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Message-Id: <20161109102850.467413759@linuxfoundation.org>
Date:   Wed,  9 Nov 2016 11:46:43 +0100
From:   Greg Kroah-Hartman <gregkh@...uxfoundation.org>
To:     linux-kernel@...r.kernel.org
Cc:     Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
        stable@...r.kernel.org, Daniel Stone <daniels@...labora.com>,
        Daniel Vetter <daniel.vetter@...el.com>,
        Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
        Daniel Vetter <daniel.vetter@...ll.ch>,
        Jani Nikula <jani.nikula@...el.com>
Subject: [PATCH 4.8 120/138] drm: i915: Wait for fences on new fb, not old

4.8-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Daniel Stone <daniels@...labora.com>

commit 1fb3672eaf6ec95fb34c22734feffd6041531c5b upstream.

The previous code would wait for fences on the framebuffer from the old
plane state to complete, rather than the new, so you would see tearing
everywhere. Fix this to wait on the new state before we make it active.

Signed-off-by: Daniel Stone <daniels@...labora.com>
Fixes: 94f050246b42 ("drm/i915: nonblocking commit")
Cc: Daniel Vetter <daniel.vetter@...el.com>
Cc: Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@...ll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com
(cherry picked from commit 2d2c5ad83f772d7d7b0bb8348ecea42e88f89ab0)
Signed-off-by: Jani Nikula <jani.nikula@...el.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@...uxfoundation.org>

---
 drivers/gpu/drm/i915/intel_display.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -13834,7 +13834,7 @@ static void intel_atomic_commit_tail(str
 
 	for_each_plane_in_state(state, plane, plane_state, i) {
 		struct intel_plane_state *intel_plane_state =
-			to_intel_plane_state(plane_state);
+			to_intel_plane_state(plane->state);
 
 		if (!intel_plane_state->wait_req)
 			continue;


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