderick Colenbrander
> Senior Manager of Software Engineering
> Gaikai, a Sony Computer Entertainment Company
> roderick@...kai.com

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