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Message-ID: <20170828171827.1dc41715@roar.ozlabs.ibm.com>
Date:   Mon, 28 Aug 2017 17:18:27 +1000
From:   Nicholas Piggin <npiggin@...il.com>
To:     Linus Torvalds <torvalds@...ux-foundation.org>
Cc:     Tim Chen <tim.c.chen@...ux.intel.com>,
        Mel Gorman <mgorman@...hsingularity.net>,
        Peter Zijlstra <peterz@...radead.org>,
        Ingo Molnar <mingo@...e.hu>, Andi Kleen <ak@...ux.intel.com>,
        Kan Liang <kan.liang@...el.com>,
        Andrew Morton <akpm@...ux-foundation.org>,
        Johannes Weiner <hannes@...xchg.org>, Jan Kara <jack@...e.cz>,
        Christopher Lameter <cl@...ux.com>,
        "Eric W . Biederman" <ebiederm@...ssion.com>,
        Davidlohr Bueso <dave@...olabs.net>,
        linux-mm <linux-mm@...ck.org>,
        Linux Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 2/2 v2] sched/wait: Introduce lock breaker in
 wake_up_page_bit

On Sun, 27 Aug 2017 22:17:55 -0700
Linus Torvalds <torvalds@...ux-foundation.org> wrote:

> On Sun, Aug 27, 2017 at 6:29 PM, Nicholas Piggin <npiggin@...il.com> wrote:
> >
> > BTW. since you are looking at this stuff, one other small problem I remember
> > with exclusive waiters is that losing to a concurrent locker puts them to
> > the back of the queue. I think that could be fixed with some small change to
> > the wait loops (first add to tail, then retries add to head). Thoughts?  
> 
> No, not that way.
> 
> First off, it's oddly complicated, but more importantly, the real
> unfairness you lose to is not other things on the wait queue, but to
> other lockers that aren't on the wait-queue at all, but instead just
> come in and do a "test-and-set" without ever even going through the
> slow path.

Right, there is that unfairness *as well*. The requeue-to-tail logic
seems to make that worse and I thought it seemed like a simple way
to improve it.

> 
> So instead of playing queuing games, you'd need to just change the
> unlock sequence. Right now we basically do:
> 
>  - clear lock bit and atomically test if contended (and we play games
> with bit numbering to do that atomic test efficiently)
> 
>  - if contended, wake things up
> 
> and you'd change the logic to be
> 
>  - if contended, don't clear the lock bit at all, just transfer the
> lock ownership directly to the waiters by walking the wait list
> 
>  - clear the lock bit only once there are no more wait entries (either
> because there were no waiters at all, or because all the entries were
> just waiting for the lock to be released)
> 
> which is certainly doable with a couple of small extensions to the
> page wait key data structure.

Yeah that would be ideal. Conceptually trivial, I guess care has to
be taken with transferring the memory ordering with the lock. Could
be a good concept to apply elsewhere too.

> 
> But most of my clever schemes the last few days were abject failures,
> and honestly, it's late in the rc.
> 
> In fact, this late in the game I probably wouldn't even have committed
> the small cleanups I did if it wasn't for the fact that thinking of
> the whole WQ_FLAG_EXCLUSIVE bit made me find the bug.
> 
> So the cleanups were actually what got me to look at the problem in
> the first place, and then I went "I'm going to commit the cleanup, and
> then I can think about the bug I just found".
> 
> I'm just happy that the fix seems to be trivial. I was afraid I'd have
> to do something nastier (like have the EINTR case send another
> explicit wakeup to make up for the lost one, or some ugly hack like
> that).
> 
> It was only when I started looking at the history of that code, and I
> saw the old bit_lock code, and I went "Hmm. That has the _same_ bug -
> oh wait, no it doesn't!" that I realized that there was that simple
> fix.
> 
> You weren't cc'd on the earlier part of the discussion, you only got
> added when I realized what the history and simple fix was.

You're right, no such improvement would be appropriate for 4.14.

Thanks,
Nick

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