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Message-ID: <20171219115238.03dc992c@gandalf.local.home>
Date: Tue, 19 Dec 2017 11:52:38 -0500
From: Steven Rostedt <rostedt@...dmis.org>
To: Peter Zijlstra <peterz@...radead.org>
Cc: Dhaval Giani <dhaval.giani@...cle.com>,
LKML <linux-kernel@...r.kernel.org>,
Ingo Molnar <mingo@...nel.org>,
Thomas Gleixner <tglx@...utronix.de>,
Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [PATCH] lockdep: Show up to three levels for a deadlock
scenario
On Tue, 19 Dec 2017 17:46:19 +0100
Peter Zijlstra <peterz@...radead.org> wrote:
> It really isn't that hard, Its mostly a question of TL;DR.
>
> #0 is useless and should be thrown out
> #1 shows where we take #1 while holding #0
> ..
> #n shows where we take #n while holding #n-1
>
> And the bottom callstack shows where we take #0 while holding #n. Which
> gets you a nice circle in your graph, which spells deadlock.
>
> Plenty people have shown they get this stuff.
Then I suggest that you can either take my patch to improve the
visual or remove the visual completely, as nobody cares about it.
-- Steve
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