lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [thread-next>] [day] [month] [year] [list]
Message-ID: <42624114-4fb3-0898-ea4b-e2811a4f8710@nyt.cloud>
Date:   Fri, 18 May 2018 15:55:26 +0200
From:   Ywe Cærlyn <ywe@....cloud>
To:     LKML <linux-kernel@...r.kernel.org>, el.es.cr@...il.com,
        misc@...nbsd.org
Subject: Fair Pay In Cyberspace!

The Fair Pay In Cyberspace is nearing completion of philosophy.

From: https://nyt.cloud/showthread.php?tid=2&pid=2#pid2

Background and Points So Far:

I believe that the ultimate iteration of the computational mindset, will 
be "Fair Pay In Cyberspace".

     Homecomputers started with Eniac-1. It seems to embody monotheistic 
principles. And as such drives ofcourse later developments, as a kind of 
"forefather" of computers.
     I/O seems an early OS, that high-levels input and output, for 
easier interaction with hardware.
     Unix is a complete high-level OS that generalizes things to 
virtualized input/output.
     The Amiga is the first affordable homecomputer, with multimedia 
possibilties, that gains a large independent user group.
     Available source becomes a decentralized operating systems 
development paradigm.

I have designed Racoh Computer. as an ultimate iteration of this. A 
complete and coherent philosophy for Fair Pay In Cyberspace, that is 
monotheistic. that I believe is the only needed philosophy in 
cyberspace. And so enjoinably religious. Turning everyone from 
independent creators into profitmakers, to big businesses, maximizing 
income potential, and on a larger scale, maximal global net income for 
all countries, for digital goods.

Fair Pay In Cyberspace should be your monotheistic principle for this.

The design is coherent down to the whole computer design.

Screenmode: https://www.youtube.com/edit?video_id=2dx6dbiTm8w

An optimal screenmode would use 128x antialiasing, as this is maximal 
pixel information, pr resolution. Best with an 8K render to quadratic 
subpixel precise 4K surface (8K grid), where ofcourse the subpixel 
intensities represents the colordepth optimally. Earlier one has also 
determined 72hz to be the minimal psychovisual noise refresh rate 
aswell. I also found the 72.734hz refresh rate to be minimal 
psychovisual noise, higher will only give more noise.

Since such 4K screens does not exist yet, I haven´t been able to test 
that on 4K, but with the amount of information in such a mode, 30hz also 
works very well. Here, the undocumented 3x3 Supersampling + 4x SGSS -no 
MSAA- Nvidia mode Anisotropic optimizations must be off, and filtering 
set to 2x, and LOD Bias -0.5.

A standardization around this mode for Fair Pay In Cyberspace, is what 
we want.

A fast pseudo 4K Upscale mode for fantasygames: 
https://www.youtube.com/watch?v=gOnHhchv4k8

Fantasygames has a tendency of getting too graphic on 4K. I suggest 
dividing games into two main groups: Fantasy and Simulator. The 
helicopter simulator may use The Mode as told about earlier, 
fantasygames, may use a 1920x1080 faster fantasymode, where realism is 
not so important, and masks unwanted things, such as impressions of 
"gore" and exagarrated fantasyelements, "clan" secterism, and regressive 
elements in the way of Fair Pay In Cyberspace, and such states it is 
only a game.

For this I used a render resolution of 1920x1080, 2x multisampling 
antialiasing only (transparency multisampling also on) for smoothing the 
edges just a bit, more gets blurry, and 2x anistotropic filtering, for 
round edges on zoomed textures and "game profile", and also -0.1250 lod 
bias, for "game profile". Negative lod bias allowed, high quality 
filtering, and no trilinear optimization.  Then we upscale this 3x by 
NN, and use a median filter, for extrapolating a pseudo 3x res, and 
resample it to 4K,  with a bicubic (a=75) filter. This gives a fast, 
(pseudo) 4K "game profile" mode for fantasy games, that indeed is what 
they want, combining Fair Pay In Cyberspace philosophy, with gamers wishes.

Sound: 1-bit Diode converter.

The audiobusiness has definately become about the 1-bit converter. We 
try to do this in the best way, with using a 1-bit converter, with 
diodes on the output, and shifting the bitstream up in frequency, so 
that one only needs a minimal of analog components on the output, here 
just a one pole filter, where theoretically a 3.6mhz stream will give 
-110dB nosefloor, as a professional converter.

Font: https://www.youtube.com/watch?v=-r3GLmUzuds

As a font, we use a script-perfect variant, the Lucida Console Font, 
respecting the past masters. Also used on this website.

OS: https://www.youtube.com/watch?v=x8HzSVdBHZU

An OS is I/O via virtualized nodes, signal routing (scheduling etc) and 
usually a visual user interface. Programmed with a code-sequence of a 
certain dialect, usually Esthetic C. Peak jitter below 200μs converges 
to optimal. Streaming conventions could be implemented in a new 
standard, and protocol aswell, Could even be a whole new language with 
bytecode directly transported to CPU, combining scripting, interpreted, 
and native speed, by adding more instructions, possibly 3 clocks in 1 
(particulary since a lot of C is just assembly macros anyway), where 
instead of HTML commands, this for swiftness and low-latency, and with 
all digital distribution goods marked with author, county/country, and 
automatically delegated a fair non-selfrejecting welldefined value - 
Deliar. Code components for OS, also being digitalgoods etc, 
decentralized independent author news, scholarship etc.

And the understanding will be that the OS has available source, intended 
for use in a system, where fair pay delegations are done, for resonable 
use, eventually maintenance, support and updates for users. Implementing 
work union principles, and labour party politics. Indeed Fair Pay In 
Cyberspace, aswell.

The whole computing industry is based on business. From Commodore 
Business Machines, to International Business Machines, to Microsoft, and 
Bill Gates. What better than a machine, that is completely designed for 
fair pay, considering general reason, and monotheism.

And do not think of fantasies of Unix hacker-scenarios where there is no 
money involved. A hacker was originally a quite serious person working 
at Bell Labs, "clocking in and out", making an income. Also related to 
the sound of keyboardclicks. People who worked on Unix, and BSD is a 
legal derivative of Unix. Which makes it the OS with the least dodgy 
background, The GNU Unix ripoff being Linux version of Windows CP/M 
ripoff scandal, and shunned for idolaterous zealousy. Microsoft 
compilers have software locked  80bit precision also, which is there 
(since x86) for a reason, and Windows never had decent thread 
priorities, nor realtime. Why not just start patching OpenBSD for a more 
pleasurable experience.

Rather Fair Pay In Cyberspace is a real religious principle. It supposes 
that there is a truth, and Ommoh ("God") that defines "Fair Pay". And so 
the non-selfrejecting value of a work, is the same as the maximal sales 
point of business school. And really optimal national net income. And 
maximal global economic flow. And this, decentralized, and independent 
for all digital distribution goods.

A true and ultimate "hacker"/enthusiast/90s-indie dream/general computer 
user would instead be to establish a fair independent internet economy 
for digital distribution goods. So Fair Pay In Cyberspace is the 
philosophical principle to follow here. With a resulting monotheistic 
netculture. From conception to critical mass. That hopefully will 
influence culture in general in a positive way.

Peace Be With You.

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ