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Message-ID: <CAHp75Ve=f_vpktMMGNx1PdhaqRkigdCUNArg==XWxkU3ykTw0A@mail.gmail.com>
Date: Sun, 30 Jul 2017 21:27:15 +0300
From: Andy Shevchenko <andy.shevchenko@...il.com>
To: David Lechner <david@...hnology.com>
Cc: dri-devel@...ts.freedesktop.org,
devicetree <devicetree@...r.kernel.org>,
Noralf Trønnes <noralf@...nnes.org>,
David Airlie <airlied@...ux.ie>,
Rob Herring <robh+dt@...nel.org>,
Mark Rutland <mark.rutland@....com>,
Sekhar Nori <nsekhar@...com>,
Kevin Hilman <khilman@...nel.org>, linux-fbdev@...r.kernel.org,
linux-arm Mailing List <linux-arm-kernel@...ts.infradead.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 0/6] Support for LEGO MINDSTORMS EV3 LCD display
On Sat, Jul 29, 2017 at 10:17 PM, David Lechner <david@...hnology.com> wrote:
> The goal of this series is to get the built-in LCD of the LEGO MINDSTORMS EV3
> working. But, most of the content here is building up the infrastructure to do
> that.
>
> The controller used in the EV3 uses MIPI commands, but it uses a different
> memory layout. The current tinydrm stuff is hard-coded for RGB565, so most
> of the patches are adding support for other memory layouts.
>
> I've also made the one existing tinydrm driver generic so that it can work for
> any MIPI display rather than copying a bunch of boiler-plate code for each
> panel and/or controller.
>
> Once all of this is done, it is really easy to add a new panel. :-)
Perhaps pathes are good, but logically completely incorrect.
--
With Best Regards,
Andy Shevchenko
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