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Message-ID: <ec9dead4-b4bd-61a3-1c30-8d63a5af949a@purebeneficience.net>
Date: Mon, 20 Feb 2017 13:12:55 +0100
From: Ove Kent Karlsen <epost@...ebeneficience.net>
To: LKML <linux-kernel@...r.kernel.org>
Subject: Moved Low-Jitter Doom 3 video and other silly videos.
For the interested, I moved the video I did of my low-jitter inspired
configurations, of Doom 3, which was a very jitter sensitive game.
A quick summary: By removing and reducing unecessary code, and
codepaths, such as reducing the HZ to 90, choosing low-jitter components
in configuration, and renicing X, to remove its bottleneck aspect, I was
able to run the 3-pass layer engine of Doom 3, at 72.7x3 FPS, without
any hickup (supposedly thought to be disk reads etc.)
The video is now here: https://www.youtube.com/watch?v=xDct6vVvFxA
Now also with an upscale filter for pseudo 4K.
Also on here is an Unreal video, with an undocumented antialiasing mode,
with maximal pixelinformation for 4K:
https://www.youtube.com/watch?v=MKqfAbPqleo
Also a fun filter for taking 160x200 to a whole 4K :o)
https://www.youtube.com/watch?v=E0tkH7kWB6A&t=33s
Best Regards,
Ove Kent Karlsen
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