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Message-ID: <CAGeZN5MyZSACFhJNr5G=LXTL4c9PJ=eYLDabztWzaLs_+_-vcg@mail.gmail.com>
Date: Fri, 28 Apr 2017 11:38:11 +0900
From: Tomohiro Yoshidomi <sylph23k@...il.com>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: linux-input@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH] drivers: input: joystick: Add PSX (Play Station 1/2) pad
with SPI driver.
Mr. Torokhov
Hi. I'm AZO = Tomohiro Yoshidomi.
I use handle name in my work.
I'll use my real name in Linux development.
I'm sorry to confuse you.
I fixed my source to PATCH V4, and sent you.
Please check and let me know if you notice further.
2017-04-27 17:17 GMT+09:00 Dmitry Torokhov <dmitry.torokhov@...il.com>:
> Hi,
>
> Thank you for making the changes. I have some more comments though.
>
> On Tue, Apr 25, 2017 at 11:44:22PM +0900, AZO wrote:
>> PSX pads can be connected directry SPI bus.
>>
>> Signed-off-by: AZO <typesylph@...il.com>
>
> Please use your real name on the signoffs (apologies in advance in case
> it is your proper name).
Fixed.
Signed-off with my real name.
>> ---
>> drivers/input/joystick/Kconfig | 16 +
>> drivers/input/joystick/Makefile | 1 +
>> drivers/input/joystick/psxpad-spi.c | 671 ++++++++++++++++++++++++++++++++++++
>> 3 files changed, 688 insertions(+)
>> create mode 100644 drivers/input/joystick/psxpad-spi.c
>>
>> diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
>> index 4215b538..f49645f7 100644
>> --- a/drivers/input/joystick/Kconfig
>> +++ b/drivers/input/joystick/Kconfig
>> @@ -330,4 +330,20 @@ config JOYSTICK_MAPLE
>> To compile this as a module choose M here: the module will be called
>> maplecontrol.
>>
>> +config JOYSTICK_PSXPAD_SPI
>> + tristate "PSX (Play Station 1/2) pad with SPI Bus Driver"
>> + depends on INPUT_POLLDEV && SPI
>
> INPUT_POLLDEV is meant to be "selected", so:
>
> depends on SPI
> select INPUT_POLLDEV
Fixed.
>
>> + help
>> + Say Y here if you connect PSX (PS1/2) pad with SPI Interface.
>> +
>> + To compile this driver as a module, choose M here: the
>> + module will be called psxpad-spi.
>> +
>> +config JOYSTICK_PSXPAD_SPI_FF
>> + bool "PSX pad with SPI Bus rumble support"
>> + depends on JOYSTICK_PSXPAD_SPI && INPUT
>
> No need to depend on INPUT, everything here is already depending on it.
Fixed.
>> + select INPUT_FF_MEMLESS
>> + help
>> + Say Y here if you want to take advantage of PSX pad rumble features.
>> +
>> endif
>> diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
>> index 92dc0de9..496fd56b 100644
>> --- a/drivers/input/joystick/Makefile
>> +++ b/drivers/input/joystick/Makefile
>> @@ -21,6 +21,7 @@ obj-$(CONFIG_JOYSTICK_INTERACT) += interact.o
>> obj-$(CONFIG_JOYSTICK_JOYDUMP) += joydump.o
>> obj-$(CONFIG_JOYSTICK_MAGELLAN) += magellan.o
>> obj-$(CONFIG_JOYSTICK_MAPLE) += maplecontrol.o
>> +obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o
>> obj-$(CONFIG_JOYSTICK_SIDEWINDER) += sidewinder.o
>> obj-$(CONFIG_JOYSTICK_SPACEBALL) += spaceball.o
>> obj-$(CONFIG_JOYSTICK_SPACEORB) += spaceorb.o
>> diff --git a/drivers/input/joystick/psxpad-spi.c b/drivers/input/joystick/psxpad-spi.c
>> new file mode 100644
>> index 00000000..3d2bee6d
>> --- /dev/null
>> +++ b/drivers/input/joystick/psxpad-spi.c
>> @@ -0,0 +1,671 @@
>> +/*
>> + * PSX (Play Station 1/2) pad (SPI Interface)
>> + *
>> + * Copyright (C) 2017 AZO <typesylph@...il.com>
>> + * Licensed under the GPL-2 or later.
>> + *
>> + * PSX pad plug (not socket)
>> + * 123 456 789
>> + * (...|...|...)
>> + *
>> + * 1: DAT -> MISO (pullup with 1k owm to 3.3V)
>> + * 2: CMD -> MOSI
>> + * 3: 9V (for motor, if not use N.C.)
>> + * 4: GND
>> + * 5: 3.3V
>> + * 6: Attention -> CS(SS)
>> + * 7: SCK -> SCK
>> + * 8: N.C.
>> + * 9: ACK -> N.C.
>> + */
>> +
>> +#include <linux/kernel.h>
>> +#include <linux/device.h>
>> +#include <linux/input.h>
>> +#include <linux/input-polldev.h>
>> +#include <linux/module.h>
>> +#include <linux/spi/spi.h>
>> +#include <linux/types.h>
>> +#include <linux/pm.h>
>> +#include <linux/pm_runtime.h>
>> +
>> +//#define PSXPAD_ENABLE_ANALOG2
>
> Why support for the "analog 2" packets is optional?
PSX pad (DUALSHOCK2) has DPAD and NSWE analog pressure buttons.
I tried to use micro-controller AVR, those analog value can be gotten.
But Linux (Raspberry Pi) couldn't get analog value rightly.
Since it may support in the future, I will leave codes.
>> +#ifdef CONFIG_JOYSTICK_PSXPAD_SPI_FF
>> +#define PSXPAD_ENABLE_FF
>> +#endif /* CONFIG_JOYSTICK_PSXPAD_SPI_FF */
>
> Why do we need this indirection?
Fixed.
Only use 'CONFIG_JOYSTICK_PSXPAD_SPI_FF'.
>> +
>> +enum {
>> + PSXPAD_SPI_SPEED_125KHZ = 0,
>> + PSXPAD_SPI_SPEED_250KHZ,
>> + PSXPAD_SPI_SPEED_500KHZ,
>> + PSXPAD_SPI_SPEED_UNKNOWN
>> +};
>
> I do not believe this definitions are needed. Just set speed explicitly
> at spi_setup() time and be done.
Fixed.
I can set speed_hz at spi_setup().
I deleted those writing was.
>> +
>> +#define PSXPAD_DEFAULT_SPI_DELAY 100
>> +#define PSXPAD_DEFAULT_SPI_SPEED PSXPAD_SPI_SPEED_125KHZ
>> +#define PSXPAD_DEFAULT_INTERVAL 16
>> +#define PSXPAD_DEFAULT_INTERVAL_MIN 8
>> +#define PSXPAD_DEFAULT_INTERVAL_MAX 32
>> +#define PSXPAD_DEFAULT_ADMODE true
>
> Not used.
Fixed.
>> +#define PSXPAD_DEFAULT_INPUT_PHYSIZE 32
>> +
>> +#define REVERSE_BIT(x) ((((x) & 0x80) >> 7) | (((x) & 0x40) >> 5) | (((x) & 0x20) >> 3) | (((x) & 0x10) >> 1) | (((x) & 0x08) << 1) | (((x) & 0x04) << 3) | (((x) & 0x02) << 5) | (((x) & 0x01) << 7))
>> +
>> +enum {
>> + PSXPAD_KEYSTATE_TYPE_DIGITAL = 0,
>> + PSXPAD_KEYSTATE_TYPE_ANALOG1,
>> + PSXPAD_KEYSTATE_TYPE_ANALOG2,
>> + PSXPAD_KEYSTATE_TYPE_UNKNOWN
>> +};
>> +
>> +static const u8 PSX_CMD_INIT_PRESSURE[] = {0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_ALL_PRESSURE[] = {0x01, 0x4F, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_POLL[] = {0x01, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_ENTER_CFG[] = {0x01, 0x43, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
>> +static const u8 PSX_CMD_EXIT_CFG[] = {0x01, 0x43, 0x00, 0x00, 0x5A, 0x5A, 0x5A, 0x5A, 0x5A};
>> +static const u8 PSX_CMD_ENABLE_MOTOR[] = {0x01, 0x4D, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
>> +static const u8 PSX_CMD_AD_MODE[] = {0x01, 0x44, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
>> +
>> +struct psxpad_keystate {
>> + int type;
>> + /* PSXPAD_KEYSTATE_TYPE_DIGITAL */
>> + bool select;
>> + bool start;
>> + bool up;
>> + bool right;
>> + bool down;
>> + bool left;
>> + bool l2;
>> + bool r2;
>> + bool l1;
>> + bool r1;
>> + bool triangle;
>> + bool circle;
>> + bool cross;
>> + bool square;
>> + /* PSXPAD_KEYSTATE_TYPE_ANALOG1 */
>> + u8 l3;
>> + u8 r3;
>> + u8 lx;
>> + u8 ly;
>> + u8 rx;
>> + u8 ry;
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + /* PSXPAD_KEYSTATE_TYPE_ANALOG2 */
>> + u8 a_right;
>> + u8 a_left;
>> + u8 a_up;
>> + u8 a_down;
>> + u8 a_triangle;
>> + u8 a_circle;
>> + u8 a_cross;
>> + u8 a_square;
>> + u8 a_l1;
>> + u8 a_r1;
>> + u8 a_l2;
>> + u8 a_r2;
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> +};
>> +
>> +struct psxpad {
>> + struct spi_device *spi;
>> + struct input_polled_dev *pdev;
>> + struct input_dev *idev;
>> + char phys[PSXPAD_DEFAULT_INPUT_PHYSIZE];
>> + u16 spi_delay;
>> + bool analog_mode;
>> + bool mode_lock;
>> + bool motor1enable;
>> + bool motor2enable;
>> + u8 motor1level;
>> + u8 motor2level;
>> +
>> + /* for suspend/resume */
>> + bool sus_analog_mode;
>> + bool sus_mode_lock;
>> + bool sus_motor1enable;
>> + bool sus_motor2enable;
>> + u8 sus_motor1level;
>> + u8 sus_motor2level;
>> +
>> + u8 spi_speed;
>> + u8 poolcmd[sizeof(PSX_CMD_POLL)];
>> + u8 response[sizeof(PSX_CMD_POLL)];
>> + u8 enablemotor[sizeof(PSX_CMD_ENABLE_MOTOR)];
>> + u8 admode[sizeof(PSX_CMD_AD_MODE)];
>> +};
>> +
>> +static void psxpad_command(struct psxpad *pad, const u8 sendcmd[], u8 response[], const u8 sendcmdlen)
>
> This function really needs to be able to report errors.
Fixed.
I fixed this function has return value.
And caller use return value, if error, output message.
>> +{
>> + struct spi_transfer *xfers;
>> + struct spi_message msg;
>> + u8 loc;
>> + u8 sendbuf[0x40];
>
> SPI transfers need buffers to be in DMA-able memory, they can't be
> on-stack.
Fixed.
'sendbuf' and 'response' locate on cache aligned.
And 'xfers' can be located on stack. Dynamic allocation was removed.
>> +
>> + xfers = kzalloc(sizeof(struct spi_transfer), GFP_KERNEL);
>> + if (!xfers)
>> + return;
>> +
>> + spi_message_init(&msg);
>> +
>> + for (loc = 0; loc < sendcmdlen; loc++)
>> + sendbuf[loc] = REVERSE_BIT(sendcmd[loc]);
>> +
>> + xfers->tx_buf = sendbuf;
>> + xfers->rx_buf = response;
>> + xfers->len = sendcmdlen;
>> + xfers->bits_per_word = 8;
>> + xfers->delay_usecs = pad->spi_delay;
>> + switch (pad->spi_speed) {
>> + case PSXPAD_SPI_SPEED_250KHZ:
>> + xfers->speed_hz = 250000;
>> + break;
>> + case PSXPAD_SPI_SPEED_500KHZ:
>> + xfers->speed_hz = 500000;
>> + break;
>> + default:
>> + xfers->speed_hz = 125000;
>> + break;
>> + }
>> + spi_sync_transfer(pad->spi, xfers, 1);
>> + kfree(xfers);
>> +
>> + for (loc = 0; loc < sendcmdlen; loc++)
>> + response[loc] = REVERSE_BIT(response[loc]);
>> +}
>> +
>> +static void psxpad_setadmode(struct psxpad *pad, const bool analog_mode, const bool mode_lock)
>> +{
>> + pad->analog_mode = analog_mode;
>> + pad->mode_lock = mode_lock;
>> +
>> + pad->admode[3] = pad->analog_mode ? 0x01 : 0x00;
>> + pad->admode[4] = pad->mode_lock ? 0x03 : 0x00;
>> +
>> + psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, sizeof(PSX_CMD_ENTER_CFG));
>> + psxpad_command(pad, pad->admode, pad->response, sizeof(PSX_CMD_AD_MODE));
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + psxpad_command(pad, PSX_CMD_INIT_PRESSURE, pad->response, sizeof(PSX_CMD_INIT_PRESSURE));
>> + psxpad_command(pad, PSX_CMD_ALL_PRESSURE, pad->response, sizeof(PSX_CMD_ALL_PRESSURE));
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, sizeof(PSX_CMD_EXIT_CFG));
>> +}
>> +
>> +#ifdef PSXPAD_ENABLE_FF
>> +static void psxpad_setenablemotor(struct psxpad *pad, const bool motor1enable, const bool motor2enable)
>> +{
>> + pad->motor1enable = motor1enable;
>> + pad->motor2enable = motor2enable;
>> +
>> + pad->enablemotor[3] = pad->motor1enable ? 0x00 : 0xFF;
>> + pad->enablemotor[4] = pad->motor2enable ? 0x01 : 0xFF;
>> +
>> + psxpad_command(pad, PSX_CMD_ENTER_CFG, pad->response, sizeof(PSX_CMD_ENTER_CFG));
>> + psxpad_command(pad, pad->enablemotor, pad->response, sizeof(PSX_CMD_ENABLE_MOTOR));
>> + psxpad_command(pad, PSX_CMD_EXIT_CFG, pad->response, sizeof(PSX_CMD_EXIT_CFG));
>> +}
>> +
>> +static void psxpad_setmotorlevel(struct psxpad *pad, const u8 motor1level, const u8 motor2level)
>> +{
>> + pad->motor1level = motor1level ? 0xFF : 0x00;
>> + pad->motor2level = motor2level;
>> +
>> + pad->poolcmd[3] = pad->motor1level;
>> + pad->poolcmd[4] = pad->motor2level;
>> +}
>> +#else /* PSXPAD_ENABLE_FF */
>> +static void psxpad_setenablemotor(struct psxpad *pad, const bool motor1enable, const bool motor2enable) { }
>> +
>> +static void psxpad_setmotorlevel(struct psxpad *pad, const u8 motor1level, const u8 motor2level) { }
>> +#endif /* PSXPAD_ENABLE_FF */
>> +
>> +static void psxpad_getkeystate(struct psxpad *pad, struct psxpad_keystate *keystate)
>> +{
>> + keystate->type = PSXPAD_KEYSTATE_TYPE_UNKNOWN;
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + keystate->a_right = 0;
>> + keystate->a_left = 0;
>> + keystate->a_up = 0;
>> + keystate->a_down = 0;
>> + keystate->a_triangle = 0;
>> + keystate->a_circle = 0;
>> + keystate->a_cross = 0;
>> + keystate->a_square = 0;
>> + keystate->a_l1 = 0;
>> + keystate->a_r1 = 0;
>> + keystate->a_l2 = 0;
>> + keystate->a_r2 = 0;
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + keystate->rx = 0x80;
>> + keystate->ry = 0x80;
>> + keystate->lx = 0x80;
>> + keystate->ly = 0x80;
>> + keystate->l3 = false;
>> + keystate->r3 = false;
>> + keystate->select = false;
>> + keystate->start = false;
>> + keystate->up = false;
>> + keystate->right = false;
>> + keystate->down = false;
>> + keystate->left = false;
>> + keystate->l2 = false;
>> + keystate->r2 = false;
>> + keystate->l1 = false;
>> + keystate->r1 = false;
>> + keystate->triangle = false;
>> + keystate->circle = false;
>> + keystate->cross = false;
>> + keystate->square = false;
>> +
>> + switch (pad->response[1]) {
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + case 0x79:
>> + keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG2;
>> + keystate->a_right = pad->response[9];
>> + keystate->a_left = pad->response[10];
>> + keystate->a_up = pad->response[11];
>> + keystate->a_down = pad->response[12];
>> + keystate->a_triangle = pad->response[13];
>> + keystate->a_circle = pad->response[14];
>> + keystate->a_cross = pad->response[15];
>> + keystate->a_square = pad->response[16];
>> + keystate->a_l1 = pad->response[17];
>> + keystate->a_r1 = pad->response[18];
>> + keystate->a_l2 = pad->response[19];
>> + keystate->a_r2 = pad->response[20];
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + case 0x73:
>> + if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
>> + keystate->type = PSXPAD_KEYSTATE_TYPE_ANALOG1;
>> + keystate->rx = pad->response[5];
>> + keystate->ry = pad->response[6];
>> + keystate->lx = pad->response[7];
>> + keystate->ly = pad->response[8];
>> + keystate->l3 = (pad->response[3] & 0x02U) ? false : true;
>> + keystate->r3 = (pad->response[3] & 0x04U) ? false : true;
>> + case 0x41:
>> + if (keystate->type == PSXPAD_KEYSTATE_TYPE_UNKNOWN)
>> + keystate->type = PSXPAD_KEYSTATE_TYPE_DIGITAL;
>> + keystate->select = (pad->response[3] & 0x01U) ? false : true;
>> + keystate->start = (pad->response[3] & 0x08U) ? false : true;
>> + keystate->up = (pad->response[3] & 0x10U) ? false : true;
>> + keystate->right = (pad->response[3] & 0x20U) ? false : true;
>> + keystate->down = (pad->response[3] & 0x40U) ? false : true;
>> + keystate->left = (pad->response[3] & 0x80U) ? false : true;
>> + keystate->l2 = (pad->response[4] & 0x01U) ? false : true;
>> + keystate->r2 = (pad->response[4] & 0x02U) ? false : true;
>> + keystate->l1 = (pad->response[4] & 0x04U) ? false : true;
>> + keystate->r1 = (pad->response[4] & 0x08U) ? false : true;
>> + keystate->triangle = (pad->response[4] & 0x10U) ? false : true;
>> + keystate->circle = (pad->response[4] & 0x20U) ? false : true;
>> + keystate->cross = (pad->response[4] & 0x40U) ? false : true;
>> + keystate->square = (pad->response[4] & 0x80U) ? false : true;
>> + }
>> +}
>> +
>> +static void psxpad_spi_poll_open(struct input_polled_dev *pdev)
>> +{
>> + struct psxpad *pad = pdev->private;
>> +
>> + pm_runtime_get_sync(&pad->spi->dev);
>> +}
>> +
>> +static void psxpad_spi_poll_close(struct input_polled_dev *pdev)
>> +{
>> + struct psxpad *pad = pdev->private;
>> +
>> + pm_runtime_put_sync(&pad->spi->dev);
>> +}
>> +
>> +static void psxpad_spi_poll(struct input_polled_dev *pdev)
>> +{
>> + struct psxpad *pad = pdev->private;
>> + struct psxpad_keystate keystate;
>> +
>> + psxpad_command(pad, pad->poolcmd, pad->response, sizeof(PSX_CMD_POLL));
>> + psxpad_getkeystate(pad, &keystate);
>
> Instead of first parsing, storing state in "pad" and then reporting, why
> can't we report events as we parse the data read from the pad?
Fixed.
Reporting with poll response data directly.
Then 'psxpad_getkeystate()' and 'struct psxpad_keystate' was deleted.
>> + psxpad_setenablemotor(pad, true, true);
>> +
>> + switch (keystate.type) {
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + case PSXPAD_KEYSTATE_TYPE_ANALOG2:
>> + input_report_abs(pad->idev, ABS_HAT0Y, keystate.a_up);
>> + input_report_abs(pad->idev, ABS_HAT1Y, keystate.a_down);
>> + input_report_abs(pad->idev, ABS_HAT0X, keystate.a_left);
>> + input_report_abs(pad->idev, ABS_HAT1X, keystate.a_right);
>> + input_report_abs(pad->idev, ABS_MISC, keystate.a_triangle);
>> + input_report_abs(pad->idev, ABS_PRESSURE, keystate.a_circle);
>> + input_report_abs(pad->idev, ABS_BRAKE, keystate.a_cross);
>> + input_report_abs(pad->idev, ABS_THROTTLE, keystate.a_square);
>> + input_report_abs(pad->idev, ABS_HAT2X, keystate.a_l1);
>> + input_report_abs(pad->idev, ABS_HAT3X, keystate.a_r1);
>> + input_report_abs(pad->idev, ABS_HAT2Y, keystate.a_l2);
>> + input_report_abs(pad->idev, ABS_HAT3Y, keystate.a_r2);
>> + input_report_abs(pad->idev, ABS_X, keystate.lx);
>> + input_report_abs(pad->idev, ABS_Y, keystate.ly);
>> + input_report_abs(pad->idev, ABS_RX, keystate.rx);
>> + input_report_abs(pad->idev, ABS_RY, keystate.ry);
>> + input_report_key(pad->idev, BTN_DPAD_UP, false);
>> + input_report_key(pad->idev, BTN_DPAD_DOWN, false);
>> + input_report_key(pad->idev, BTN_DPAD_LEFT, false);
>> + input_report_key(pad->idev, BTN_DPAD_RIGHT, false);
>> + input_report_key(pad->idev, BTN_X, false);
>> + input_report_key(pad->idev, BTN_A, false);
>> + input_report_key(pad->idev, BTN_B, false);
>> + input_report_key(pad->idev, BTN_Y, false);
>> + input_report_key(pad->idev, BTN_TL, false);
>> + input_report_key(pad->idev, BTN_TR, false);
>> + input_report_key(pad->idev, BTN_TL2, false);
>> + input_report_key(pad->idev, BTN_TR2, false);
>> + input_report_key(pad->idev, BTN_THUMBL, keystate.l3);
>> + input_report_key(pad->idev, BTN_THUMBR, keystate.r3);
>> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
>> + input_report_key(pad->idev, BTN_START, keystate.start);
>> + break;
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> +
>> + case PSXPAD_KEYSTATE_TYPE_ANALOG1:
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + input_report_abs(pad->idev, ABS_HAT0Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT1Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT0X, 0);
>> + input_report_abs(pad->idev, ABS_HAT1X, 0);
>> + input_report_abs(pad->idev, ABS_MISC, 0);
>> + input_report_abs(pad->idev, ABS_PRESSURE, 0);
>> + input_report_abs(pad->idev, ABS_BRAKE, 0);
>> + input_report_abs(pad->idev, ABS_THROTTLE, 0);
>> + input_report_abs(pad->idev, ABS_HAT2X, 0);
>> + input_report_abs(pad->idev, ABS_HAT3X, 0);
>> + input_report_abs(pad->idev, ABS_HAT2Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT3Y, 0);
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + input_report_abs(pad->idev, ABS_X, keystate.lx);
>> + input_report_abs(pad->idev, ABS_Y, keystate.ly);
>> + input_report_abs(pad->idev, ABS_RX, keystate.rx);
>> + input_report_abs(pad->idev, ABS_RY, keystate.ry);
>> + input_report_key(pad->idev, BTN_DPAD_UP, keystate.up);
>> + input_report_key(pad->idev, BTN_DPAD_DOWN, keystate.down);
>> + input_report_key(pad->idev, BTN_DPAD_LEFT, keystate.left);
>> + input_report_key(pad->idev, BTN_DPAD_RIGHT, keystate.right);
>> + input_report_key(pad->idev, BTN_X, keystate.triangle);
>> + input_report_key(pad->idev, BTN_A, keystate.circle);
>> + input_report_key(pad->idev, BTN_B, keystate.cross);
>> + input_report_key(pad->idev, BTN_Y, keystate.square);
>> + input_report_key(pad->idev, BTN_TL, keystate.l1);
>> + input_report_key(pad->idev, BTN_TR, keystate.r1);
>> + input_report_key(pad->idev, BTN_TL2, keystate.l2);
>> + input_report_key(pad->idev, BTN_TR2, keystate.r2);
>> + input_report_key(pad->idev, BTN_THUMBL, keystate.l3);
>> + input_report_key(pad->idev, BTN_THUMBR, keystate.r3);
>> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
>> + input_report_key(pad->idev, BTN_START, keystate.start);
>> + break;
>> +
>> + case PSXPAD_KEYSTATE_TYPE_DIGITAL:
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + input_report_abs(pad->idev, ABS_HAT0Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT1Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT0X, 0);
>> + input_report_abs(pad->idev, ABS_HAT1X, 0);
>> + input_report_abs(pad->idev, ABS_MISC, 0);
>> + input_report_abs(pad->idev, ABS_PRESSURE, 0);
>> + input_report_abs(pad->idev, ABS_BRAKE, 0);
>> + input_report_abs(pad->idev, ABS_THROTTLE, 0);
>> + input_report_abs(pad->idev, ABS_HAT2X, 0);
>> + input_report_abs(pad->idev, ABS_HAT3X, 0);
>> + input_report_abs(pad->idev, ABS_HAT2Y, 0);
>> + input_report_abs(pad->idev, ABS_HAT3Y, 0);
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + input_report_abs(pad->idev, ABS_X, 0x80);
>> + input_report_abs(pad->idev, ABS_Y, 0x80);
>> + input_report_abs(pad->idev, ABS_RX, 0x80);
>> + input_report_abs(pad->idev, ABS_RY, 0x80);
>> + input_report_key(pad->idev, BTN_DPAD_UP, keystate.up);
>> + input_report_key(pad->idev, BTN_DPAD_DOWN, keystate.down);
>> + input_report_key(pad->idev, BTN_DPAD_LEFT, keystate.left);
>> + input_report_key(pad->idev, BTN_DPAD_RIGHT, keystate.right);
>> + input_report_key(pad->idev, BTN_X, keystate.triangle);
>> + input_report_key(pad->idev, BTN_A, keystate.circle);
>> + input_report_key(pad->idev, BTN_B, keystate.cross);
>> + input_report_key(pad->idev, BTN_Y, keystate.square);
>> + input_report_key(pad->idev, BTN_TL, keystate.l1);
>> + input_report_key(pad->idev, BTN_TR, keystate.r1);
>> + input_report_key(pad->idev, BTN_TL2, keystate.l2);
>> + input_report_key(pad->idev, BTN_TR2, keystate.r2);
>> + input_report_key(pad->idev, BTN_THUMBL, false);
>> + input_report_key(pad->idev, BTN_THUMBR, false);
>> + input_report_key(pad->idev, BTN_SELECT, keystate.select);
>> + input_report_key(pad->idev, BTN_START, keystate.start);
>> + break;
>> + }
>> +
>> + input_sync(pad->idev);
>> +}
>> +
>> +#ifdef PSXPAD_ENABLE_FF
>> +static int psxpad_spi_ff(struct input_dev *idev, void *data, struct ff_effect *effect)
>> +{
>> + struct psxpad *pad = idev->dev.platform_data;
>> +
>> + switch (effect->type) {
>> + case FF_RUMBLE:
>> + psxpad_setmotorlevel(pad, (effect->u.rumble.weak_magnitude >> 8) & 0xFFU, (effect->u.rumble.strong_magnitude >> 8) & 0xFFU);
>
> "play effect" handler is called with spinlock held and interrupts
> disabled, you can't sleep here (and you are doing synchronous SPI
> transfers which do sleep).
>
> You need to offload adjusting motor levels to a workqueue, or look into
> using asynchronous SPI transfers when handling FF playback requests.
psxpad_setmotorlevel() is only set memory value. Not SPI tranfers.
FF effect starts (FF value is used) at psxpad_spi_pool().
>> + break;
>> + }
>> +
>> + return 0;
>> +}
>> +
>> +static int psxpad_spi_init_ff(struct psxpad *pad)
>> +{
>> + int err;
>> +
>> + input_set_capability(pad->idev, EV_FF, FF_RUMBLE);
>> + err = input_ff_create_memless(pad->idev, NULL, psxpad_spi_ff);
>> + if (err) {
>> + pr_err("psxpad-spi: ff alloc failed!!\n");
>> + err = -ENOMEM;
>> + }
>> +
>> + return err;
>> +}
>> +
>> +static void psxpad_spi_deinit_ff(struct psxpad *pad)
>> +{
>> + input_ff_destroy(pad->idev);
>> +}
>> +#else /* PSXPAD_ENABLE_FF */
>> +static inline int psxpad_spi_init_ff(struct psxpad *pad)
>> +{
>> + return 0;
>> +}
>> +
>> +static void psxpad_spi_deinit_ff(struct psxpad *pad) { }
>> +#endif /* PSXPAD_ENABLE_FF */
>> +
>> +static int psxpad_spi_probe(struct spi_device *spi)
>> +{
>> + struct psxpad *pad = NULL;
>> + struct input_polled_dev *pdev = NULL;
>
> No need to initialize.
Fixed.
>> + struct input_dev *idev;
>> + int err, i;
>> +
>> + pad = devm_kzalloc(&spi->dev, sizeof(struct psxpad), GFP_KERNEL);
>> + pdev = input_allocate_polled_device();
>> + if (!pad || !pdev) {
>> + pr_err("psxpad-spi: alloc failed!!\n");
>
> Please use dev_err(). Also, since you are using managed API now, please
> check the result of each allocation separately. I.e. allocate "pad" and
> check, then try allocating "pdev".
Fixed.
This file's output log uses dev_err().
And check allocation separately.
>> + err = -ENOMEM;
>> + goto err_free_mem;
>> + }
>> + pdev->input->ff = NULL;
>
> No need to set this to NULL, input core will not leave garbage there.
Fixed.
>> + for (i = 0; i < sizeof(PSX_CMD_POLL); i++)
>> + pad->poolcmd[i] = PSX_CMD_POLL[i];
>> + for (i = 0; i < sizeof(PSX_CMD_ENABLE_MOTOR); i++)
>> + pad->enablemotor[i] = PSX_CMD_ENABLE_MOTOR[i];
>> + for (i = 0; i < sizeof(PSX_CMD_AD_MODE); i++)
>> + pad->admode[i] = PSX_CMD_AD_MODE[i];
>> + pad->spi_delay = PSXPAD_DEFAULT_SPI_DELAY;
>> + pad->spi_speed = PSXPAD_DEFAULT_SPI_SPEED;
>> +
>> + /* input pool device settings */
>> + pad->pdev = pdev;
>> + pad->spi = spi;
>> + pdev->private = pad;
>> + pdev->open = psxpad_spi_poll_open;
>> + pdev->close = psxpad_spi_poll_close;
>> + pdev->poll = psxpad_spi_poll;
>> + pdev->poll_interval = PSXPAD_DEFAULT_INTERVAL;
>> + pdev->poll_interval_min = PSXPAD_DEFAULT_INTERVAL_MIN;
>> + pdev->poll_interval_max = PSXPAD_DEFAULT_INTERVAL_MAX;
>> +
>> + /* input device settings */
>> + idev = pdev->input;
>> + pad->idev = idev;
>> + idev->name = "PSX (PS1/2) pad";
>> + snprintf(pad->phys, PSXPAD_DEFAULT_INPUT_PHYSIZE, "%s/input", dev_name(&spi->dev));
>
> sizeof(pad->phys) and get rid of PSXPAD_DEFAULT_INPUT_PHYSIZE.
Fixed.
>> + idev->id.bustype = BUS_SPI;
>> + idev->dev.parent = &spi->dev;
>> + idev->dev.platform_data = pad;
>> +
>> + /* key/value map settings */
>> + __set_bit(EV_ABS, idev->evbit);
>
> Not really needed, input_set_abs_params will end up setting EV_ABS bit.
Fixed.
>> + input_set_abs_params(idev, ABS_X, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_Y, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_RX, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_RY, 0, 255, 0, 0);
>> +#ifdef PSXPAD_ENABLE_ANALOG2
>> + input_set_abs_params(idev, ABS_HAT0Y, 0, 255, 0, 0); /* up */
>> + input_set_abs_params(idev, ABS_HAT1Y, 0, 255, 0, 0); /* down */
>> + input_set_abs_params(idev, ABS_HAT0X, 0, 255, 0, 0); /* left */
>> + input_set_abs_params(idev, ABS_HAT1X, 0, 255, 0, 0); /* right */
>> + input_set_abs_params(idev, ABS_MISC, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_PRESSURE, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_BRAKE, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_THROTTLE, 0, 255, 0, 0);
>> + input_set_abs_params(idev, ABS_HAT2X, 0, 255, 0, 0); /* L1 */
>> + input_set_abs_params(idev, ABS_HAT3X, 0, 255, 0, 0); /* R1 */
>> + input_set_abs_params(idev, ABS_HAT2Y, 0, 255, 0, 0); /* L2 */
>> + input_set_abs_params(idev, ABS_HAT3Y, 0, 255, 0, 0); /* R2 */
>> +#endif /* PSXPAD_ENABLE_ANALOG2 */
>> + __set_bit(EV_KEY, idev->evbit);
>
>
>> + __set_bit(BTN_DPAD_UP, idev->keybit);
>
> I prefer using input_set_capability(idev, EV_KEY, BTN_DPAD_UP);
>
> Then we can drop __set_bit(EV_KEY, idev->evbit);
Fixed.
>> + __set_bit(BTN_DPAD_DOWN, idev->keybit);
>> + __set_bit(BTN_DPAD_LEFT, idev->keybit);
>> + __set_bit(BTN_DPAD_RIGHT, idev->keybit);
>> + __set_bit(BTN_A, idev->keybit);
>> + __set_bit(BTN_B, idev->keybit);
>> + __set_bit(BTN_X, idev->keybit);
>> + __set_bit(BTN_Y, idev->keybit);
>> + __set_bit(BTN_TL, idev->keybit);
>> + __set_bit(BTN_TR, idev->keybit);
>> + __set_bit(BTN_TL2, idev->keybit);
>> + __set_bit(BTN_TR2, idev->keybit);
>> + __set_bit(BTN_THUMBL, idev->keybit);
>> + __set_bit(BTN_THUMBR, idev->keybit);
>> + __set_bit(BTN_SELECT, idev->keybit);
>> + __set_bit(BTN_START, idev->keybit);
>> +
>> + /* force feedback */
>> + err = psxpad_spi_init_ff(pad);
>> + if (err) {
>> + err = -ENOMEM;
>> + goto err_free_mem;
>> + }
>> +
>> + /* SPI settings */
>> + spi->mode = SPI_MODE_3;
>> + spi->bits_per_word = 8;
>> + spi_setup(spi);
>> +
>> + /* pad settings */
>> + psxpad_setmotorlevel(pad, 0, 0);
>> +
>> + /* register input pool device */
>> + err = input_register_polled_device(pdev);
>> + if (err) {
>> + pr_err("psxpad-spi: failed register!!\n");
>> + input_free_polled_device(pdev);
>> + goto err_free_mem;
>> + }
>> +
>> + pm_runtime_enable(&spi->dev);
>> +
>> + return 0;
>> +
>> + err_free_mem:
>> + if (pdev) {
>> + psxpad_spi_deinit_ff(pad);
>> + input_free_polled_device(pdev);
>> + }
>> + devm_kfree(&spi->dev, pad);
>> +
>> + return err;
>> +}
>> +
>> +
>> +static int psxpad_spi_remove(struct spi_device *spi)
>> +{
>> + struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> + psxpad_spi_deinit_ff(pad);
>> + input_free_polled_device(pad->pdev);
>> + devm_kfree(&spi->dev, pad);
>
> No need to call devm_kfree or input_free_polled_device, neither here,
> nor in probe. They will be called automatically when needed. That is the
> point of using managed APIs.
>
> Calling psxpad_spi_deinit_ff() is not really needed either. FF will be
> properly destroyed by the input core when input device is destroyed.
Fixed.
>> +
>> + return 0;
>> +}
>> +
>> +static int __maybe_unused psxpad_spi_suspend(struct device *dev)
>> +{
>> + struct spi_device *spi = to_spi_device(dev);
>> + struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> + pad->sus_analog_mode = pad->analog_mode;
>> + pad->sus_mode_lock = pad->mode_lock;
>> + pad->sus_motor1enable = pad->motor1enable;
>> + pad->sus_motor2enable = pad->motor2enable;
>> + pad->sus_motor1level = pad->motor1level;
>> + pad->sus_motor2level = pad->motor2level;
>> +
>> + psxpad_setadmode(pad, false, false);
>> + psxpad_setmotorlevel(pad, 0, 0);
>> + psxpad_setenablemotor(pad, false, false);
>> +
>> + return 0;
>> +}
>> +
>> +static int __maybe_unused psxpad_spi_resume(struct device *dev)
>> +{
>> + struct spi_device *spi = to_spi_device(dev);
>> + struct psxpad *pad = spi_get_drvdata(spi);
>> +
>> + spi->mode = SPI_MODE_3;
>
> Why do we need to set/adjust it here?
Fixed.
My miss.
>> + psxpad_setadmode(pad, pad->sus_analog_mode, pad->sus_mode_lock);
>> + psxpad_setmotorlevel(pad, pad->sus_motor1enable, pad->sus_motor2enable);
>> + psxpad_setenablemotor(pad, pad->sus_motor1level, pad->sus_motor2level);
>> +
>> + return 0;
>> +}
>> +
>> +static SIMPLE_DEV_PM_OPS(psxpad_spi_pm, psxpad_spi_suspend, psxpad_spi_resume);
>> +
>> +static const struct spi_device_id psxpad_spi_id[] = {
>> + { "psxpad-spi", 0 },
>> + { }
>> +};
>> +MODULE_DEVICE_TABLE(spi, psxpad_spi_id);
>> +
>> +static struct spi_driver psxpad_spi_driver = {
>> + .driver = {
>> + .name = "psxpad-spi",
>> + .pm = &psxpad_spi_pm,
>> + },
>> + .id_table = psxpad_spi_id,
>> + .probe = psxpad_spi_probe,
>> + .remove = psxpad_spi_remove,
>> +};
>> +
>> +module_spi_driver(psxpad_spi_driver);
>> +
>> +MODULE_AUTHOR("AZO <typesylph@...il.com>");
>> +MODULE_DESCRIPTION("PSX (Play Station 1/2) pad with SPI Bus Driver");
>> +MODULE_LICENSE("GPL");
>> --
>> 2.11.0
>>
>
> Thanks.
>
> --
> Dmitry
I'm amazed at your insight!!
The code has become wonderful.
Thanks.
---
AZO <typesylph@...il.com>
equal
Tomohiro Yoshidomi <sylph23k@...il.com>
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