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Date:   Wed, 18 Jul 2018 01:41:06 +0000
From:   Naoya Horiguchi <n-horiguchi@...jp.nec.com>
To:     Michal Hocko <mhocko@...nel.org>
CC:     "linux-mm@...ck.org" <linux-mm@...ck.org>,
        Andrew Morton <akpm@...ux-foundation.org>,
        "xishi.qiuxishi@...baba-inc.com" <xishi.qiuxishi@...baba-inc.com>,
        "zy.zhengyi@...baba-inc.com" <zy.zhengyi@...baba-inc.com>,
        "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH v2 1/2] mm: fix race on soft-offlining free huge pages

On Wed, Jul 18, 2018 at 12:55:29AM +0000, Horiguchi Naoya(堀口 直也) wrote:
> On Tue, Jul 17, 2018 at 04:27:43PM +0200, Michal Hocko wrote:
> > On Tue 17-07-18 14:32:31, Naoya Horiguchi wrote:
> > > There's a race condition between soft offline and hugetlb_fault which
> > > causes unexpected process killing and/or hugetlb allocation failure.
> > > 
> > > The process killing is caused by the following flow:
> > > 
> > >   CPU 0               CPU 1              CPU 2
> > > 
> > >   soft offline
> > >     get_any_page
> > >     // find the hugetlb is free
> > >                       mmap a hugetlb file
> > >                       page fault
> > >                         ...
> > >                           hugetlb_fault
> > >                             hugetlb_no_page
> > >                               alloc_huge_page
> > >                               // succeed
> > >       soft_offline_free_page
> > >       // set hwpoison flag
> > >                                          mmap the hugetlb file
> > >                                          page fault
> > >                                            ...
> > >                                              hugetlb_fault
> > >                                                hugetlb_no_page
> > >                                                  find_lock_page
> > >                                                    return VM_FAULT_HWPOISON
> > >                                            mm_fault_error
> > >                                              do_sigbus
> > >                                              // kill the process
> > > 
> > > 
> > > The hugetlb allocation failure comes from the following flow:
> > > 
> > >   CPU 0                          CPU 1
> > > 
> > >                                  mmap a hugetlb file
> > >                                  // reserve all free page but don't fault-in
> > >   soft offline
> > >     get_any_page
> > >     // find the hugetlb is free
> > >       soft_offline_free_page
> > >       // set hwpoison flag
> > >         dissolve_free_huge_page
> > >         // fail because all free hugepages are reserved
> > >                                  page fault
> > >                                    ...
> > >                                      hugetlb_fault
> > >                                        hugetlb_no_page
> > >                                          alloc_huge_page
> > >                                            ...
> > >                                              dequeue_huge_page_node_exact
> > >                                              // ignore hwpoisoned hugepage
> > >                                              // and finally fail due to no-mem
> > > 
> > > The root cause of this is that current soft-offline code is written
> > > based on an assumption that PageHWPoison flag should beset at first to
> > > avoid accessing the corrupted data.  This makes sense for memory_failure()
> > > or hard offline, but does not for soft offline because soft offline is
> > > about corrected (not uncorrected) error and is safe from data lost.
> > > This patch changes soft offline semantics where it sets PageHWPoison flag
> > > only after containment of the error page completes successfully.
> > 
> > Could you please expand on the worklow here please? The code is really
> > hard to grasp. I must be missing something because the thing shouldn't
> > be really complicated. Either the page is in the free pool and you just
> > remove it from the allocator (with hugetlb asking for a new hugeltb page
> > to guaratee reserves) or it is used and you just migrate the content to
> > a new page (again with the hugetlb reserves consideration). Why should
> > PageHWPoison flag ordering make any relevance?
> 
> (Considering soft offlining free hugepage,)
> PageHWPoison is set at first before this patch, which is racy with
> hugetlb fault code because it's not protected by hugetlb_lock.
> 
> Originally this was written in the similar manner as hard-offline, where
> the race is accepted and a PageHWPoison flag is set as soon as possible.
> But actually that's found not necessary/correct because soft offline is
> supposed to be less aggressive and failure is OK.
> 
> So this patch is suggesting to make soft-offline less aggressive


> by moving SetPageHWPoison into the lock.

My apology, this part of reasoning was incorrect.  What patch 1/2 actually
does is transforming the issue into the normal page's similar race issue
which is solved by patch 2/2.  After patch 1/2, soft offline never sets
PageHWPoison on hugepage.

Thanks,
Naoya Horiguchi

> 
> > 
> > Do I get it right that the only difference between the hard and soft
> > offlining is that hugetlb reserves might break for the former while not
> > for the latter
> 
> Correct.
> 
> > and that the failed migration kills all owners for the
> > former while not for latter?
> 
> Hard-offline doesn't cause any page migration because the data is already
> lost, but yes it can kill the owners.
> Soft-offline never kills processes even if it fails (due to migration failrue
> or some other reasons.)
> 
> I listed below some common points and differences between hard-offline
> and soft-offline.
> 
>   common points
>     - they are both contained by PageHWPoison flag,
>     - error is injected via simliar interfaces.
> 
>   differences
>     - the data on the page is considered lost in hard offline, but is not
>       in soft offline,
>     - hard offline likely kills the affected processes, but soft offline
>       never kills processes,
>     - soft offline causes page migration, but hard offline does not,
>     - hard offline prioritizes to prevent consumption of broken data with
>       accepting some race, and soft offline prioritizes not to impact
>       userspace with accepting failure.
> 
> Looks to me that there're more differences rather than commont points.

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