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Message-ID: <439ea6ab-9834-64d5-2aff-1a4ac7e3890d@linaro.org>
Date:   Wed, 4 Jul 2018 10:41:28 +0200
From:   Daniel Lezcano <daniel.lezcano@...aro.org>
To:     Samuel Holland <samuel@...lland.org>,
        Marc Zyngier <marc.zyngier@....com>,
        Maxime Ripard <maxime.ripard@...tlin.com>,
        Chen-Yu Tsai <wens@...e.org>,
        Catalin Marinas <catalin.marinas@....com>,
        Will Deacon <will.deacon@....com>,
        Thomas Gleixner <tglx@...utronix.de>
Cc:     linux-arm-kernel@...ts.infradead.org, linux-kernel@...r.kernel.org,
        linux-sunxi@...glegroups.com, Mark Rutland <Mark.Rutland@....com>
Subject: Re: [PATCH 0/2] Allwinner A64 timer workaround

On 03/07/2018 20:42, Samuel Holland wrote:
> On 07/03/18 10:09, Marc Zyngier wrote:
>> On 11/05/18 03:27, Samuel Holland wrote:
>>> Hello,
>>>
>>> Several people (including me) have experienced extremely large system
>>> clock jumps on their A64-based devices, apparently due to the architectural
>>> timer going backward, which is interpreted by Linux as the timer wrapping
>>> around after 2^56 cycles.
>>>
>>> Investigation led to discovery of some obvious problems with this SoC's 
>>> architectural timer, and this patch series introduces what I believe is
>>> the simplest workaround. More details are in the commit message for patch
>>> 1. Patch 2 simply enables the workaround in the device tree.
>>
>> What's the deal with this series? There was a couple of nits to address, and 
>> I was more or less expecting a v2.
> 
> I got reports that people were still occasionally having clock jumps after
> applying this series, so I wanted to attempt a more complete fix, but I haven't
> had time to do any deeper investigation. I think this series is still beneficial
> even if it's not a complete solution, so I'll come back with another patch on
> top of this if/once I get it fully fixed.
> 
> I'll prepare a v2 with a bounded loop. Presumably, 3 * (max CPU Hz) / (24MHz
> timer) ≈ 150 should be a conservative iteration limit?
> 
> Also, does this make sense to CC to stable?

I understand a partial fix is better than nothing but if you can narrow
down the issue and provide patches to fix it in one shot that would be
awesome.





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