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Message-ID: <20170309162512.GE3343@twins.programming.kicks-ass.net>
Date:   Thu, 9 Mar 2017 17:25:12 +0100
From:   Peter Zijlstra <peterz@...radead.org>
To:     Ingo Molnar <mingo@...nel.org>
Cc:     Linus Torvalds <torvalds@...ux-foundation.org>,
        Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
        Thomas Gleixner <tglx@...utronix.de>,
        Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [RFC PATCH, -v2] sched/wait: Introduce new, more compact
 wait_event*() primitives


Here; I rewrote that so that my brain doesn't go wtf, every time I look
at it ;-)

Hope it does the same for you.


---
 include/linux/wait.h |  31 +++++++++---
 kernel/sched/wait.c  | 140 +++++++++++++++++++++++++++++++++++++--------------
 2 files changed, 127 insertions(+), 44 deletions(-)

diff --git a/include/linux/wait.h b/include/linux/wait.h
index a3151fa..aeed498 100644
--- a/include/linux/wait.h
+++ b/include/linux/wait.h
@@ -234,19 +234,38 @@ struct wait_event_state {
 	struct wait_queue_entry		wq_entry;
 };
 
-extern long wait_event_loop(struct wait_queue_head *wq_head, struct wait_event_state *wes, int condition);
+enum WE_STATE
+{
+	WE_START = 0,
+	WE_FIRST_COND,
+	WE_INIT,
+	WE_PREPARE,
+	WE_COND,
+	WE_SIGNAL,
+	WE_CMD,
+	WE_FINISH,
+	WE_DONE,
+};
+
+struct we_state {
+	int			state;
+	long			interrupted;
+	struct wait_queue_entry entry;
+};
+
+
+extern long wait_event_loop(struct wait_queue_head *wq_head, struct we_state *wes, bool condition);
 
 #define wait_event_v2(wq_head, condition)					\
 ({										\
-	struct wait_event_state __wes;						\
+	struct we_state __wes;							\
 	long __ret;								\
 										\
-	might_sleep();								\
-	__wes.queued = 0;							\
+	__wes.state = WE_START;							\
 										\
 	do {									\
-		__ret = wait_event_loop(&(wq_head), &__wes, (condition) != 0);	\
-	} while (!__wes.done);							\
+		__ret = wait_event_loop(&(wq_head), &__wes, !!(condition));	\
+	} while (__wes.state != WE_DONE);					\
 										\
 	__ret;									\
 })
diff --git a/kernel/sched/wait.c b/kernel/sched/wait.c
index 58a8335..04d32d0 100644
--- a/kernel/sched/wait.c
+++ b/kernel/sched/wait.c
@@ -292,59 +292,123 @@ static inline bool is_kthread_should_stop(void)
 	return (current->flags & PF_KTHREAD) && kthread_should_stop();
 }
 
+
 /*
- * The main wait_event*() event loop iteration state machine.
  *
- * Note that this function itself does not loop, it returns to
- * the caller to evaluate the call site dependent condition in
- * every iteration.
+ *  #define ___wait_event(wq_head, condition, state, exclusive, ret, cmd)
+ *  ({
+ *          __label__ __out;
+ *          struct wait_queue_entry __wq_entry;
+ *          long __ret = ret;	// explicit shadow
+ *
+ *          init_wait_entry(&__wq_entry, exclusive ? WQ_FLAG_EXCLUSIVE : 0);
+ *          for (;;) {
+ *		    long __int = prepare_to_wait_event(&wq_head, &__wq_entry, state);
+ *
+ *		    if (condition)
+ *			    break;
+ *
+ *		    if (___wait_is_interruptible(state) && __int) {
+ *			    __ret = __int;
+ *			    goto __out;
+ *		    }
+ *
+ *		    cmd;
+ *          }
+ *          finish_wait(&wq_head, &__wq_entry);
+ *  __out:	__ret;
+ *  })
+ *
+ *
+ *
+ * do {
+ *   ret = __wait_event_loop(wq, &state, !!(cond));
+ *   if (state == WE_CMD)
+ *     cmd;
+ * } while (state != WE_DONE);
+ *
+ * return ret;
+ *
  */
-long wait_event_loop(struct wait_queue_head *wq_head, struct wait_event_state *wes, int condition)
+static __always_inline long
+__wait_event_loop(struct wait_queue_head *wq_head, struct we_state *wes,
+		  bool condition, const unsigned int task_state,
+		  const bool exclusive)
 {
-	if (!wes->queued) {
-		/*
-		 * If we are not initialized yet and the condition is already
-		 * met, we can return immediately:
-		 */
-		if (condition) {
-			wes->done = 1;
-			return 0;
-		}
+	long ret = 0;
 
-		/* Set up the wait-queue entry: */
-		init_wait_entry(&wes->wq_entry, 0);
+	switch(wes->state) {
+	case WE_START:
+		might_sleep();
+		wes->state = WE_FIRST_COND;
+		/* Fall through */
 
-		wes->done = 0;
-		wes->queued = 1;
-		wes->prepared = 0;
-		wes->ret = 0;
-	} else {
-		/* Here is where we notice an updated wait condition: */
+	case WE_FIRST_COND:
 		if (condition) {
-			finish_wait(wq_head, &wes->wq_entry);
-			wes->done = 1;
-			return 0;
+			wes->state = WE_DONE;
+			break;
 		}
-	}
+		wes->state = WE_INIT;
+		/* Fall through */
+
+	case WE_INIT:
+		init_wait_entry(&wes->entry, exclusive ? WQ_FLAG_EXCLUSIVE : 0);
+		wes->state = WE_PREPARE;
+		/* Fall through */
+
+	case WE_PREPARE:
+prepare:
+		wes->interrupted = prepare_to_wait_event(wq_head, &wes->entry, task_state);
+		wes->state = WE_COND;
+		/* we need a fresh @cond eval */
+		break;
+
+	case WE_COND:
+		if (condition) {
+			wes->state = WE_FINISH;
+			goto finish;
+		}
+		wes->state = WE_SIGNAL;
+		/* Fall through */
+
+	case WE_SIGNAL:
+		if (___wait_is_interruptible(task_state) && wes->interrupted) {
+			wes->state = WE_DONE;
+			ret = wes->interrupted;
+			break;
+		}
+		wes->state = WE_CMD;
+		/* we need it to go sleep */
+		break;
+
+	case WE_CMD:
+		goto prepare;
 
-	if (!wes->prepared) {
-prepare_again:
-		wes->ret = prepare_to_wait_event(wq_head, &wes->wq_entry, 0);
-		wes->prepared = 1;
+	case WE_FINISH:
+finish:
+		finish_wait(wq_head, &wes->entry);
+		wes->state = WE_DONE;
+		break;
 
-		return 0;
+	case WE_DONE:
+		BUG();
 	}
 
-	if (___wait_is_interruptible(0) && wes->ret) {
-		/* We already got dequeued, so mark it done: */
-		wes->done = 1;
+	return ret;
+}
 
-		/* But return any eventual interruption code: */
-		return wes->ret;
+long wait_event_loop(struct wait_queue_head *wq_head, struct we_state *wes, bool condition)
+{
+	long ret;
+
+again:
+	ret = __wait_event_loop(wq_head, wes, condition, TASK_UNINTERRUPTIBLE, false);
+	if (wes->state == WE_CMD) {
+		schedule();
+		goto again;
 	}
 
-	schedule();
-	goto prepare_again;
+	return ret;
 }
 EXPORT_SYMBOL_GPL(wait_event_loop);
 

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