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Date:   Fri, 3 Nov 2017 07:21:21 -0400
From:   Steven Rostedt <rostedt@...dmis.org>
To:     John Hubbard <jhubbard@...dia.com>
Cc:     Vlastimil Babka <vbabka@...e.cz>,
        LKML <linux-kernel@...r.kernel.org>,
        Peter Zijlstra <peterz@...radead.org>,
        <akpm@...ux-foundation.org>, <linux-mm@...ck.org>,
        Cong Wang <xiyou.wangcong@...il.com>,
        Dave Hansen <dave.hansen@...el.com>,
        Johannes Weiner <hannes@...xchg.org>,
        Mel Gorman <mgorman@...e.de>, Michal Hocko <mhocko@...nel.org>,
        Petr Mladek <pmladek@...e.com>,
        Sergey Senozhatsky <sergey.senozhatsky@...il.com>,
        "yuwang.yuwang" <yuwang.yuwang@...baba-inc.com>,
        Linus Torvalds <torvalds@...ux-foundation.org>,
        Jan Kara <jack@...e.cz>,
        Mathieu Desnoyers <mathieu.desnoyers@...icios.com>,
        Tetsuo Handa <penguin-kernel@...ove.SAKURA.ne.jp>
Subject: Re: [PATCH v3] printk: Add console owner and waiter logic to load
 balance console writes

On Thu, 2 Nov 2017 21:09:32 -0700
John Hubbard <jhubbard@...dia.com> wrote:

> On 11/02/2017 03:16 PM, Vlastimil Babka wrote:
> > On 11/02/2017 06:45 PM, Steven Rostedt wrote:  
> > ...>  	__DEVKMSG_LOG_BIT_ON = 0,
> >>  	__DEVKMSG_LOG_BIT_OFF,
> >> @@ -1753,8 +1760,56 @@ asmlinkage int vprintk_emit(int facility
> >>  		 * semaphore.  The release will print out buffers and wake up
> >>  		 * /dev/kmsg and syslog() users.
> >>  		 */
> >> -		if (console_trylock())
> >> +		if (console_trylock()) {
> >>  			console_unlock();
> >> +		} else {
> >> +			struct task_struct *owner = NULL;
> >> +			bool waiter;
> >> +			bool spin = false;
> >> +
> >> +			printk_safe_enter_irqsave(flags);
> >> +
> >> +			raw_spin_lock(&console_owner_lock);
> >> +			owner = READ_ONCE(console_owner);
> >> +			waiter = READ_ONCE(console_waiter);
> >> +			if (!waiter && owner && owner != current) {
> >> +				WRITE_ONCE(console_waiter, true);
> >> +				spin = true;
> >> +			}
> >> +			raw_spin_unlock(&console_owner_lock);
> >> +
> >> +			/*
> >> +			 * If there is an active printk() writing to the
> >> +			 * consoles, instead of having it write our data too,
> >> +			 * see if we can offload that load from the active
> >> +			 * printer, and do some printing ourselves.
> >> +			 * Go into a spin only if there isn't already a waiter
> >> +			 * spinning, and there is an active printer, and
> >> +			 * that active printer isn't us (recursive printk?).
> >> +			 */
> >> +			if (spin) {
> >> +				/* We spin waiting for the owner to release us */
> >> +				spin_acquire(&console_owner_dep_map, 0, 0, _THIS_IP_);
> >> +				/* Owner will clear console_waiter on hand off */
> >> +				while (!READ_ONCE(console_waiter))  
> > 
> > This should not be negated, right? We should spin while it's true, not
> > false.
> >   
> 
> Vlastimil's right about the polarity problem above, but while I was trying
> to verify that, I noticed another problem: the "handoff" of the console lock
> is broken.
> 
> For example, if there are 3 or more threads, you can do the following:
> 
> thread A: holds the console lock, is printing, then moves into the console_unlock
>           phase
> 
> thread B: goes into the waiter spin loop above, and (once the polarity is corrected)
>           waits for console_waiter to become 0
> 
> thread A: finishing up, sets console_waiter --> 0
> 
> thread C: before thread B notices, thread C goes into the "else" section, sees that
>           console_waiter == 0, and sets console_waiter --> 1. So thread C now
>           becomes the waiter

But console_waiter only gets set to 1 if console_waiter is 0 *and*
console_owner is not NULL and is not current. console_owner is only
updated under a spin lock and console_waiter is only set under a spin
lock when console_owner is not NULL.

This means this scenario can not happen.


> 
> thread B: gets *very* unlucky and never sees the 1 --> 0 --> 1 transition of
>           console_waiter, so it continues waiting.  And now we have both B
>           and C in the same spin loop, and this is now broken.
> 
> At the root, this is really due to the absence of a pre-existing "hand-off this lock"
> mechanism. And this one here is not quite correct.
> 
> Solution ideas: for a true hand-off, there needs to be a bit more information
> exchanged. Conceptually, a (lock-protected) list of waiters (which would 
> only ever have zero or one entries) is a good way to start thinking about it.

As stated above, the console owner check will prevent this issue.

-- Steve

> 
> I talked it over with Mark Hairgrove here, he suggested a more sophisticated
> way of doing that sort of hand-off, using compare-and-exchange. I can turn that
> into a patch if you like (I'm not as fast as some folks, so I didn't attempt to
> do that right away), although I'm sure you have lots of ideas on how to do it.
> 

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