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Message-ID: <1c179b5da49382970d7bf5171550d600.squirrel@twosheds.infradead.org>
Date: Sat, 19 Nov 2016 22:59:01 -0000
From: "David Woodhouse" <dwmw2@...radead.org>
To: "Linus Torvalds" <torvalds@...ux-foundation.org>
Cc: "David Woodhouse" <dwmw2@...radead.org>,
"Jonathan Corbet" <corbet@....net>,
"Linux Kernel Mailing List" <linux-kernel@...r.kernel.org>,
"Linux Media Mailing List" <linux-media@...r.kernel.org>,
ksummit-discuss@...ts.linuxfoundation.org,
"open list:DOCUMENTATION" <linux-doc@...r.kernel.org>
Subject: Re: [Ksummit-discuss] Including images on Sphinx documents
> On Sat, Nov 19, 2016 at 9:55 AM, David Woodhouse <dwmw2@...radead.org>
> wrote:
>>
>> I know it's unfashionable these days, but TeX always used to be bloody
>> good at that kind of thing.
>
> You must have used a different TeX than I did.
>
> TeX is a horrible example. The moment you needed to insert anything
> that TeX didn't know about, you were screwed.
>
> I think my go-to for TeX was LaTeX, the "epsfig" thing, and then xfig
> and eps files (using fig2dev). Christ, I get flashbacks just thinking
> about it.
You're right. You included Epson, which was generated from fig.
Now I'm having flashbacks too, and I actually remember.
> I thought one of the points of Sphinx was to not have to play those games.
>
> I think that graphviz and svg are the reasonable modern formats. Let's
> try to avoid bitmaps in today's world, except perhaps as intermediate
> generated things for what we can't avoid.
Sure, SVG makes sense. It's a text-based format (albeit XML) and it *can*
be edited with a text editor and reasonably kept in version control, at
least if the common tools store it in a diff-friendly way (with some line
breaks occasionally, and maybe no indenting). Do they?
--
dwmw2
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