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Date:   Mon, 17 Jul 2017 05:43:16 +0300
From:   Laurent Pinchart <laurent.pinchart@...asonboard.com>
To:     Jacob Chen <jacobchen110@...il.com>
Cc:     Personnel <nicolas@...fresne.ca>,
        "open list:ARM/Rockchip SoC..." <linux-rockchip@...ts.infradead.org>,
        linux-kernel@...r.kernel.org, linux-arm-kernel@...ts.infradead.org,
        devicetree@...r.kernel.org, Heiko Stuebner <heiko@...ech.de>,
        robh+dt@...nel.org, Mauro Carvalho Chehab <mchehab@...nel.org>,
        Linux Media Mailing List <linux-media@...r.kernel.org>,
        laurent.pinchart+renesas@...asonboard.com,
        Hans Verkuil <hans.verkuil@...co.com>, s.nawrocki@...sung.com,
        Tomasz Figa <tfiga@...omium.org>,
        Alexandre Courbot <acourbot@...omium.org>
Subject: Re: [PATCH v2 2/6] [media] rockchip/rga: v4l2 m2m support

Hi Jacob,

On Sunday 16 Jul 2017 12:19:41 Jacob Chen wrote:
> 2017-07-16 0:49 GMT+08:00 Personnel:
> > Le samedi 15 juillet 2017 à 12:42 +0300, Laurent Pinchart a écrit :
> >> On Saturday 15 Jul 2017 14:58:36 Jacob Chen wrote:
> >> > Rockchip RGA is a separate 2D raster graphic acceleration unit. It
> >> > accelerates 2D graphics operations, such as point/line drawing, image
> >> > scaling, rotation, BitBLT, alpha blending and image blur/sharpness.
> >> > 
> >> > The drvier is mostly based on s5p-g2d v4l2 m2m driver.
> >> > And supports various operations from the rendering pipeline.
> >> > 
> >> >  - copy
> >> >  - fast solid color fill
> >> >  - rotation
> >> >  - flip
> >> >  - alpha blending
> >> 
> >> I notice that you don't support the drawing operations. How do you plan
> >> to support them later through the V4L2 M2M API ? I hate stating the
> >> obvious, but wouldn't the DRM API be better fit for a graphic accelerator
> >> ?
> > 
> > It could fit, maybe, but it really lacks some framework. Also, DRM is
> > not really meant for M2M operation, and it's also not great for multi-
> > process. Until recently, there was competing drivers for Exynos, both
> > implemented in V4L2 and DRM, for similar rational, all DRM ones are
> > being deprecated/removed.
> > 
> > I think 2D blitters in V4L2 are fine, but they terribly lack something
> > to differentiate them from converters/scalers when looking up the HW
> > list. Could be as simple as a capability flag, if I can suggest. For
> > the reference, the 2D blitter on IMX6 has been used to implement a live
> > video mixer in GStreamer.
> > 
> > https://bugzilla.gnome.org/show_bug.cgi?id=772766
> 
> We have write a drm RGA driver.
> https://patchwork.kernel.org/patch/8630841/
> 
> Here are the reasons that why i rewrite it to V4l2 M2M.
> 1. V4l2 have a better buffer framework. If it use DRM-GEM to handle buffers,
> there will be much redundant cache flush, and we have to add much hack code
> to workaround.

I'm glad to hear that you find buffer handling easy in V4L2 :-)

> 2. This driver will be used in rockchip linux project. We mostly use it to
> scale/colorconvert/rotate/mix video/camera stream.
> A V4L2 M2M drvier can be directly used in gstreamer.
> 
> The disadvantages of V4l2 M2M API is that it's not stateless.
> It's inconvenient if user change size frequently, but it's OK,
> we have not yet need this and I think it's possible to extend. ;)

CC'ing Alexandre Courbot. Alex, how's the request API going ? :-)

> >> Additionally, V4L2 M2M has one source and one destination. How do you
> >> implement alpha blending in that case, which by definition requires at
> >> least two sources ?
> > 
> > This type of HW only do in-place blits. When using such a node, the
> > buffer queued on the V4L2_CAPTURE contains the destination image, and
> > the buffer queued on the V4L2_OUTPUT is the source image.
> 
> Yep.

So the device performs bi-directional DMA on the capture queue buffers ? 
Interesting, does videobuf2 support that properly ?

> >>> The code in rga-hw.c is used to configure regs accroding to operations.
> >>> 
> >>> The code in rga-buf.c is used to create private mmu table for RGA.
> >>> The tables is stored in a list, and be removed when buffer is cleanup.
> >> 
> >> Looking at the implementation it seems to be a scatter-gather list, not
> >> an MMU. Is that right ? Does the hardware documentation refer to it as an
> >> MMU ?
> 
> It's a 1-level MMU... We use it like a scatter-gather list,
> It's also the reason why we don't use RGA with DRM API.

You might want to explain this in the code, otherwise someone will ask you why 
you don't implement support for the MMU through the IOMMU API. Calling it 
scatter-gather would solve that problem, but if the hardware manual calls it 
an MMU, there's no reason not to use that name in the code.

> >>> Signed-off-by: Jacob Chen <jacob-chen@...wrt.com>
> >>> ---
> >>> 
> >>>  drivers/media/platform/Kconfig                |  11 +
> >>>  drivers/media/platform/Makefile               |   2 +
> >>>  drivers/media/platform/rockchip-rga/Makefile  |   3 +
> >>>  drivers/media/platform/rockchip-rga/rga-buf.c | 122 ++++
> >>>  drivers/media/platform/rockchip-rga/rga-hw.c  | 652 ++++++++++++++++++
> >>>  drivers/media/platform/rockchip-rga/rga-hw.h  | 437 ++++++++++++
> >>>  drivers/media/platform/rockchip-rga/rga.c     | 958 ++++++++++++++++++
> >>>  drivers/media/platform/rockchip-rga/rga.h     | 111 +++
> >>>  8 files changed, 2296 insertions(+)
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/Makefile
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/rga-buf.c
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/rga-hw.c
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/rga-hw.h
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/rga.c
> >>>  create mode 100644 drivers/media/platform/rockchip-rga/rga.h

-- 
Regards,

Laurent Pinchart

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