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Message-ID: <20170608024014.GB27998@js1304-desktop>
Date: Thu, 8 Jun 2017 11:40:16 +0900
From: Joonsoo Kim <js1304@...il.com>
To: Dmitry Vyukov <dvyukov@...gle.com>
Cc: Andrey Ryabinin <aryabinin@...tuozzo.com>,
Andrew Morton <akpm@...ux-foundation.org>,
Alexander Potapenko <glider@...gle.com>,
kasan-dev <kasan-dev@...glegroups.com>,
"linux-mm@...ck.org" <linux-mm@...ck.org>,
LKML <linux-kernel@...r.kernel.org>,
Thomas Gleixner <tglx@...utronix.de>,
Ingo Molnar <mingo@...hat.com>,
"H . Peter Anvin" <hpa@...or.com>, kernel-team@....com
Subject: Re: [PATCH v1 00/11] mm/kasan: support per-page shadow memory to
reduce memory consumption
On Thu, Jun 01, 2017 at 08:06:02PM +0200, Dmitry Vyukov wrote:
> On Tue, May 30, 2017 at 4:16 PM, Andrey Ryabinin
> <aryabinin@...tuozzo.com> wrote:
> > On 05/29/2017 06:29 PM, Dmitry Vyukov wrote:
> >> Joonsoo,
> >>
> >> I guess mine (and Andrey's) main concern is the amount of additional
> >> complexity (I am still struggling to understand how it all works) and
> >> more arch-dependent code in exchange for moderate memory win.
> >>
> >> Joonsoo, Andrey,
> >>
> >> I have an alternative proposal. It should be conceptually simpler and
> >> also less arch-dependent. But I don't know if I miss something
> >> important that will render it non working.
> >> Namely, we add a pointer to shadow to the page struct. Then, create a
> >> slab allocator for 512B shadow blocks. Then, attach/detach these
> >> shadow blocks to page structs as necessary. It should lead to even
> >> smaller memory consumption because we won't need a whole shadow page
> >> when only 1 out of 8 corresponding kernel pages are used (we will need
> >> just a single 512B block). I guess with some fragmentation we need
> >> lots of excessive shadow with the current proposed patch.
> >> This does not depend on TLB in any way and does not require hooking
> >> into buddy allocator.
> >> The main downside is that we will need to be careful to not assume
> >> that shadow is continuous. In particular this means that this mode
> >> will work only with outline instrumentation and will need some ifdefs.
> >> Also it will be slower due to the additional indirection when
> >> accessing shadow, but that's meant as "small but slow" mode as far as
> >> I understand.
> >
> > It seems that you are forgetting about stack instrumentation.
> > You'll have to disable it completely, at least with current implementation of it in gcc.
> >
> >> But the main win as I see it is that that's basically complete support
> >> for 32-bit arches. People do ask about arm32 support:
> >> https://groups.google.com/d/msg/kasan-dev/Sk6BsSPMRRc/Gqh4oD_wAAAJ
> >> https://groups.google.com/d/msg/kasan-dev/B22vOFp-QWg/EVJPbrsgAgAJ
> >> and probably mips32 is relevant as well.
> >
> > I don't see how above is relevant for 32-bit arches. Current design
> > is perfectly fine for 32-bit arches. I did some POC arm32 port couple years
> > ago - https://github.com/aryabinin/linux/commits/kasan/arm_v0_1
> > It has some ugly hacks and non-critical bugs. AFAIR it also super-slow because I (mistakenly)
> > made shadow memory uncached. But otherwise it works.
> >
> >> Such mode does not require a huge continuous address space range, has
> >> minimal memory consumption and requires minimal arch-dependent code.
> >> Works only with outline instrumentation, but I think that's a
> >> reasonable compromise.
> >>
> >> What do you think?
> >
> > I don't understand why we trying to invent some hacky/complex schemes when we already have
> > a simple one - scaling shadow to 1/32. It's easy to implement and should be more performant comparing
> > to suggested schemes.
>
>
> If 32-bits work with the current approach, then I would also prefer to
> keep things simpler.
> FWIW clang supports settings shadow scale via a command line flag
> (-asan-mapping-scale).
Hello,
To confirm the final consensus, I did a quick comparison of scaling
approach and mine. Note that scaling approach can be co-exist with
mine. And, there is an assumption that we can disable quarantine and
other optional feature of KASAN.
Scaling vs Mine
Memory usage: 1/32 of total memory. vs can be far less than 1/32.
Slab object layout: should be changed. vs none.
Usability: hard. vs simple. (Updating compiler is not required)
Implementation complexity: simple. vs complex.
Porting to other ARCH: simple. vs hard (But, not mandatory)
So, do both you disagree to merge my per-page shadow? If so, I will
not submit v2. Please let me know your decision.
Thanks.
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