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Date: Sun, 30 Jul 2017 21:27:15 +0300 From: Andy Shevchenko <andy.shevchenko@...il.com> To: David Lechner <david@...hnology.com> Cc: dri-devel@...ts.freedesktop.org, devicetree <devicetree@...r.kernel.org>, Noralf Trønnes <noralf@...nnes.org>, David Airlie <airlied@...ux.ie>, Rob Herring <robh+dt@...nel.org>, Mark Rutland <mark.rutland@....com>, Sekhar Nori <nsekhar@...com>, Kevin Hilman <khilman@...nel.org>, linux-fbdev@...r.kernel.org, linux-arm Mailing List <linux-arm-kernel@...ts.infradead.org>, "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org> Subject: Re: [PATCH 0/6] Support for LEGO MINDSTORMS EV3 LCD display On Sat, Jul 29, 2017 at 10:17 PM, David Lechner <david@...hnology.com> wrote: > The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3 > working. But, most of the content here is building up the infrastructure to do > that. > > The controller used in the EV3 uses MIPI commands, but it uses a different > memory layout. The current tinydrm stuff is hard-coded for RGB565, so most > of the patches are adding support for other memory layouts. > > I've also made the one existing tinydrm driver generic so that it can work for > any MIPI display rather than copying a bunch of boiler-plate code for each > panel and/or controller. > > Once all of this is done, it is really easy to add a new panel. :-) Perhaps pathes are good, but logically completely incorrect. -- With Best Regards, Andy Shevchenko
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