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Message-ID: <20180117200210.GA9523@Asurada-Nvidia>
Date: Wed, 17 Jan 2018 12:02:11 -0800
From: Nicolin Chen <nicoleotsuka@...il.com>
To: "Maciej S. Szmigiero" <mail@...iej.szmigiero.name>
Cc: timur@...i.org, broonie@...nel.org, linux-kernel@...r.kernel.org,
linuxppc-dev@...ts.ozlabs.org, alsa-devel@...a-project.org,
lgirdwood@...il.com, fabio.estevam@....com, caleb@...me.org,
arnaud.mouiche@...oxia.com, lukma@...x.de, kernel@...gutronix.de
Subject: Re: [PATCH v5 00/17] ASoC: fsl_ssi: Clean up - program flow level
On Wed, Jan 17, 2018 at 08:38:48PM +0100, Maciej S. Szmigiero wrote:
> However, I have a small nitpick regarding a comment newly added in
> this version of patch 16:
> + /*
> + * Do not set SSI dev as the parent of AC97 CODEC device since
> + * it does not have a DT node. Otherwise ASoC core will assume
> + * CODEC has the same DT node as the SSI, so it may return a
> + * NULL pointer of CODEC when asked for SSI via the DT node
>
> The second part of the last sentence isn't really true, the ASoC core
> will return a (valid, non-NULL) CODEC object pointer when asked for
> the SSI one if we set the SSI as the parent device of a AC'97 CODEC
> platform device.
>
> The NULL pointer dereference when starting a playback that I wrote
> about in my previous message happens because in this situation the SSI
> DAI probe callback won't ever get called and so won't setup DMA data
> pointers (they will remain NULL).
Well, somehow the DMA data pointer of CODEC could be described
as "a NULL pointer of CODEC" reluctantly...it confuses people
though.
> And this in turn will cause the ASoC DMA code to dereference these
> NULL pointers when starting a playback (the same will probably happen
> also when starting a capture).
>
> Sorry if I wasn't 100% clear about these details in my previous
> message describing this issue.
I would prefer to send an incremental patch later to update it,
if there are no new comments against this version; Otherwise, I
will update it in a next version once there is a need to send a
v6 anyway.
Thanks
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