lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Date:   Wed, 15 Nov 2017 00:18:52 +0100
From:   Stefan Schake <stschake@...il.com>
To:     Eric Anholt <eric@...olt.net>
Cc:     dri-devel@...ts.freedesktop.org,
        linux-rpi-kernel@...ts.infradead.org,
        David Airlie <airlied@...ux.ie>, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 2/2] drm/vc4: Ensure interrupts are disabled

On Tue, Nov 14, 2017 at 8:44 PM, Eric Anholt <eric@...olt.net> wrote:
> Stefan Schake <stschake@...il.com> writes:
>
>> On Tue, Nov 14, 2017 at 1:18 AM, Eric Anholt <eric@...olt.net> wrote:
>>> Stefan Schake <stschake@...il.com> writes:
>>>
>>>> The overflow mem work callback vc4_overflow_mem_work reenables its
>>>> associated interrupt upon completion. To ensure all interrupts are disabled
>>>> when we return from vc4_irq_uninstall, we need to disable it again if
>>>> cancel_work_sync indicated pending work.
>>>
>>> Is there a reason we need the interrupts disabled at the V3D level while
>>> we have the IRQ disabled at the irqchip level?  Once we re-enable at the
>>> irqchip, we immediately V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS) anyway.
>>
>> irqchip will mask it in the ARM interrupt controller, so we will certainly never
>> see an interrupt. I'm not sure on the exact guarantees V3D_INTENA and
>> V3D_INTCTL make - does the state in INTENA affect if V3D will signal an
>> interrupt in INTCTL? We're not currently clearing the latter in postinstall.
>
> INTENA/INTDIS writes update the state of the single register that
> controls which bits of INTCTL get ORed together to raise the interrupt
> outside the V3D block.

Then I certainly agree - this patch doesn't do anything and should be
dropped. Good call!

Thanks,
Stefan

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ