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Message-ID: <s5hfuaftss5.wl-tiwai@suse.de>
Date:   Thu, 19 Oct 2017 11:02:02 +0200
From:   Takashi Iwai <tiwai@...e.de>
To:     Vinod Koul <vinod.koul@...el.com>
Cc:     Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
        ALSA <alsa-devel@...a-project.org>,
        Charles Keepax <ckeepax@...nsource.cirrus.com>,
        Sudheer Papothi <spapothi@...eaurora.org>, plai@...eaurora.org,
        LKML <linux-kernel@...r.kernel.org>,
        Pierre <pierre-louis.bossart@...ux.intel.com>,
        patches.audio@...el.com, Mark <broonie@...nel.org>,
        srinivas.kandagatla@...aro.org, Shreyas NC <shreyas.nc@...el.com>,
        Sanyog Kale <sanyog.r.kale@...el.com>,
        Sagar Dharia <sdharia@...eaurora.org>, alan@...ux.intel.com
Subject: Re: [alsa-devel] [PATCH 04/14] soundwire: Add MIPI DisCo property      helpers

On Thu, 19 Oct 2017 05:03:20 +0200,
Vinod Koul wrote:
> 
> diff --git a/drivers/soundwire/bus_type.c b/drivers/soundwire/bus_type.c
> index a14d1de80afa..baad4ad3be44 100644
> --- a/drivers/soundwire/bus_type.c
> +++ b/drivers/soundwire/bus_type.c
> @@ -139,12 +139,28 @@ static int sdw_drv_probe(struct device *dev)
>  		return ret;
>  	}
>  
> +	slave->ops = drv->ops;
> +
>  	ret = drv->probe(slave, id);
>  	if (ret) {
>  		dev_err(dev, "Probe of %s failed: %d\n", drv->name, ret);
>  		return ret;
>  	}
>  
> +	/* device is probed so let's read the properties now */
> +	if (slave->ops && slave->ops->read_prop)
> +		slave->ops->read_prop(slave);
> +
> +	/*
> +	 * Check for valid clk_stop_timeout, use DisCo worst case value of
> +	 * 300ms
> +	 */
> +	if (slave->prop.clk_stop_timeout == 0)
> +		slave->prop.clk_stop_timeout = 300;
> +
> +	slave->bus->clk_stop_timeout = max_t(u32, slave->bus->clk_stop_timeout,
> +					slave->prop.clk_stop_timeout);

Isn't it racy?
Also what happens after removing a driver?  The clk_stop_timeout is
kept high?


> +
> +int sdw_slave_read_dpn(struct sdw_slave *slave,
> +		struct sdw_dpn_prop *dpn, int count, int ports, char *type)

Missing comment for a public API function.


thanks,

Takashi

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