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Message-ID: <20190603122328.kczqsr4pza2ggvbk@flea>
Date: Mon, 3 Jun 2019 14:23:28 +0200
From: Maxime Ripard <maxime.ripard@...tlin.com>
To: Jernej Skrabec <jernej.skrabec@...l.net>
Cc: paul.kocialkowski@...tlin.com, wens@...e.org, mchehab@...nel.org,
gregkh@...uxfoundation.org, linux-media@...r.kernel.org,
devel@...verdev.osuosl.org, linux-arm-kernel@...ts.infradead.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH 7/7] media: cedrus: Improve H264 memory efficiency
On Thu, May 30, 2019 at 11:15:16PM +0200, Jernej Skrabec wrote:
> H264 decoder driver preallocated pretty big worst case mv col buffer
> pool. It turns out that pool is most of the time much bigger than it
> needs to be.
>
> Solution implemented here is to allocate memory only if capture buffer
> is actually used and only as much as it is really necessary.
>
> This is also preparation for 4K video decoding support, which will be
> implemented later.
What is it doing exactly to prepare for 4k?
> Signed-off-by: Jernej Skrabec <jernej.skrabec@...l.net>
> ---
> drivers/staging/media/sunxi/cedrus/cedrus.h | 4 -
> .../staging/media/sunxi/cedrus/cedrus_h264.c | 81 +++++++------------
> 2 files changed, 28 insertions(+), 57 deletions(-)
>
> diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h b/drivers/staging/media/sunxi/cedrus/cedrus.h
> index 16c1bdfd243a..fcbbbef65494 100644
> --- a/drivers/staging/media/sunxi/cedrus/cedrus.h
> +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h
> @@ -106,10 +106,6 @@ struct cedrus_ctx {
>
> union {
> struct {
> - void *mv_col_buf;
> - dma_addr_t mv_col_buf_dma;
> - ssize_t mv_col_buf_field_size;
> - ssize_t mv_col_buf_size;
> void *pic_info_buf;
> dma_addr_t pic_info_buf_dma;
> void *neighbor_info_buf;
> diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> index b2290f98d81a..758fd0049e8f 100644
> --- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
> @@ -54,17 +54,14 @@ static void cedrus_h264_write_sram(struct cedrus_dev *dev,
> cedrus_write(dev, VE_AVC_SRAM_PORT_DATA, *buffer++);
> }
>
> -static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_ctx *ctx,
> - unsigned int position,
> +static dma_addr_t cedrus_h264_mv_col_buf_addr(struct cedrus_buffer *buf,
> unsigned int field)
> {
> - dma_addr_t addr = ctx->codec.h264.mv_col_buf_dma;
> -
> - /* Adjust for the position */
> - addr += position * ctx->codec.h264.mv_col_buf_field_size * 2;
> + dma_addr_t addr = buf->extra_buf_dma;
>
> /* Adjust for the field */
> - addr += field * ctx->codec.h264.mv_col_buf_field_size;
> + if (field)
> + addr += buf->extra_buf_size / 2;
>
> return addr;
> }
> @@ -76,7 +73,6 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx,
> struct cedrus_h264_sram_ref_pic *pic)
> {
> struct vb2_buffer *vbuf = &buf->m2m_buf.vb.vb2_buf;
> - unsigned int position = buf->codec.h264.position;
>
> pic->top_field_order_cnt = cpu_to_le32(top_field_order_cnt);
> pic->bottom_field_order_cnt = cpu_to_le32(bottom_field_order_cnt);
> @@ -84,10 +80,8 @@ static void cedrus_fill_ref_pic(struct cedrus_ctx *ctx,
>
> pic->luma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, 0));
> pic->chroma_ptr = cpu_to_le32(cedrus_buf_addr(vbuf, &ctx->dst_fmt, 1));
> - pic->mv_col_top_ptr =
> - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, 0));
> - pic->mv_col_bot_ptr =
> - cpu_to_le32(cedrus_h264_mv_col_buf_addr(ctx, position, 1));
> + pic->mv_col_top_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, 0));
> + pic->mv_col_bot_ptr = cpu_to_le32(cedrus_h264_mv_col_buf_addr(buf, 1));
> }
>
> static void cedrus_write_frame_list(struct cedrus_ctx *ctx,
> @@ -142,6 +136,28 @@ static void cedrus_write_frame_list(struct cedrus_ctx *ctx,
> output_buf = vb2_to_cedrus_buffer(&run->dst->vb2_buf);
> output_buf->codec.h264.position = position;
>
> + if (!output_buf->extra_buf_size) {
> + const struct v4l2_ctrl_h264_sps *sps = run->h264.sps;
> + unsigned int field_size;
> +
> + field_size = DIV_ROUND_UP(ctx->src_fmt.width, 16) *
> + DIV_ROUND_UP(ctx->src_fmt.height, 16) * 16;
> + if (!(sps->flags & V4L2_H264_SPS_FLAG_DIRECT_8X8_INFERENCE))
> + field_size = field_size * 2;
> + if (!(sps->flags & V4L2_H264_SPS_FLAG_FRAME_MBS_ONLY))
> + field_size = field_size * 2;
> +
> + output_buf->extra_buf_size = field_size * 2;
> + output_buf->extra_buf =
> + dma_alloc_coherent(dev->dev,
> + output_buf->extra_buf_size,
> + &output_buf->extra_buf_dma,
> + GFP_KERNEL);
> +
> + if (!output_buf->extra_buf)
> + output_buf->extra_buf_size = 0;
> + }
> +
That also means that instead of allocating that buffer exactly once,
you now allocate it for each output buffer?
I guess that it will cleaned up by your previous patch at
buffer_cleanup time, so after it's no longer a reference frame?
What is the average memory usage before, and after that change during
a playback, and what is the runtime cost of doing it multiple times
instead of once?
Maxime
--
Maxime Ripard, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
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