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Message-ID: <20181128011904.GR846@vader>
Date: Tue, 27 Nov 2018 17:19:04 -0800
From: Omar Sandoval <osandov@...ndov.com>
To: Steven Sistare <steven.sistare@...cle.com>
Cc: mingo@...hat.com, peterz@...radead.org, subhra.mazumdar@...cle.com,
dhaval.giani@...cle.com, daniel.m.jordan@...cle.com,
pavel.tatashin@...rosoft.com, matt@...eblueprint.co.uk,
umgwanakikbuti@...il.com, riel@...hat.com, jbacik@...com,
juri.lelli@...hat.com, valentin.schneider@....com,
vincent.guittot@...aro.org, quentin.perret@....com,
linux-kernel@...r.kernel.org, Jens Axboe <axboe@...com>
Subject: Re: [PATCH v3 01/10] sched: Provide sparsemask, a reduced contention
bitmap
On Tue, Nov 27, 2018 at 10:16:56AM -0500, Steven Sistare wrote:
> On 11/9/2018 7:50 AM, Steve Sistare wrote:
> > From: Steve Sistare <steve.sistare@...cle.com>
> >
> > Provide struct sparsemask and functions to manipulate it. A sparsemask is
> > a sparse bitmap. It reduces cache contention vs the usual bitmap when many
> > threads concurrently set, clear, and visit elements, by reducing the number
> > of significant bits per cacheline. For each 64 byte chunk of the mask,
> > only the first K bits of the first word are used, and the remaining bits
> > are ignored, where K is a creation time parameter. Thus a sparsemask that
> > can represent a set of N elements is approximately (N/K * 64) bytes in
> > size.
> >
> > Signed-off-by: Steve Sistare <steven.sistare@...cle.com>
> > ---
> > include/linux/sparsemask.h | 260 +++++++++++++++++++++++++++++++++++++++++++++
> > lib/Makefile | 2 +-
> > lib/sparsemask.c | 142 +++++++++++++++++++++++++
> > 3 files changed, 403 insertions(+), 1 deletion(-)
> > create mode 100644 include/linux/sparsemask.h
> > create mode 100644 lib/sparsemask.c
>
> Hi Peter and Ingo,
> I need your opinion: would you prefer that I keep the new sparsemask type,
> or fold it into the existing sbitmap type? There is some overlap between the
> two, but mostly in trivial one line functions. The main differences are:
Adding Jens and myself.
> * sparsemask defines iterators that allow an inline loop body, like cpumask,
> whereas the sbitmap iterator forces us to define a callback function for
> the body, which is awkward.
>
> * sparsemask is slightly more efficient. The struct and variable length
> bitmap are allocated contiguously,
That just means you have the pointer indirection elsewhere :) The users
of sbitmap embed it in whatever structure they have.
> and sbitmap uses an extra field "depth"
> per bitmap cacheline.
The depth field is memory which would otherwise be unused, and it's only
used for sbitmap_get(), so it doesn't have any cost if you're using it
like a cpumask.
> * The order of arguments is different for the sparsemask accessors and
> sbitmap accessors. sparsemask mimics cpumask which is used extensively
> in the sched code.
>
> * Much of the sbitmap code supports queueing, sleeping, and waking on bit
> allocation, which is N/A for scheduler load load balancing. However, we
> can call the basic functions which do not use queueing.
>
> I could add the sparsemask iterators to sbitmap (90 lines), and define
> a thin layer to change the argument order to mimic cpumask, but that
> essentially recreates sparsemask.
We only use sbitmap_for_each_set() in a few places. Maybe a for_each()
style macro would be cleaner for those users, too, in which case I
wouldn't be opposed to changing it. The cpumask argument order thing is
a annoying, though.
> Also, pushing sparsemask into sbitmap would limit our freedom to evolve the
> type to meet the future needs of sched, as sbitmap has its own maintainer,
> and is used by drivers, so changes to its API and ABI will be frowned upon.
It's a generic data structure, so of course Jens and I have no problem
with changing it to meet more needs :) Personally, I'd prefer to only
have one datastructure for this, but I suppose it depends on whether
Peter and Ingo think the argument order is important enough.
> FWIW, here is the amount of code involved:
>
> include/linux/sbitmap.h
> 250 lines basic operations
> 284 lines for queueing
> ---
> 534 lines total
>
> lib/sbitmap.c
> 201 lines basic operations
> 380 lines for queueing
> ---
> 581 lines total
>
> include/linux/sparsemask.h
> 260 lines total
> https://lkml.org/lkml/2018/11/9/1176
>
> lib/sparsemask.c
> 142 lines total
> https://lkml.org/lkml/2018/11/9/1176
>
> - Steve
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