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Message-ID: <CAHk-=wihpgjONY2iw5mO9gHcQHxRyj+aQcaX2qd9Tjf-MdGNZg@mail.gmail.com>
Date:   Mon, 29 Oct 2018 15:00:40 -0700
From:   Linus Torvalds <torvalds@...ux-foundation.org>
To:     Harry Cutts <hcutts@...omium.org>
Cc:     Jiri Kosina <jikos@...nel.org>,
        Benjamin Tissoires <benjamin.tissoires@...hat.com>,
        linux-input@...r.kernel.org,
        Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
        Peter Hutterer <peter.hutterer@...-t.net>
Subject: Re: Logitech high-resolution scrolling..

On Mon, Oct 29, 2018 at 2:42 PM Harry Cutts <hcutts@...omium.org> wrote:
>
> Ah, I see what you mean. So, if we move the threshold to (multiplier -
> 1)/multiplier (7/8) in this case, I think the equivalent scenario
> would be:

That would work, yes.

Except I think you *do* want the "reset on direction change" logic,
because otherwise we still end up having the:

> - we update remainder to -1

where it now gets easier to next time go the wrong way, for no good
reason.  So now you only need another 6/8ths the other way to get to
within 7/8ths of -8 and scroll back.

In other words, the whole "round partial scrolling" also causes that
whole "now the other direction is closer" issue.

At 7/8's it is less obviously a problem than it was at 1/2, but I
still think it's a sign of an unstable algorithm, where changes get
triggered too easily in the non-highres world.

Also, honestly, I'm not sure I see the point. *IF* you actually scroll
more in one direction, it doesn't matter one whit whether you pick
1/2, 7/8, or whole multipliers: the *next* step is still always going
to be one whole multiplier away.

So I think the whole rounding is actually misguided. I think it may
come from the very fact that you did *not* reset the remainder on
direction changes, so you could scroll in one direction to -3, and
then you change direction and go a "whole" tick the other way, but now
it's just at +5, so you think you need to round up.

With the whole "reset when changing direction", I don't think the
rounding is necessary, and I don't think it makes sense.

But I'm willing to test patches. I would suggest looking at the "oops,
direction changed" issue, though, because it really was very annoying.

> I tested these changes with 5 different Logitech mice (see the
> Logitech high-res support patch [0] for details), and did so mainly
> with applications that were *not* high-res aware, using a mix of
> clicky and smooth modes. Admittedly the MX Anywhere 2S was not one of
> my test devices; I had assumed that its behaviour would be
> sufficiently similar to that of the MX Anywhere 2 and the MX Master
> 2S.

I happen to have a MX Master 2S too, but I don't use it because I find
I like the smaller and lightweight "anywhere" mice.

I didn't try the broken case with it, but one thing I notice with the
Master 2S is that it seems to have a "heftier" feel to its wheel. It
may simply have more mass and not be as flighty, and thus show the
issue less.

But that's just a theory. It could just be something that is
individual to some mice.

                       Linus

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