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Message-ID: <CAApk1dWqFO3A7jJ6Ge1e_GKONS+_TLQ3je5-FsPU69Gx-LaZWA@mail.gmail.com>
Date: Thu, 29 Nov 2018 15:20:28 +0000
From: Dave Emett <david.emett@...adcom.com>
To: Eric Anholt <eric@...olt.net>
Cc: dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 1/3] drm/v3d: Add support for submitting jobs to the TFU.
On Wed, 28 Nov 2018 at 23:09, Eric Anholt <eric@...olt.net> wrote:
>
> The TFU can copy from raster, UIF, and SAND input images to UIF output
> images, with optional mipmap generation. This will certainly be
> useful for media EGL image input, but is also useful immediately for
> mipmap generation without bogging the V3D core down.
>
> For now we only run the queue 1 job deep, and don't have any hang
> recovery (though I don't think we should need it, with TFU). Queuing
> multiple jobs in the HW will require synchronizing the YUV coefficient
> regs updates since they don't get FIFOed with the job.
>
> v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
> why TFU is AUTH, clarify the syncing docs, drop the unused TFU
> interrupt regs (you're expected to use the hub's), don't take
> &bo->base for NULL bos.
>
> Signed-off-by: Eric Anholt <eric@...olt.net>
> Cc: Dave Emett <david.emett@...adcom.com>
Reviewed-by: Dave Emett <david.emett@...adcom.com>
> ---
> drivers/gpu/drm/v3d/v3d_drv.c | 15 ++-
> drivers/gpu/drm/v3d/v3d_drv.h | 32 +++++-
> drivers/gpu/drm/v3d/v3d_gem.c | 178 ++++++++++++++++++++++++++++----
> drivers/gpu/drm/v3d/v3d_irq.c | 12 ++-
> drivers/gpu/drm/v3d/v3d_regs.h | 49 +++++++++
> drivers/gpu/drm/v3d/v3d_sched.c | 147 ++++++++++++++++++++++----
> drivers/gpu/drm/v3d/v3d_trace.h | 20 ++++
> include/uapi/drm/v3d_drm.h | 25 +++++
> 8 files changed, 426 insertions(+), 52 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
> index 4857c0a63131..0c59a7e16275 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.c
> +++ b/drivers/gpu/drm/v3d/v3d_drv.c
> @@ -184,10 +184,15 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
> return 0;
> }
>
> - /* Any params that aren't just register reads would go here. */
>
> - DRM_DEBUG("Unknown parameter %d\n", args->param);
> - return -EINVAL;
> + switch (args->param) {
> + case DRM_V3D_PARAM_SUPPORTS_TFU:
> + args->value = 1;
> + return 0;
> + default:
> + DRM_DEBUG("Unknown parameter %d\n", args->param);
> + return -EINVAL;
> + }
> }
>
> static int
> @@ -242,7 +247,8 @@ static const struct file_operations v3d_drm_fops = {
> /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
> * protection between clients. Note that render nodes would be be
> * able to submit CLs that could access BOs from clients authenticated
> - * with the master node.
> + * with the master node. The TFU doesn't use the GMP, so it would
> + * need to stay DRM_AUTH until we do buffer size/offset validation.
> */
> static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
> DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
> @@ -251,6 +257,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
> DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
> DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
> DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
> + DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
> };
>
> static const struct vm_operations_struct v3d_vm_ops = {
> diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
> index 83c55ab6e1c0..e0624ea72942 100644
> --- a/drivers/gpu/drm/v3d/v3d_drv.h
> +++ b/drivers/gpu/drm/v3d/v3d_drv.h
> @@ -8,19 +8,18 @@
> #include <drm/drm_gem.h>
> #include <drm/gpu_scheduler.h>
> #include <drm/drm_simple_kms_helper.h>
> +#include "uapi/drm/v3d_drm.h"
>
> #define GMP_GRANULARITY (128 * 1024)
>
> -/* Enum for each of the V3D queues. We maintain various queue
> - * tracking as an array because at some point we'll want to support
> - * the TFU (texture formatting unit) as another queue.
> - */
> +/* Enum for each of the V3D queues. */
> enum v3d_queue {
> V3D_BIN,
> V3D_RENDER,
> + V3D_TFU,
> };
>
> -#define V3D_MAX_QUEUES (V3D_RENDER + 1)
> +#define V3D_MAX_QUEUES (V3D_TFU + 1)
>
> struct v3d_queue_state {
> struct drm_gpu_scheduler sched;
> @@ -74,6 +73,7 @@ struct v3d_dev {
>
> struct v3d_exec_info *bin_job;
> struct v3d_exec_info *render_job;
> + struct v3d_tfu_job *tfu_job;
>
> struct v3d_queue_state queue[V3D_MAX_QUEUES];
>
> @@ -224,6 +224,25 @@ struct v3d_exec_info {
> u32 qma, qms, qts;
> };
>
> +struct v3d_tfu_job {
> + struct drm_sched_job base;
> +
> + struct drm_v3d_submit_tfu args;
> +
> + /* An optional fence userspace can pass in for the job to depend on. */
> + struct dma_fence *in_fence;
> +
> + /* v3d fence to be signaled by IRQ handler when the job is complete. */
> + struct dma_fence *done_fence;
> +
> + struct v3d_dev *v3d;
> +
> + struct kref refcount;
> +
> + /* This is the array of BOs that were looked up at the start of exec. */
> + struct v3d_bo *bo[4];
> +};
> +
> /**
> * _wait_for - magic (register) wait macro
> *
> @@ -287,9 +306,12 @@ int v3d_gem_init(struct drm_device *dev);
> void v3d_gem_destroy(struct drm_device *dev);
> int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> struct drm_file *file_priv);
> +int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
> + struct drm_file *file_priv);
> int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
> struct drm_file *file_priv);
> void v3d_exec_put(struct v3d_exec_info *exec);
> +void v3d_tfu_job_put(struct v3d_tfu_job *exec);
> void v3d_reset(struct v3d_dev *v3d);
> void v3d_invalidate_caches(struct v3d_dev *v3d);
> void v3d_flush_caches(struct v3d_dev *v3d);
> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
> index 1e8947c7d954..41cbe2cdad50 100644
> --- a/drivers/gpu/drm/v3d/v3d_gem.c
> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
> @@ -207,26 +207,27 @@ v3d_flush_caches(struct v3d_dev *v3d)
> }
>
> static void
> -v3d_attach_object_fences(struct v3d_exec_info *exec)
> +v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
> + struct dma_fence *fence)
> {
> - struct dma_fence *out_fence = exec->render_done_fence;
> int i;
>
> - for (i = 0; i < exec->bo_count; i++) {
> + for (i = 0; i < bo_count; i++) {
> /* XXX: Use shared fences for read-only objects. */
> - reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
> + reservation_object_add_excl_fence(bos[i]->resv, fence);
> }
> }
>
> static void
> v3d_unlock_bo_reservations(struct drm_device *dev,
> - struct v3d_exec_info *exec,
> + struct v3d_bo **bos,
> + int bo_count,
> struct ww_acquire_ctx *acquire_ctx)
> {
> int i;
>
> - for (i = 0; i < exec->bo_count; i++)
> - ww_mutex_unlock(&exec->bo[i]->resv->lock);
> + for (i = 0; i < bo_count; i++)
> + ww_mutex_unlock(&bos[i]->resv->lock);
>
> ww_acquire_fini(acquire_ctx);
> }
> @@ -240,7 +241,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev,
> */
> static int
> v3d_lock_bo_reservations(struct drm_device *dev,
> - struct v3d_exec_info *exec,
> + struct v3d_bo **bos,
> + int bo_count,
> struct ww_acquire_ctx *acquire_ctx)
> {
> int contended_lock = -1;
> @@ -250,7 +252,7 @@ v3d_lock_bo_reservations(struct drm_device *dev,
>
> retry:
> if (contended_lock != -1) {
> - struct v3d_bo *bo = exec->bo[contended_lock];
> + struct v3d_bo *bo = bos[contended_lock];
>
> ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
> acquire_ctx);
> @@ -260,20 +262,20 @@ v3d_lock_bo_reservations(struct drm_device *dev,
> }
> }
>
> - for (i = 0; i < exec->bo_count; i++) {
> + for (i = 0; i < bo_count; i++) {
> if (i == contended_lock)
> continue;
>
> - ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
> + ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
> acquire_ctx);
> if (ret) {
> int j;
>
> for (j = 0; j < i; j++)
> - ww_mutex_unlock(&exec->bo[j]->resv->lock);
> + ww_mutex_unlock(&bos[j]->resv->lock);
>
> if (contended_lock != -1 && contended_lock >= i) {
> - struct v3d_bo *bo = exec->bo[contended_lock];
> + struct v3d_bo *bo = bos[contended_lock];
>
> ww_mutex_unlock(&bo->resv->lock);
> }
> @@ -293,10 +295,11 @@ v3d_lock_bo_reservations(struct drm_device *dev,
> /* Reserve space for our shared (read-only) fence references,
> * before we commit the CL to the hardware.
> */
> - for (i = 0; i < exec->bo_count; i++) {
> - ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
> + for (i = 0; i < bo_count; i++) {
> + ret = reservation_object_reserve_shared(bos[i]->resv, 1);
> if (ret) {
> - v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
> + v3d_unlock_bo_reservations(dev, bos, bo_count,
> + acquire_ctx);
> return ret;
> }
> }
> @@ -419,6 +422,33 @@ void v3d_exec_put(struct v3d_exec_info *exec)
> kref_put(&exec->refcount, v3d_exec_cleanup);
> }
>
> +static void
> +v3d_tfu_job_cleanup(struct kref *ref)
> +{
> + struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
> + refcount);
> + struct v3d_dev *v3d = job->v3d;
> + unsigned int i;
> +
> + dma_fence_put(job->in_fence);
> + dma_fence_put(job->done_fence);
> +
> + for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
> + if (job->bo[i])
> + drm_gem_object_put_unlocked(&job->bo[i]->base);
> + }
> +
> + pm_runtime_mark_last_busy(v3d->dev);
> + pm_runtime_put_autosuspend(v3d->dev);
> +
> + kfree(job);
> +}
> +
> +void v3d_tfu_job_put(struct v3d_tfu_job *job)
> +{
> + kref_put(&job->refcount, v3d_tfu_job_cleanup);
> +}
> +
> int
> v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
> struct drm_file *file_priv)
> @@ -536,7 +566,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> if (ret)
> goto fail;
>
> - ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
> + ret = v3d_lock_bo_reservations(dev, exec->bo, exec->bo_count,
> + &acquire_ctx);
> if (ret)
> goto fail;
>
> @@ -570,9 +601,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> &v3d_priv->sched_entity[V3D_RENDER]);
> mutex_unlock(&v3d->sched_lock);
>
> - v3d_attach_object_fences(exec);
> + v3d_attach_object_fences(exec->bo, exec->bo_count,
> + exec->render_done_fence);
>
> - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
> + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
>
> /* Update the return sync object for the */
> sync_out = drm_syncobj_find(file_priv, args->out_sync);
> @@ -588,13 +620,119 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
>
> fail_unreserve:
> mutex_unlock(&v3d->sched_lock);
> - v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
> + v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
> fail:
> v3d_exec_put(exec);
>
> return ret;
> }
>
> +/**
> + * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
> + * @dev: DRM device
> + * @data: ioctl argument
> + * @file_priv: DRM file for this fd
> + *
> + * Userspace provides the register setup for the TFU, which we don't
> + * need to validate since the TFU is behind the MMU.
> + */
> +int
> +v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
> + struct drm_file *file_priv)
> +{
> + struct v3d_dev *v3d = to_v3d_dev(dev);
> + struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
> + struct drm_v3d_submit_tfu *args = data;
> + struct v3d_tfu_job *job;
> + struct ww_acquire_ctx acquire_ctx;
> + struct drm_syncobj *sync_out;
> + struct dma_fence *sched_done_fence;
> + int ret = 0;
> + int bo_count;
> +
> + job = kcalloc(1, sizeof(*job), GFP_KERNEL);
> + if (!job)
> + return -ENOMEM;
> +
> + ret = pm_runtime_get_sync(v3d->dev);
> + if (ret < 0) {
> + kfree(job);
> + return ret;
> + }
> +
> + kref_init(&job->refcount);
> +
> + ret = drm_syncobj_find_fence(file_priv, args->in_sync,
> + 0, 0, &job->in_fence);
> + if (ret == -EINVAL)
> + goto fail;
> +
> + job->args = *args;
> + job->v3d = v3d;
> +
> + spin_lock(&file_priv->table_lock);
> + for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
> + struct drm_gem_object *bo;
> +
> + if (!args->bo_handles[bo_count])
> + break;
> +
> + bo = idr_find(&file_priv->object_idr,
> + args->bo_handles[bo_count]);
> + if (!bo) {
> + DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
> + bo_count, args->bo_handles[bo_count]);
> + ret = -ENOENT;
> + spin_unlock(&file_priv->table_lock);
> + goto fail;
> + }
> + drm_gem_object_get(bo);
> + job->bo[bo_count] = to_v3d_bo(bo);
> + }
> + spin_unlock(&file_priv->table_lock);
> +
> + ret = v3d_lock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
> + if (ret)
> + goto fail;
> +
> + mutex_lock(&v3d->sched_lock);
> + ret = drm_sched_job_init(&job->base,
> + &v3d_priv->sched_entity[V3D_TFU],
> + v3d_priv);
> + if (ret)
> + goto fail_unreserve;
> +
> + sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
> +
> + kref_get(&job->refcount); /* put by scheduler job completion */
> + drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
> + mutex_unlock(&v3d->sched_lock);
> +
> + v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
> +
> + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
> +
> + /* Update the return sync object */
> + sync_out = drm_syncobj_find(file_priv, args->out_sync);
> + if (sync_out) {
> + drm_syncobj_replace_fence(sync_out, 0, sched_done_fence);
> + drm_syncobj_put(sync_out);
> + }
> + dma_fence_put(sched_done_fence);
> +
> + v3d_tfu_job_put(job);
> +
> + return 0;
> +
> +fail_unreserve:
> + mutex_unlock(&v3d->sched_lock);
> + v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
> +fail:
> + v3d_tfu_job_put(job);
> +
> + return ret;
> +}
> +
> int
> v3d_gem_init(struct drm_device *dev)
> {
> diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
> index e07514eb11b5..dd7a7b0bd5a1 100644
> --- a/drivers/gpu/drm/v3d/v3d_irq.c
> +++ b/drivers/gpu/drm/v3d/v3d_irq.c
> @@ -4,8 +4,8 @@
> /**
> * DOC: Interrupt management for the V3D engine
> *
> - * When we take a binning or rendering flush done interrupt, we need
> - * to signal the fence for that job so that the scheduler can queue up
> + * When we take a bin, render, or TFU done interrupt, we need to
> + * signal the fence for that job so that the scheduler can queue up
> * the next one and unblock any waiters.
> *
> * When we take the binner out of memory interrupt, we need to
> @@ -23,7 +23,8 @@
>
> #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
> V3D_HUB_INT_MMU_PTI | \
> - V3D_HUB_INT_MMU_CAP))
> + V3D_HUB_INT_MMU_CAP | \
> + V3D_HUB_INT_TFUC))
>
> static void
> v3d_overflow_mem_work(struct work_struct *work)
> @@ -117,6 +118,11 @@ v3d_hub_irq(int irq, void *arg)
> /* Acknowledge the interrupts we're handling here. */
> V3D_WRITE(V3D_HUB_INT_CLR, intsts);
>
> + if (intsts & V3D_HUB_INT_TFUC) {
> + dma_fence_signal(v3d->tfu_job->done_fence);
> + status = IRQ_HANDLED;
> + }
> +
> if (intsts & (V3D_HUB_INT_MMU_WRV |
> V3D_HUB_INT_MMU_PTI |
> V3D_HUB_INT_MMU_CAP)) {
> diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
> index c3a5e4e44f73..6ccdee9d47bd 100644
> --- a/drivers/gpu/drm/v3d/v3d_regs.h
> +++ b/drivers/gpu/drm/v3d/v3d_regs.h
> @@ -86,6 +86,55 @@
> # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
> # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
>
> +#define V3D_TFU_CS 0x00400
> +/* Stops current job, empties input fifo. */
> +# define V3D_TFU_CS_TFURST BIT(31)
> +# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
> +# define V3D_TFU_CS_CVTCT_SHIFT 16
> +# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
> +# define V3D_TFU_CS_NFREE_SHIFT 8
> +# define V3D_TFU_CS_BUSY BIT(0)
> +
> +#define V3D_TFU_SU 0x00404
> +/* Interrupt when FINTTHR input slots are free (0 = disabled) */
> +# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
> +# define V3D_TFU_SU_FINTTHR_SHIFT 8
> +/* Skips resetting the CRC at the start of CRC generation. */
> +# define V3D_TFU_SU_CRCCHAIN BIT(4)
> +/* skips writes, computes CRC of the image. miplevels must be 0. */
> +# define V3D_TFU_SU_CRC BIT(3)
> +# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
> +# define V3D_TFU_SU_THROTTLE_SHIFT 0
> +
> +#define V3D_TFU_ICFG 0x00408
> +/* Interrupt when the conversion is complete. */
> +# define V3D_TFU_ICFG_IOC BIT(0)
> +
> +/* Input Image Address */
> +#define V3D_TFU_IIA 0x0040c
> +/* Input Chroma Address */
> +#define V3D_TFU_ICA 0x00410
> +/* Input Image Stride */
> +#define V3D_TFU_IIS 0x00414
> +/* Input Image U-Plane Address */
> +#define V3D_TFU_IUA 0x00418
> +/* Output Image Address */
> +#define V3D_TFU_IOA 0x0041c
> +/* Image Output Size */
> +#define V3D_TFU_IOS 0x00420
> +/* TFU YUV Coefficient 0 */
> +#define V3D_TFU_COEF0 0x00424
> +/* Use these regs instead of the defaults. */
> +# define V3D_TFU_COEF0_USECOEF BIT(31)
> +/* TFU YUV Coefficient 1 */
> +#define V3D_TFU_COEF1 0x00428
> +/* TFU YUV Coefficient 2 */
> +#define V3D_TFU_COEF2 0x0042c
> +/* TFU YUV Coefficient 3 */
> +#define V3D_TFU_COEF3 0x00430
> +
> +#define V3D_TFU_CRC 0x00434
> +
> /* Per-MMU registers. */
>
> #define V3D_MMUC_CONTROL 0x01000
> diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
> index e1f2aab0717b..0d13c722c8df 100644
> --- a/drivers/gpu/drm/v3d/v3d_sched.c
> +++ b/drivers/gpu/drm/v3d/v3d_sched.c
> @@ -30,6 +30,12 @@ to_v3d_job(struct drm_sched_job *sched_job)
> return container_of(sched_job, struct v3d_job, base);
> }
>
> +static struct v3d_tfu_job *
> +to_tfu_job(struct drm_sched_job *sched_job)
> +{
> + return container_of(sched_job, struct v3d_tfu_job, base);
> +}
> +
> static void
> v3d_job_free(struct drm_sched_job *sched_job)
> {
> @@ -38,6 +44,14 @@ v3d_job_free(struct drm_sched_job *sched_job)
> v3d_exec_put(job->exec);
> }
>
> +static void
> +v3d_tfu_job_free(struct drm_sched_job *sched_job)
> +{
> + struct v3d_tfu_job *job = to_tfu_job(sched_job);
> +
> + v3d_tfu_job_put(job);
> +}
> +
> /**
> * Returns the fences that the bin or render job depends on, one by one.
> * v3d_job_run() won't be called until all of them have been signaled.
> @@ -76,6 +90,27 @@ v3d_job_dependency(struct drm_sched_job *sched_job,
> return fence;
> }
>
> +/**
> + * Returns the fences that the TFU job depends on, one by one.
> + * v3d_tfu_job_run() won't be called until all of them have been
> + * signaled.
> + */
> +static struct dma_fence *
> +v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
> + struct drm_sched_entity *s_entity)
> +{
> + struct v3d_tfu_job *job = to_tfu_job(sched_job);
> + struct dma_fence *fence;
> +
> + fence = job->in_fence;
> + if (fence) {
> + job->in_fence = NULL;
> + return fence;
> + }
> +
> + return NULL;
> +}
> +
> static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
> {
> struct v3d_job *job = to_v3d_job(sched_job);
> @@ -147,6 +182,71 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
> return fence;
> }
>
> +static struct dma_fence *
> +v3d_tfu_job_run(struct drm_sched_job *sched_job)
> +{
> + struct v3d_tfu_job *job = to_tfu_job(sched_job);
> + struct v3d_dev *v3d = job->v3d;
> + struct drm_device *dev = &v3d->drm;
> + struct dma_fence *fence;
> +
> + fence = v3d_fence_create(v3d, V3D_TFU);
> + if (IS_ERR(fence))
> + return NULL;
> +
> + v3d->tfu_job = job;
> + if (job->done_fence)
> + dma_fence_put(job->done_fence);
> + job->done_fence = dma_fence_get(fence);
> +
> + trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
> +
> + V3D_WRITE(V3D_TFU_IIA, job->args.iia);
> + V3D_WRITE(V3D_TFU_IIS, job->args.iis);
> + V3D_WRITE(V3D_TFU_ICA, job->args.ica);
> + V3D_WRITE(V3D_TFU_IUA, job->args.iua);
> + V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
> + V3D_WRITE(V3D_TFU_IOS, job->args.ios);
> + V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
> + if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
> + V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
> + V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
> + V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
> + }
> + /* ICFG kicks off the job. */
> + V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
> +
> + return fence;
> +}
> +
> +static void
> +v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
> +{
> + enum v3d_queue q;
> +
> + mutex_lock(&v3d->reset_lock);
> +
> + /* block scheduler */
> + for (q = 0; q < V3D_MAX_QUEUES; q++) {
> + struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
> +
> + kthread_park(sched->thread);
> + drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
> + sched_job : NULL));
> + }
> +
> + /* get the GPU back into the init state */
> + v3d_reset(v3d);
> +
> + /* Unblock schedulers and restart their jobs. */
> + for (q = 0; q < V3D_MAX_QUEUES; q++) {
> + drm_sched_job_recovery(&v3d->queue[q].sched);
> + kthread_unpark(v3d->queue[q].sched.thread);
> + }
> +
> + mutex_unlock(&v3d->reset_lock);
> +}
> +
> static void
> v3d_job_timedout(struct drm_sched_job *sched_job)
> {
> @@ -154,7 +254,6 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
> struct v3d_exec_info *exec = job->exec;
> struct v3d_dev *v3d = exec->v3d;
> enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
> - enum v3d_queue q;
> u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
> u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
>
> @@ -173,27 +272,15 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
> return;
> }
>
> - mutex_lock(&v3d->reset_lock);
> -
> - /* block scheduler */
> - for (q = 0; q < V3D_MAX_QUEUES; q++) {
> - struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
> -
> - kthread_park(sched->thread);
> - drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
> - sched_job : NULL));
> - }
> -
> - /* get the GPU back into the init state */
> - v3d_reset(v3d);
> + v3d_gpu_reset_for_timeout(v3d, sched_job);
> +}
>
> - /* Unblock schedulers and restart their jobs. */
> - for (q = 0; q < V3D_MAX_QUEUES; q++) {
> - drm_sched_job_recovery(&v3d->queue[q].sched);
> - kthread_unpark(v3d->queue[q].sched.thread);
> - }
> +static void
> +v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
> +{
> + struct v3d_tfu_job *job = to_tfu_job(sched_job);
>
> - mutex_unlock(&v3d->reset_lock);
> + v3d_gpu_reset_for_timeout(job->v3d, sched_job);
> }
>
> static const struct drm_sched_backend_ops v3d_sched_ops = {
> @@ -203,6 +290,13 @@ static const struct drm_sched_backend_ops v3d_sched_ops = {
> .free_job = v3d_job_free
> };
>
> +static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
> + .dependency = v3d_tfu_job_dependency,
> + .run_job = v3d_tfu_job_run,
> + .timedout_job = v3d_tfu_job_timedout,
> + .free_job = v3d_tfu_job_free
> +};
> +
> int
> v3d_sched_init(struct v3d_dev *v3d)
> {
> @@ -233,6 +327,19 @@ v3d_sched_init(struct v3d_dev *v3d)
> return ret;
> }
>
> + ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
> + &v3d_tfu_sched_ops,
> + hw_jobs_limit, job_hang_limit,
> + msecs_to_jiffies(hang_limit_ms),
> + "v3d_tfu");
> + if (ret) {
> + dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
> + ret);
> + drm_sched_fini(&v3d->queue[V3D_RENDER].sched);
> + drm_sched_fini(&v3d->queue[V3D_BIN].sched);
> + return ret;
> + }
> +
> return 0;
> }
>
> diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h
> index 85dd351e1e09..f54ed9cd3444 100644
> --- a/drivers/gpu/drm/v3d/v3d_trace.h
> +++ b/drivers/gpu/drm/v3d/v3d_trace.h
> @@ -42,6 +42,26 @@ TRACE_EVENT(v3d_submit_cl,
> __entry->ctnqea)
> );
>
> +TRACE_EVENT(v3d_submit_tfu,
> + TP_PROTO(struct drm_device *dev,
> + uint64_t seqno),
> + TP_ARGS(dev, seqno),
> +
> + TP_STRUCT__entry(
> + __field(u32, dev)
> + __field(u64, seqno)
> + ),
> +
> + TP_fast_assign(
> + __entry->dev = dev->primary->index;
> + __entry->seqno = seqno;
> + ),
> +
> + TP_printk("dev=%u, seqno=%llu",
> + __entry->dev,
> + __entry->seqno)
> +);
> +
> TRACE_EVENT(v3d_reset_begin,
> TP_PROTO(struct drm_device *dev),
> TP_ARGS(dev),
> diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
> index b1e5de076b0f..35c7d813c66e 100644
> --- a/include/uapi/drm/v3d_drm.h
> +++ b/include/uapi/drm/v3d_drm.h
> @@ -36,6 +36,7 @@ extern "C" {
> #define DRM_V3D_MMAP_BO 0x03
> #define DRM_V3D_GET_PARAM 0x04
> #define DRM_V3D_GET_BO_OFFSET 0x05
> +#define DRM_V3D_SUBMIT_TFU 0x06
>
> #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
> #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
> @@ -43,6 +44,7 @@ extern "C" {
> #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
> #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
> #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
> +#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
>
> /**
> * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
> @@ -179,6 +181,7 @@ enum drm_v3d_param {
> DRM_V3D_PARAM_V3D_CORE0_IDENT0,
> DRM_V3D_PARAM_V3D_CORE0_IDENT1,
> DRM_V3D_PARAM_V3D_CORE0_IDENT2,
> + DRM_V3D_PARAM_SUPPORTS_TFU,
> };
>
> struct drm_v3d_get_param {
> @@ -197,6 +200,28 @@ struct drm_v3d_get_bo_offset {
> __u32 offset;
> };
>
> +struct drm_v3d_submit_tfu {
> + __u32 icfg;
> + __u32 iia;
> + __u32 iis;
> + __u32 ica;
> + __u32 iua;
> + __u32 ioa;
> + __u32 ios;
> + __u32 coef[4];
> + /* First handle is the output BO, following are other inputs.
> + * 0 for unused.
> + */
> + __u32 bo_handles[4];
> + /* sync object to block on before running the TFU job. Each TFU
> + * job will execute in the order submitted to its FD. Synchronization
> + * against rendering jobs requires using sync objects.
> + */
> + __u32 in_sync;
> + /* Sync object to signal when the TFU job is done. */
> + __u32 out_sync;
> +};
> +
> #if defined(__cplusplus)
> }
> #endif
> --
> 2.20.0.rc1
>
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