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Message-ID: <a027f99e59c90b2b3a87c4b18a263cfee4cc5795.camel@bootlin.com>
Date: Thu, 21 Mar 2019 16:58:35 +0100
From: Paul Kocialkowski <paul.kocialkowski@...tlin.com>
To: Eric Anholt <eric@...olt.net>, dri-devel@...ts.freedesktop.org,
linux-kernel@...r.kernel.org
Cc: Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <maxime.ripard@...tlin.com>,
Sean Paul <sean@...rly.run>, David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
Eben Upton <eben@...pberrypi.org>,
Thomas Petazzoni <thomas.petazzoni@...tlin.com>
Subject: Re: [PATCH v2 2/2] drm/vc4: Allocated/liberate the binner BO at
firstopen/lastclose
Hi,
Le mercredi 20 mars 2019 à 09:58 -0700, Eric Anholt a écrit :
> Paul Kocialkowski <paul.kocialkowski@...tlin.com> writes:
>
> > The binner BO is a pre-requisite to GPU operations, so we must ensure
> > that it is always allocated when the GPU is in use. Currently, we are
> > allocating it at probe time and liberating/allocating it during runtime
> > pm cycles.
> >
> > First, since the binner buffer is only required for GPU rendering, it's
> > a waste to allocate it when the driver probes since internal users of
> > the driver (such as fbcon) won't try to use the GPU.
> >
> > Move the allocation/liberation to the firstopen/lastclose instead to
> > only allocate it when userspace has opened the device and adapt the IRQ
> > handler to return early when no binner BO was allocated yet.
> >
> > Second, because the buffer is allocated from the same pool as other GPU
> > buffers, we might run into a situation where we are out of memory at
> > runtime resume. This causes the binner BO allocation to fail and results
> > in all subsequent operations to fail, resulting in a major hang in
> > userspace.
> >
> > As a result, keep the buffer alive during runtime pm.
> >
> > Signed-off-by: Paul Kocialkowski <paul.kocialkowski@...tlin.com>
> > ---
> > diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
> > index 4cd2ccfe15f4..efaba2b02f6c 100644
> > --- a/drivers/gpu/drm/vc4/vc4_irq.c
> > +++ b/drivers/gpu/drm/vc4/vc4_irq.c
> > @@ -64,6 +64,9 @@ vc4_overflow_mem_work(struct work_struct *work)
> > struct vc4_exec_info *exec;
> > unsigned long irqflags;
> >
> > + if (!bo)
> > + return;
> > +
> > bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
> > if (bin_bo_slot < 0) {
> > DRM_ERROR("Couldn't allocate binner overflow mem\n");
>
> Hmm. We take the OOM IRQ on poweron, have no bin BO since nobody's
> opened yet, and leave it. Do we ever get the OOM IRQ again after that?
> Seems like vc4_allocate_bin_bo() might need to kick something so that we
> can fill an OOM request.
I just had a look and it seems that we do get the OOM interrupt again
after the bin BO is allocated. Actually, I can see it kicking from time
to time when using X with glamor.
>From what I understood, this looks fairly legitimate. Should we be
worried about this?
Cheers,
Paul
--
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com
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