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Message-ID: <1c92b6dc-4152-c81b-5180-2f48799b959f@collabora.com>
Date: Thu, 1 Nov 2018 13:43:51 +0100
From: Robert Foss <robert.foss@...labora.com>
To: Emil Velikov <emil.l.velikov@...il.com>
Cc: David Airlie <airlied@...ux.ie>,
"Linux-Kernel@...r. Kernel. Org" <linux-kernel@...r.kernel.org>,
ML dri-devel <dri-devel@...ts.freedesktop.org>,
"open list:VIRTIO GPU DRIVER"
<virtualization@...ts.linux-foundation.org>,
Gustavo Padovan <gustavo.padovan@...labora.com>,
Gerd Hoffmann <kraxel@...hat.com>,
Emil Velikov <emil.velikov@...labora.com>
Subject: Re: [PATCH 1/5] drm/virtio: add virtio_gpu_alloc_fence()
Hey Emil,
On 2018-10-31 10:38, Emil Velikov wrote:
> Hi Rob,
>
> On Thu, 25 Oct 2018 at 19:38, Robert Foss <robert.foss@...labora.com> wrote:
>>
>> From: Gustavo Padovan <gustavo.padovan@...labora.com>
>>
>> Refactor fence creation to remove the potential allocation failure from
>> the cmd_submit and atomic_commit paths. Now the fence should be allocated
>> first and just after we should proceed with the rest of the execution.
>>
>
> Commit does a bit more that what the above says:
> - dummy, factor out fence creation/destruction
> - use per virtio_gpu_framebuffer fence
>
> Personally I'd keep the two separate patches and elaborate on the latter.
> Obviously in that case, one will need to add 3 lines worth of
> virtio_gpu_fence_alloc() in virtio_gpu_cursor_plane_update which will be nuked
> with the next patch.
>
> Not a big deal, but it's up-to the maintainer to make the final call if it's
> worth splitting or not.
Agreed, I'll hold off with this change until then.
>
> Couple of minor nitpicks below.
>
>> struct virtio_gpu_device *vgdev = dev->dev_private;
>> struct virtio_gpu_output *output = NULL;
>> struct virtio_gpu_framebuffer *vgfb;
>> - struct virtio_gpu_fence *fence = NULL;
>> struct virtio_gpu_object *bo = NULL;
>> uint32_t handle;
>> int ret = 0;
>
> Add the virtio_gpu_fence_alloc()? And yes it will be nuked with patch 2/...
>
>
>
>> +struct virtio_gpu_fence *virtio_gpu_fence_alloc(struct virtio_gpu_device *vgdev)
>> +{
>> + struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
>> + struct virtio_gpu_fence *fence = kzalloc(sizeof(struct virtio_gpu_fence), GFP_ATOMIC);
>> + if (!fence)
>> + return fence;
>> +
>> + fence->drv = drv;
>> + dma_fence_init(&fence->f, &virtio_fence_ops, &drv->lock, drv->context, 0);
> Oh no, lines over 80 col... while the original code is pretty and neat.
Ack
>
>> +
>> + return fence;
>> +}
>> +
>> +void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence)
>> +{
>> + if (!fence)
>> + return;
>> +
>> + if (fence->drv)
>> + dma_fence_put(&fence->f);
>> + else
>> + kfree(fence);
> I'm not sure if/how we reach the else case here?
That case should never be hit, and if it is that's a bug.
Fixed in v4.
>
>> +}
>> +
>> int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
>> struct virtio_gpu_ctrl_hdr *cmd_hdr,
>> - struct virtio_gpu_fence **fence)
>> + struct virtio_gpu_fence *fence)
>> {
>
> With a follow-up commit, we can drop the no longer needed return type.
> Which it turns out was never checked ...
>
Fixed during drm-misc-next rebase for v4.
>
>
>> @@ -319,6 +332,8 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
>> dma_fence_put(&fence->f);
>> }
>> return 0;
>> +fail_fence:
>
> The error labels seems to be called after what they do, not what
> fails. fail_backoff seems better IMHO.
Agreed. Fixed in v4.
>
>> +ttm_eu_backoff_reservation(&ticket, &validate_list);
> Indentation seems off (or my client ate it)?
No, the indentation is bad here. Fixed in v4.
Thanks for the feedback Emil.
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