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Message-ID: <nycvar.YFH.7.76.1811191620120.21108@cbobk.fhfr.pm>
Date: Mon, 19 Nov 2018 16:20:51 +0100 (CET)
From: Jiri Kosina <jikos@...nel.org>
To: Rodrigo Rivas Costa <rodrigorivascosta@...il.com>
cc: Benjamin Tissoires <benjamin.tissoires@...hat.com>,
"Pierre-Loup A. Griffais" <pgriffais@...vesoftware.com>,
lkml <linux-kernel@...r.kernel.org>,
linux-input <linux-input@...r.kernel.org>
Subject: Re: [PATCH] HID: steam: remove input device when a hid client is
running.
On Sun, 14 Oct 2018, Rodrigo Rivas Costa wrote:
> Previously, when a HID client such as the Steam Client was running, this
> driver disabled its input device to avoid doubling the input events.
>
> While it worked mostly fine, some games got confused by the idle gamepad,
> and switched to two player mode, or asked the user to choose which gamepad
> to use. Other games just crashed, probably a bug in Unity [1].
>
> With this commit, when a HID client starts, the input device is removed;
> when the HID client ends the input device is recreated.
>
> [1]: https://github.com/ValveSoftware/steam-for-linux/issues/5645
Applied to for-4.20/upstream-fixes. Thanks,
--
Jiri Kosina
SUSE Labs
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