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Message-ID: <bafe3f9d-cdf4-bb22-b9c8-fe3f677d289c@osg.samsung.com>
Date:   Mon, 3 Apr 2017 15:46:27 -0400
From:   Javier Martinez Canillas <javier@....samsung.com>
To:     Mauro Carvalho Chehab <mchehab@....samsung.com>,
        Gustavo Padovan <gustavo@...ovan.org>
Cc:     linux-media@...r.kernel.org, Hans Verkuil <hverkuil@...all.nl>,
        Laurent Pinchart <laurent.pinchart@...asonboard.com>,
        linux-kernel@...r.kernel.org,
        Gustavo Padovan <gustavo.padovan@...labora.com>
Subject: Re: [RFC 00/10] V4L2 explicit synchronization support

Hello Mauro and Gustavo,

On 04/03/2017 07:16 AM, Mauro Carvalho Chehab wrote:
> Hi Gustavo,
> 
> Em Mon, 13 Mar 2017 16:20:25 -0300
> Gustavo Padovan <gustavo@...ovan.org> escreveu:
> 
>> From: Gustavo Padovan <gustavo.padovan@...labora.com>
>>
>> Hi,
>>
>> This RFC adds support for Explicit Synchronization of shared buffers in V4L2.
>> It uses the Sync File Framework[1] as vector to communicate the fences
>> between kernel and userspace.
> 
> Thanks for your work!
> 
> I looked on your patchset, and I didn't notice anything really weird
> there. So, instead on reviewing patch per patch, I prefer to discuss
> about the requirements and API, as depending on it, the code base will
> change a lot.
>

Agree that's better to first set on an uAPI and then implement based on that.
 
> I'd like to do some tests with it on devices with mem2mem drivers.
> My plan is to use an Exynos board for such thing, but I guess that
> the DRM driver for it currently doesn't. I'm seeing internally if someone
> could be sure that Exynos driver upstream will become ready for such
> tests.
>

Not sure if you should try to do testing before agreeing on an uAPI and
implementation.

> Javier wrote some patches last year meant to implement implicit
> fences support. What we noticed is that, while his mechanism worked
> fine for pure capture and pure output devices, when we added a mem2mem
> device, on a DMABUF+fences pipeline, e. g.:
> 
> 	sensor -> [m2m] -> DRM
> 
> End everything using fences/DMABUF, the fences mechanism caused dead
> locks on existing userspace apps.
>
> A m2m device has both capture and output devnodes. Both should be
> queued/dequeued. The capture queue is synchronized internally at the
> driver with the output buffer[1].
> 
> [1] The names here are counter-intuitive: "capture" is a devnode
> where userspace receives a video stream; "output" is a devnode where
> userspace feeds a video stream.
> 
> The problem is that adding implicit fences changed the behavior of
> the ioctls, causing gstreamer to wait forever for buffers to be ready.
>

The problem was related to trying to make user-space unaware of the implicit
fences support, and so it tried to QBUF a buffer that had already a pending
fence. A workaround was to block the second QBUF ioctl if the buffer had a
pending fence, but this caused the mentioned deadlock since GStreamer wasn't
expecting the QBUF ioctl to block.

> I suspect that, even with explicit fences, the behavior of Q/DQ
> will be incompatible with the current behavior (or will require some
> dirty hacks to make it identical). 
>
> So, IMHO, the best would be to use a new set of ioctls, when fences are
> used (like VIDIOC_QFENCE/DQFENCE).
> 

For explicit you can check if there's an input-fence so is different than
implicit, but still I agree that it would be better to have specific ioctls.

>>
>> I'm sending this to start the discussion on the best approach to implement
>> Explicit Synchronization, please check the TODO/OPEN section below.
>>
>> Explicit Synchronization allows us to control the synchronization of
>> shared buffers from userspace by passing fences to the kernel and/or 
>> receiving them from the the kernel.
>>
>> Fences passed to the kernel are named in-fences and the kernel should wait
>> them to signal before using the buffer. On the other side, the kernel creates
>> out-fences for every buffer it receives from userspace. This fence is sent back
>> to userspace and it will signal when the capture, for example, has finished.
>>
>> Signalling an out-fence in V4L2 would mean that the job on the buffer is done
>> and the buffer can be used by other drivers.
>>
>> Current RFC implementation
>> --------------------------
>>
>> The current implementation is not intended to be more than a PoC to start
>> the discussion on how Explicit Synchronization should be supported in V4L2.
>>
>> The first patch proposes an userspace API for fences, then on patch 2
>> we prepare to the addition of in-fences in patch 3, by introducing the
>> infrastructure on vb2 to wait on an in-fence signal before queueing the buffer
>> in the driver.
>>
>> Patch 4 fix uvc v4l2 event handling and patch 5 configure q->dev for vivid
>> drivers to enable to subscribe and dequeue events on it.
>>
>> Patches 6-7 enables support to notify BUF_QUEUED events, i.e., let userspace
>> know that particular buffer was enqueued in the driver. This is needed,
>> because we return the out-fence fd as an out argument in QBUF, but at the time
>> it returns we don't know to which buffer the fence will be attached thus
>> the BUF_QUEUED event tells which buffer is associated to the fence received in
>> QBUF by userspace.
>>
>> Patches 8 and 9 add more fence infrastructure to support out-fences and finally
>> patch 10 adds support to out-fences.
>>
>> TODO/OPEN:
>> ----------
>>
>> * For this first implementation we will keep the ordering of the buffers queued
>> in videobuf2, that means we will only enqueue buffer whose fence was signalled
>> if that buffer is the first one in the queue. Otherwise it has to wait until it
>> is the first one. This is not implmented yet. Later we could create a flag to
>> allow unordered queing in the drivers from vb2 if needed.
> 
> The V4L2 spec doesn't warrant that the buffers will be dequeued at the
> queue order.
> 
> In practice, however, most drivers will not reorder. Yet, mem2mem codec 
> drivers may reorder the buffers at the output, as the luminance information
> (Y) usually comes first on JPEG/MPEG-like formats.
> 
>> * Should we have out-fences per-buffer or per-plane? or both? In this RFC, for
>> simplicity they are per-buffer, but Mauro and Javier raised the option of
>> doing per-plane fences. That could benefit mem2mem and V4L2 <-> GPU operation
>> at least on cases when we have Capture hw that releases the Y frame before the
>> other frames for example. When using V4L2 per-plane out-fences to communicate
>> with KMS they would need to be merged together as currently the DRM Plane
>> interface only supports one fence per DRM Plane.
> 
> That's another advantage of using a new set of ioctls for queues: with that,
> queuing/dequeing per plane will be easier. On codec drivers, doing it per
> plane could bring performance improvements.
>

You don't really need to Q/DQ on a per plane basis AFAICT. Since on QBUF you
can get a set of out-fences that can be passed to the other driver and so it
should be able to wait per fence.

>> In-fences should be per-buffer as the DRM only has per-buffer fences, but

I'm not that familiar with DRM, but I thought DRM fences was also per plane
and not per buffer.

How this works without fences? For V4L2 there's a dma-buf fd per plane and
so I was expecting the DRM API to also import a dma-buf fd per DRM plane.

I only have access to an Exynos board whose display controller supports
single plane formats, so I don't know how this works for multi planar.

>> in case of mem2mem operations per-plane fences might be useful?
>>
>> So should we have both ways, per-plane and per-buffer, or just one of them
>> for now?
>
> The API should be flexible enough to support both usecases. We could
> implement just per-buffer in the beginning, but, on such case, we
> should deploy an API that will allow to later add per-plane fences
> without breaking userspace.
>
> So, I prefer that, on multiplane fences, we have one fence per plane,
> even if, at the first implementation, all fences will be released
> at the same time, when the buffer is fully filled. That would allow
> us to later improve it, without changing userspace.

It's true that vb2 can't currently signal fences per plane since the interface
between vb2 and drivers is per vb2_buffer. But the uAPI shouldn't be restricted
by this implementation detail (that can be changed) and should support per plane
fences IMHO.

That's for example the case with the V4L2 dma-buf API. There is a dma-buf fd per
plane, and internally for vb2 single planar buffers use the dma-buf associated
with plane 0.

Now when mentioning this, I noticed that in your implementation the fences are
not associated with a dma-buf. I thought the idea was for the fences to be
associated with a dma-buf's reservation object. If we do that, then fences will
be per fence since the dma-buf/reservation objet are also per fence in v4l2/vb2.

> 
>> * other open topics are how to deal with hw-fences and Request API.
> 
> Let's not mix issues here. Request API is already complex enough
> without explicit fences. The same is true for explicit fences: it is 
> also complex to add support for it with multi-planes and a not
> ordered DQ. 
> 
> So, my suggestion here is to not delay Request API due to fences,
> nor to delay fences due to Request API, letting them to be merged
> on different Kernel releases. When both features got added, someone
> can work on a patchset that would allow using Request API with fences.
> 

Best regards,
-- 
Javier Martinez Canillas
Open Source Group
Samsung Research America

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