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Message-ID: <2b920019-cf03-334c-3b6a-b2c6b7f4dfa3@redhat.com>
Date: Thu, 7 Jun 2018 20:58:56 +0200
From: Florian Weimer <fweimer@...hat.com>
To: Andy Lutomirski <luto@...capital.net>,
Yu-cheng Yu <yu-cheng.yu@...el.com>,
Dmitry Safonov <dsafonov@...tuozzo.com>,
Cyrill Gorcunov <gorcunov@...nvz.org>
Cc: LKML <linux-kernel@...r.kernel.org>, linux-doc@...r.kernel.org,
Linux-MM <linux-mm@...ck.org>,
linux-arch <linux-arch@...r.kernel.org>, X86 ML <x86@...nel.org>,
"H. Peter Anvin" <hpa@...or.com>,
Thomas Gleixner <tglx@...utronix.de>,
Ingo Molnar <mingo@...hat.com>,
"H. J. Lu" <hjl.tools@...il.com>,
"Shanbhogue, Vedvyas" <vedvyas.shanbhogue@...el.com>,
"Ravi V. Shankar" <ravi.v.shankar@...el.com>,
Dave Hansen <dave.hansen@...ux.intel.com>,
Jonathan Corbet <corbet@....net>,
Oleg Nesterov <oleg@...hat.com>, Arnd Bergmann <arnd@...db.de>,
mike.kravetz@...cle.com
Subject: Re: [PATCH 03/10] x86/cet: Signal handling for shadow stack
On 06/07/2018 08:30 PM, Andy Lutomirski wrote:
> On Thu, Jun 7, 2018 at 7:41 AM Yu-cheng Yu <yu-cheng.yu@...el.com> wrote:
>>
>> Set and restore shadow stack pointer for signals.
>
> How does this interact with siglongjmp()?
We plan to use some unused signal mask bits in the jump buffer (we have
a lot of those in glibc for some reason) to store the shadow stack pointer.
> This patch makes me extremely nervous due to the possibility of ABI
> issues and CRIU breakage.
>
>> diff --git a/arch/x86/include/uapi/asm/sigcontext.h b/arch/x86/include/uapi/asm/sigcontext.h
>> index 844d60eb1882..6c8997a0156a 100644
>> --- a/arch/x86/include/uapi/asm/sigcontext.h
>> +++ b/arch/x86/include/uapi/asm/sigcontext.h
>> @@ -230,6 +230,7 @@ struct sigcontext_32 {
>> __u32 fpstate; /* Zero when no FPU/extended context */
>> __u32 oldmask;
>> __u32 cr2;
>> + __u32 ssp;
>> };
>>
>> /*
>> @@ -262,6 +263,7 @@ struct sigcontext_64 {
>> __u64 trapno;
>> __u64 oldmask;
>> __u64 cr2;
>> + __u64 ssp;
>>
>> /*
>> * fpstate is really (struct _fpstate *) or (struct _xstate *)
>> @@ -320,6 +322,7 @@ struct sigcontext {
>> struct _fpstate __user *fpstate;
>> __u32 oldmask;
>> __u32 cr2;
>> + __u32 ssp;
>
> Is it actually okay to modify these structures like this? They're
> part of the user ABI, and I don't know whether any user code relies on
> the size being constant.
Probably not. Historically, these things have been tacked at the end of
the floating point state, see struct _xstate:
/* New processor state extensions go here: */
However, I'm not sure if this is really ideal because I doubt that
everyone who needs the shadow stack pointer also wants to sacrifice
space for the AVX-512 save area (which is already a backwards
compatibility hazard). Other architectures have variable offsets and
some TLV-style setup here.
Thanks,
Florian
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