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Message-ID: <d64b3562d179430f9bdd8712999ff98a@AcuMS.aculab.com>
Date: Thu, 2 May 2019 16:34:46 +0000
From: David Laight <David.Laight@...LAB.COM>
To: 'Ingo Molnar' <mingo@...nel.org>, Andy Lutomirski <luto@...nel.org>
CC: "Reshetova, Elena" <elena.reshetova@...el.com>,
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Peter Zijlstra <peterz@...radead.org>,
"keescook@...omium.org" <keescook@...omium.org>,
Daniel Borkmann <daniel@...earbox.net>,
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"jpoimboe@...hat.com" <jpoimboe@...hat.com>,
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Linus Torvalds <torvalds@...ux-foundation.org>,
Peter Zijlstra <a.p.zijlstra@...llo.nl>
Subject: RE: [PATCH] x86/entry/64: randomize kernel stack offset upon syscall
From: Ingo Molnar
> Sent: 02 May 2019 16:09
> * Andy Lutomirski <luto@...nel.org> wrote:
>
> > Or we decide that calling get_random_bytes() is okay with IRQs off and
> > this all gets a bit simpler.
>
> BTW., before we go down this path any further, is the plan to bind this
> feature to a real CPU-RNG capability, i.e. to the RDRAND instruction,
> which excludes a significant group of x86 of CPUs?
It has already been measured - it is far too slow.
Even just using 6 bits so it doesn't have to be read every system call is
probably a significant overhead (I don't think that was tested though).
I do agree that using 'real' randomness is probably OTT here.
> Because calling tens of millions of system calls per second will deplete
> any non-CPU-RNG sources of entropy and will also starve all other users
> of random numbers, which might have a more legitimate need for
> randomness, such as the networking stack ...
If the function you use to generate random numbers from the 'entropy
pool' isn't reversible (in a finite time) I don't think you really need
to worry about bits-in v bits-out.
David
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