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Date:   Tue, 22 Jan 2019 11:10:39 +0100
From:   Paul Kocialkowski <paul.kocialkowski@...tlin.com>
To:     Tomasz Figa <tfiga@...omium.org>
Cc:     Alexandre Courbot <acourbot@...omium.org>,
        Mauro Carvalho Chehab <mchehab@...nel.org>,
        Hans Verkuil <hverkuil@...all.nl>,
        Pawel Osciak <posciak@...omium.org>,
        Linux Media Mailing List <linux-media@...r.kernel.org>,
        Linux Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] media: docs-rst: Document m2m stateless video decoder
 interface

Hi,

On Tue, 2019-01-22 at 17:19 +0900, Tomasz Figa wrote:
> Hi Paul,
> 
> On Fri, Dec 7, 2018 at 5:30 PM Paul Kocialkowski
> <paul.kocialkowski@...tlin.com> wrote:
> > Hi,
> > 
> > Thanks for this new version! I only have one comment left, see below.
> > 
> > On Wed, 2018-12-05 at 19:01 +0900, Alexandre Courbot wrote:
> > > Documents the protocol that user-space should follow when
> > > communicating with stateless video decoders.
> > > 
> > > The stateless video decoding API makes use of the new request and tags
> > > APIs. While it has been implemented with the Cedrus driver so far, it
> > > should probably still be considered staging for a short while.
> > > 
> > > Signed-off-by: Alexandre Courbot <acourbot@...omium.org>
> > > ---
> > > Removing the RFC flag this time. Changes since RFCv3:
> > > 
> > > * Included Tomasz and Hans feedback,
> > > * Expanded the decoding section to better describe the use of requests,
> > > * Use the tags API.
> > > 
> > >  Documentation/media/uapi/v4l/dev-codec.rst    |   5 +
> > >  .../media/uapi/v4l/dev-stateless-decoder.rst  | 399 ++++++++++++++++++
> > >  2 files changed, 404 insertions(+)
> > >  create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst
> > > 
> > > diff --git a/Documentation/media/uapi/v4l/dev-codec.rst b/Documentation/media/uapi/v4l/dev-codec.rst
> > > index c61e938bd8dc..3e6a3e883f11 100644
> > > --- a/Documentation/media/uapi/v4l/dev-codec.rst
> > > +++ b/Documentation/media/uapi/v4l/dev-codec.rst
> > > @@ -6,6 +6,11 @@
> > >  Codec Interface
> > >  ***************
> > > 
> > > +.. toctree::
> > > +    :maxdepth: 1
> > > +
> > > +    dev-stateless-decoder
> > > +
> > >  A V4L2 codec can compress, decompress, transform, or otherwise convert
> > >  video data from one format into another format, in memory. Typically
> > >  such devices are memory-to-memory devices (i.e. devices with the
> > > diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst
> > > new file mode 100644
> > > index 000000000000..7a781c89bd59
> > > --- /dev/null
> > > +++ b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst
> > > @@ -0,0 +1,399 @@
> > > +.. -*- coding: utf-8; mode: rst -*-
> > > +
> > > +.. _stateless_decoder:
> > > +
> > > +**************************************************
> > > +Memory-to-memory Stateless Video Decoder Interface
> > > +**************************************************
> > > +
> > > +A stateless decoder is a decoder that works without retaining any kind of state
> > > +between processing frames. This means that each frame is decoded independently
> > > +of any previous and future frames, and that the client is responsible for
> > > +maintaining the decoding state and providing it to the decoder with each
> > > +decoding request. This is in contrast to the stateful video decoder interface,
> > > +where the hardware and driver maintain the decoding state and all the client
> > > +has to do is to provide the raw encoded stream.
> > > +
> > > +This section describes how user-space ("the client") is expected to communicate
> > > +with such decoders in order to successfully decode an encoded stream. Compared
> > > +to stateful codecs, the decoder/client sequence is simpler, but the cost of
> > > +this simplicity is extra complexity in the client which must maintain a
> > > +consistent decoding state.
> > > +
> > > +Stateless decoders make use of the request API and buffer tags. A stateless
> > > +decoder must thus expose the following capabilities on its queues when
> > > +:c:func:`VIDIOC_REQBUFS` or :c:func:`VIDIOC_CREATE_BUFS` are invoked:
> > > +
> > > +* The ``V4L2_BUF_CAP_SUPPORTS_REQUESTS`` capability must be set on the
> > > +  ``OUTPUT`` queue,
> > > +
> > > +* The ``V4L2_BUF_CAP_SUPPORTS_TAGS`` capability must be set on the ``OUTPUT``
> > > +  and ``CAPTURE`` queues,
> > > +
> > 
> > [...]
> > 
> > > +Decoding
> > > +========
> > > +
> > > +For each frame, the client is responsible for submitting a request to which the
> > > +following is attached:
> > > +
> > > +* Exactly one frame worth of encoded data in a buffer submitted to the
> > > +  ``OUTPUT`` queue,
> > 
> > Although this is still the case in the cedrus driver (but will be fixed
> > eventually), this requirement should be dropped because metadata is
> > per-slice and not per-picture in the formats we're currently aiming to
> > support.
> > 
> > I think it would be safer to mention something like filling the output
> > buffer with the minimum unit size for the selected output format, to
> > which the associated metadata applies.
> 
> I'm not sure it's a good idea. Some of the reasons why I think so:
>  1) There are streams that can have even 32 slices. With that, you
> instantly run out of V4L2 buffers even just for 1 frame.
>  2) The Rockchip hardware which seems to just pick all the slices one
> after another and which was the reason to actually put the slice data
> in the buffer like that.
>  3) Not all the metadata is per-slice. Actually most of the metadata
> is per frame and only what is located inside v4l2_h264_slice_param is
> per-slice. The corresponding control is an array, which has an entry
> for each slice in the buffer. Each entry includes an offset field,
> which points to the place in the buffer where the slice is located.

Sorry, I realize that my email wasn't very clear. What I meant to say
is that the spec should specify that "at least the minimum unit size
for decoding should be passed in a buffer" (that's maybe not the
clearest wording), instead of "one frame worth of".

I certainly don't mean to say that each slice should be held in a
separate buffer and totally agree with all the points you're making :)

I just think we should still allow userspace to pass slices with a
finer granularity than "all the slices required for one frame".

However, it looks like supporting this might be a problem for the
rockchip decoder though. Note that our Allwinner VPU can also process
all slices one after the other, but can be configured for slice-level
granularity while decoding (at least it looks that way).

Side point: After some discussions with Thierry Reading, who's looking
into the the Tegra VPU (also stateless), it seems that using the annex-
b format for h.264 would be best for everyone. So that means including
the start code, NAL header and "raw" slice data. I guess the same
should apply to other codecs too. But that should be in the associated
pixfmt spec, not in this general document.

What do yout think?

Cheers,

Paul

> Best regards,
> Tomasz
> 
> > > +* All the controls relevant to the format being decoded (see below for details).
> > > +
> > > +The contents of the source ``OUTPUT`` buffer, as well as the controls that must
> > > +be set on the request, depend on the active coded pixel format and might be
> > > +affected by codec-specific extended controls, as stated in documentation of each
> > > +format.
> > > +
> > > +A typical frame would thus be decoded using the following sequence:
> > > +
> > > +1. Queue an ``OUTPUT`` buffer containing one frame worth of encoded bitstream
> > 
> > Ditto here.
> > 
> > > +   data for the decoding request, using :c:func:`VIDIOC_QBUF`.
> > > +
> > > +    * **Required fields:**
> > > +
> > > +      ``index``
> > > +          index of the buffer being queued.
> > > +
> > > +      ``type``
> > > +          type of the buffer.
> > > +
> > > +      ``bytesused``
> > > +          number of bytes taken by the encoded data frame in the buffer.
> > > +
> > > +      ``flags``
> > > +          the ``V4L2_BUF_FLAG_REQUEST_FD`` flag must be set. In addition, if
> > > +       the decoded frame is to be used as a reference frame in the future,
> > > +       then the ``V4L2_BUF_FLAG_TAG`` flag must be set (it can also be set
> > > +       for non-reference frames if it helps the client).
> > > +
> > > +      ``request_fd``
> > > +          must be set to the file descriptor of the decoding request.
> > > +
> > > +      ``tag``
> > > +          if the ``V4L2_BUF_FLAG_TAG`` is set, then this must contain the tag
> > > +          for the frame that will be copied into the decoded frame buffer, and
> > > +          can be used to specify this frame as a reference frame for another
> > > +          one.
> > > +
> > > +   .. note::
> > > +
> > > +     The API currently requires one frame of encoded data per ``OUTPUT`` buffer,
> > > +     even though some encoded formats may present their data in smaller chunks
> > > +     (e.g. H.264's frames can be made of several slices that can be processed
> > > +     independently). It is currently the responsibility of the client to gather
> > > +     the different parts of a frame into a single ``OUTPUT`` buffer, while
> > > +     preserving the same layout as the original bitstream. This
> > > +     restriction may be lifted in the future.
> > 
> > And this part should probably be dropped too.
> > 
> > Cheers,
> > 
> > Paul
> > 
> > > +2. Set the codec-specific controls for the decoding request, using
> > > +   :c:func:`VIDIOC_S_EXT_CTRLS`.
> > > +
> > > +    * **Required fields:**
> > > +
> > > +      ``which``
> > > +          must be ``V4L2_CTRL_WHICH_REQUEST_VAL``.
> > > +
> > > +      ``request_fd``
> > > +          must be set to the file descriptor of the decoding request.
> > > +
> > > +      other fields
> > > +          other fields are set as usual when setting controls. The ``controls``
> > > +          array must contain all the codec-specific controls required to decode
> > > +          a frame.
> > > +
> > > +   .. note::
> > > +
> > > +      It is possible to specify the controls in different invocations of
> > > +      :c:func:`VIDIOC_S_EXT_CTRLS`, or to overwrite a previously set control, as
> > > +      long as ``request_fd`` and ``which`` are properly set. The controls state
> > > +      at the moment of request submission is the one that will be considered.
> > > +
> > > +   .. note::
> > > +
> > > +      The order in which steps 1 and 2 take place is interchangeable.
> > > +
> > > +3. Submit the request by invoking :c:func:`MEDIA_IOC_REQUEST_QUEUE` on the
> > > +   request FD.
> > > +
> > > +    If the request is submitted without an ``OUTPUT`` buffer, or if some of the
> > > +    required controls are missing from the request, then
> > > +    :c:func:`MEDIA_REQUEST_IOC_QUEUE` will return ``-ENOENT``. If more than one
> > > +    ``OUTPUT`` buffer is queued, then it will return ``-EINVAL``.
> > > +    :c:func:`MEDIA_REQUEST_IOC_QUEUE` returning non-zero means that no
> > > +    ``CAPTURE`` buffer will be produced for this request.
> > > +
> > > +``CAPTURE`` buffers must not be part of the request, and are queued
> > > +independently. They are returned in decode order (i.e. the same order as
> > > +``OUTPUT`` buffers were submitted).
> > > +
> > > +Runtime decoding errors are signaled by the dequeued ``CAPTURE`` buffers
> > > +carrying the ``V4L2_BUF_FLAG_ERROR`` flag. If a decoded reference frame has an
> > > +error, then all following decoded frames that refer to it also have the
> > > +``V4L2_BUF_FLAG_ERROR`` flag set, although the decoder will still try to
> > > +produce a (likely corrupted) frame.
> > > +
> > > +Buffer management while decoding
> > > +================================
> > > +Contrary to stateful decoders, a stateless decoder does not perform any kind of
> > > +buffer management: it only guarantees that dequeued ``CAPTURE`` buffer can be
> > > +used by the client for as long as they are not queued again. "Used" here
> > > +encompasses using the buffer for compositing, display, or as a reference frame
> > > +to decode a subsequent frame.
> > > +
> > > +Reference frames are specified by using the same tag that was set to the
> > > +``OUTPUT`` buffer of a frame into the relevant codec-specific structures that
> > > +are submitted as controls. This tag will be copied to the corresponding
> > > +``CAPTURE`` buffer, but can be used in any subsequent decoding request as soon
> > > +as the decoding request for that buffer is queued successfully. This means that
> > > +the client does not need to wait until a ``CAPTURE`` buffer with a given tag is
> > > +dequeued to start using that tag in reference frames. However, it must wait
> > > +until all frames referencing a given tag are dequeued before queuing the
> > > +referenced ``CAPTURE`` buffer again, since queueing a buffer effectively removes
> > > +its tag.
> > > +
> > > +When queuing a decoding request, the driver will increase the reference count of
> > > +all the resources associated with reference frames. This means that the client
> > > +can e.g. close the DMABUF file descriptors of the reference frame buffers if it
> > > +won't need it afterwards, as long as the V4L2 ``CAPTURE`` buffer of the
> > > +reference frame is not re-queued before all referencing frames are decoded.
> > > +
> > > +Seeking
> > > +=======
> > > +In order to seek, the client just needs to submit requests using input buffers
> > > +corresponding to the new stream position. It must however be aware that
> > > +resolution may have changed and follow the dynamic resolution change sequence in
> > > +that case. Also depending on the codec used, picture parameters (e.g. SPS/PPS
> > > +for H.264) may have changed and the client is responsible for making sure that a
> > > +valid state is sent to the decoder.
> > > +
> > > +The client is then free to ignore any returned ``CAPTURE`` buffer that comes
> > > +from the pre-seek position.
> > > +
> > > +Pause
> > > +=====
> > > +
> > > +In order to pause, the client can just cease queuing buffers onto the ``OUTPUT``
> > > +queue. Without source bitstream data, there is no data to process and the codec
> > > +will remain idle.
> > > +
> > > +Dynamic resolution change
> > > +=========================
> > > +
> > > +If the client detects a resolution change in the stream, it will need to perform
> > > +the initialization sequence again with the new resolution:
> > > +
> > > +1. Wait until all submitted requests have completed and dequeue the
> > > +   corresponding output buffers.
> > > +
> > > +2. Call :c:func:`VIDIOC_STREAMOFF` on both the ``OUTPUT`` and ``CAPTURE``
> > > +   queues.
> > > +
> > > +3. Free all ``CAPTURE`` buffers by calling :c:func:`VIDIOC_REQBUFS` on the
> > > +   ``CAPTURE`` queue with a buffer count of zero.
> > > +
> > > +4. Perform the initialization sequence again (minus the allocation of
> > > +   ``OUTPUT`` buffers), with the new resolution set on the ``OUTPUT`` queue.
> > > +   Note that due to resolution constraints, a different format may need to be
> > > +   picked on the ``CAPTURE`` queue.
> > > +
> > > +Drain
> > > +=====
> > > +
> > > +In order to drain the stream on a stateless decoder, the client just needs to
> > > +wait until all the submitted requests are completed. There is no need to send a
> > > +``V4L2_DEC_CMD_STOP`` command since requests are processed sequentially by the
> > > +decoder.
> > > +
> > > +End of stream
> > > +=============
> > > +
> > > +When the client detects that the end of stream is reached, it can simply stop
> > > +sending new frames to the decoder, drain the ``CAPTURE`` queue, and dispose of
> > > +the decoder as needed.
> > --
> > Paul Kocialkowski, Bootlin (formerly Free Electrons)
> > Embedded Linux and kernel engineering
> > https://bootlin.com
> > 
-- 
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com

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