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Message-ID: <20170614145756.gom3zf6uv7ua423h@treble>
Date:   Wed, 14 Jun 2017 09:57:56 -0500
From:   Josh Poimboeuf <jpoimboe@...hat.com>
To:     Petr Mladek <pmladek@...e.com>
Cc:     Joe Lawrence <joe.lawrence@...hat.com>,
        live-patching@...r.kernel.org, linux-kernel@...r.kernel.org,
        Jessica Yu <jeyu@...hat.com>, Jiri Kosina <jikos@...nel.org>,
        Miroslav Benes <mbenes@...e.cz>
Subject: Re: [PATCH 3/3] livepatch: add shadow variable sample program

On Wed, Jun 14, 2017 at 04:21:02PM +0200, Petr Mladek wrote:
> On Thu 2017-06-01 14:25:26, Joe Lawrence wrote:
> > Modify the sample livepatch to demonstrate the shadow variable API.
> > 
> > Signed-off-by: Joe Lawrence <joe.lawrence@...hat.com>
> > ---
> >  samples/livepatch/livepatch-sample.c | 39 +++++++++++++++++++++++++++++++++++-
> >  1 file changed, 38 insertions(+), 1 deletion(-)
> > 
> > diff --git a/samples/livepatch/livepatch-sample.c b/samples/livepatch/livepatch-sample.c
> > index 84795223f15f..e0236750cefb 100644
> > --- a/samples/livepatch/livepatch-sample.c
> > +++ b/samples/livepatch/livepatch-sample.c
> > @@ -25,26 +25,57 @@
> >  
> >  /*
> >   * This (dumb) live patch overrides the function that prints the
> > - * kernel boot cmdline when /proc/cmdline is read.
> > + * kernel boot cmdline when /proc/cmdline is read.  It also
> > + * demonstrates a contrived shadow-variable usage.
> >   *
> >   * Example:
> >   *
> >   * $ cat /proc/cmdline
> >   * <your cmdline>
> > + * current=<current task pointer> count=<shadow variable counter>
> >   *
> >   * $ insmod livepatch-sample.ko
> >   * $ cat /proc/cmdline
> >   * this has been live patched
> > + * current=ffff8800331c9540 count=1
> > + * $ cat /proc/cmdline
> > + * this has been live patched
> > + * current=ffff8800331c9540 count=2
> >   *
> >   * $ echo 0 > /sys/kernel/livepatch/livepatch_sample/enabled
> >   * $ cat /proc/cmdline
> >   * <your cmdline>
> >   */
> >  
> > +static LIST_HEAD(shadow_list);
> > +
> > +struct task_ctr {
> > +	struct list_head list;
> > +	int count;
> > +};
> > +
> >  #include <linux/seq_file.h>
> > +#include <linux/slab.h>
> >  static int livepatch_cmdline_proc_show(struct seq_file *m, void *v)
> >  {
> > +	struct task_ctr *nd;
> > +
> > +	nd = klp_shadow_get(current, "task_ctr");
> > +	if (!nd) {
> > +		nd = kzalloc(sizeof(*nd), GFP_KERNEL);
> > +		if (nd) {
> > +			list_add(&nd->list, &shadow_list);
> > +			klp_shadow_attach(current, "task_ctr", GFP_KERNEL, nd);
> > +		}
> > +	}
> 
> Hmm, this looks racy:
> 
> CPU0				CPU1
> 
> klp_shadow_get()		klp_shadow_get()
> # returns NULL			# returns NULL
> if (!nd) {			if (!nd) {
>   nd = kzalloc();		  nd = kzalloc();
>   list_add(&nd->list,		  list_add(&nd->list,
> 	   &shadow_list);		&shadow_list);
> 
> BANG: This is one race. We add items into the shared shadow_list
> in parallel. The question is if we need it. IMHO, the API
> could help here, see the comments for livepatch_exit() below.
> 
>   klp_shadow_attach();		klp_shadow_attach();
> 
> WARNING: This is fine because the shadow objects are for
> different objects. I mean that "current" must point
> to different processes on the two CPUs.
> 
> But it is racy in general. The question is if the API
> could help here. A possibility might be to allow to
> define a callback function that would create the shadow
> structure when it does not exist. I mean something like
> 
> typedef void (*klp_shadow_create_obj_func_t)(void * obj);
> 
> void *klp_shadow_get_or_create(void *obj, int key, gfp_t gfp,
> 				klp_shadow_create_obj_fun_t *create)
> {
> 	struct klp_shadow *shadow;
> 
> 	shadow = klp_shadow_get(obj, key);
> 
> 	if (!shadow && create) {
> 		void *shadow_obj;
> 
> 		spin_lock_irqsave(&klp_shadow_lock, flags);
> 		shadow = klp_shadow_get(obj, key);
> 		if (shadow)
> 			goto out;
> 
> 		shadow_obj = create(obj);
> 		shadow = __klp_shadow_attach(obj, key, gfp,
> 					shadow_obj);
> out:
> 		spin_unlock_irqrestore(&klp_shadow_lock, flags);
> 	}
> 
> 	return shadow;
> }
> 
> I do not know. Maybe it is too ugly. Or will it safe a duplicated code
> in many cases?

I think this sample module is confusing because it uses the API in a
contrived way.  In reality, we use it more like the API documentation
describes: klp_shadow_attach() is called right after the parent struct
is allocated and klp_shadow_detach() is called right before the parent
struct is freed.  So the above race wouldn't normally exist.

I think Joe implemented it this way in order to keep it simple, so it
wouldn't have to use kallsyms to do manual relocations, etc.  But maybe
a more realistic example would be better since it represents how things
should really be done in the absence of out-of-tree tooling like
kpatch-build or klp-convert.

> >  	seq_printf(m, "%s\n", "this has been live patched");
> > +
> > +	if (nd) {
> > +		nd->count++;
> > +		seq_printf(m, "current=%p count=%d\n", current, nd->count);
> > +	}
> > +
> >  	return 0;
> >  }
> >  
> > @@ -99,6 +130,12 @@ static int livepatch_init(void)
> >  
> >  static void livepatch_exit(void)
> >  {
> > +	struct task_ctr *nd, *tmp;
> > +
> > +	list_for_each_entry_safe(nd, tmp, &shadow_list, list) {
> > +		list_del(&nd->list);
> > +		kfree(nd);
> 
> I think that this will be a rather common operation. Do we need
> the extra list? It might be enough to delete all entries
> in the hash table with a given key. Well, we might need
> a callback again:
> 
> typedef void (*klp_shadow_free_obj_func_t)(void *shadow_obj);
> 
> void klp_shadow_free_all(int key, klp_shadow_free_obj_fun_t *shadow_free)
> {
> 	int i;
> 	struct klp_shadow *shadow;
> 
> 	spin_lock_irqsave(&klp_shadow_lock, flags);
> 
> 	hash_for_each(klp_shadow_hash, i, shadow, node) {
> 			hash_del_rcu(&shadow->node);
> 			/* patch and shadow data are not longer used. */
> 			shadow_free(shadow->shadow_obj);
> 			/*
> 			 * shadow structure might still be traversed
> 			 * by someone
> 			 */
> 			kfree_rcu(shadow, rcu_head);
> 		}
> 	}
> 
> 	spin_unlocklock_irqrestore(&klp_shadow_lock, flags);
> }

I often wonder whether it's really a good idea to even allow the
unloading of patch modules at all.  It adds complexity to the livepatch
code.  Is it worth it?  I don't have an answer but I'd be interested in
other people's opinion.

-- 
Josh

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