lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Message-ID: <CAPaKu7RQo8T81iGtPbtgmv7WtV-uDO9+BsT3vMd=iggZ0Q_Yew@mail.gmail.com>
Date:   Wed, 10 Jul 2019 19:35:41 -0700
From:   Chia-I Wu <olvaffe@...il.com>
To:     Gerd Hoffmann <kraxel@...hat.com>
Cc:     ML dri-devel <dri-devel@...ts.freedesktop.org>,
        Gurchetan Singh <gurchetansingh@...omium.org>,
        David Airlie <airlied@...ux.ie>,
        Daniel Vetter <daniel@...ll.ch>,
        "open list:VIRTIO GPU DRIVER" 
        <virtualization@...ts.linux-foundation.org>,
        open list <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH v6 08/18] drm/virtio: rework virtio_gpu_execbuffer_ioctl fencing

On Thu, Jul 4, 2019 at 11:46 AM Chia-I Wu <olvaffe@...il.com> wrote:
>
> On Thu, Jul 4, 2019 at 4:25 AM Gerd Hoffmann <kraxel@...hat.com> wrote:
> >
> >   Hi,
> >
> > > >         if (fence)
> > > >                 virtio_gpu_fence_emit(vgdev, hdr, fence);
> > > > +       if (vbuf->objs) {
> > > > +               virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
> > > > +               virtio_gpu_array_unlock_resv(vbuf->objs);
> > > > +       }
> > > This is with the spinlock held.  Maybe we should move the
> > > virtio_gpu_array_unlock_resv call out of the critical section.
> >
> > That would bring back the race ...
> Right...
> >
> > > I am actually more concerned about virtio_gpu_array_add_fence, but it
> > > is also harder to move.  Should we add a kref to the object array?
> >
> > Yep, refcounting would be the other way to fix the race.
> >
> > > This bothers me because I recently ran into a CPU-bound game with very
> > > bad lock contention here.
> >
> > Hmm.  Any clue where this comes from?  Multiple threads competing for
> > virtio buffers I guess?  Maybe we should have larger virtqueues?
> The game was single-threaded.  I guess it was the game and Xorg
> competing for virtio buffers.  That was also on an older kernel
> without explicit fences.  The userspace had to create dummy resources
> frequently to do VIRTIO_IOCTL_RESOURCE_WAIT.
>
> I think this is fine for now as far as I am concerned.  I can look
> into this more closely after this series lands.
It was virtio_gpu_dequeue_ctrl_func who wanted to grab the lock to
handle the responses.  I sent a patch for it

  https://patchwork.freedesktop.org/series/63529/

>
>
> >
> > cheers,
> >   Gerd
> >

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ