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Message-ID: <77ffb1f8-e050-fdf5-e306-0a81614f7a88@nvidia.com>
Date:   Mon, 12 Aug 2019 17:05:35 +0530
From:   Kirti Wankhede <kwankhede@...dia.com>
To:     Alex Williamson <alex.williamson@...hat.com>,
        Parav Pandit <parav@...lanox.com>
CC:     <kvm@...r.kernel.org>, <linux-kernel@...r.kernel.org>,
        <cohuck@...hat.com>, <cjia@...dia.com>
Subject: Re: [PATCH v2 0/2] Simplify mtty driver and mdev core



On 8/9/2019 4:32 AM, Alex Williamson wrote:
> On Thu,  8 Aug 2019 09:12:53 -0500
> Parav Pandit <parav@...lanox.com> wrote:
> 
>> Currently mtty sample driver uses mdev state and UUID in convoluated way to
>> generate an interrupt.
>> It uses several translations from mdev_state to mdev_device to mdev uuid.
>> After which it does linear search of long uuid comparision to
>> find out mdev_state in mtty_trigger_interrupt().
>> mdev_state is already available while generating interrupt from which all
>> such translations are done to reach back to mdev_state.
>>
>> This translations are done during interrupt generation path.
>> This is unnecessary and reduandant.
> 
> Is the interrupt handling efficiency of this particular sample driver
> really relevant, or is its purpose more to illustrate the API and
> provide a proof of concept?  If we go to the trouble to optimize the
> sample driver and remove this interface from the API, what do we lose?
> 
> This interface was added via commit:
> 
> 99e3123e3d72 vfio-mdev: Make mdev_device private and abstract interfaces
> 
> Where the goal was to create a more formal interface and abstract
> driver access to the struct mdev_device.  In part this served to make
> out-of-tree mdev vendor drivers more supportable; the object is
> considered opaque and access is provided via an API rather than through
> direct structure fields.
> 
> I believe that the NVIDIA GRID mdev driver does make use of this
> interface and it's likely included in the sample driver specifically so
> that there is an in-kernel user for it (ie. specifically to avoid it
> being removed so casually).  An interesting feature of the NVIDIA mdev
> driver is that I believe it has portions that run in userspace.  As we
> know, mdevs are named with a UUID, so I can imagine there are some
> efficiencies to be gained in having direct access to the UUID for a
> device when interacting with userspace, rather than repeatedly parsing
> it from a device name.

That's right.

>  Is that really something we want to make more
> difficult in order to optimize a sample driver?  Knowing that an mdev
> device uses a UUID for it's name, as tools like libvirt and mdevctl
> expect, is it really worthwhile to remove such a trivial API?
> 
>> Hence,
>> Patch-1 simplifies mtty sample driver to directly use mdev_state.
>>
>> Patch-2, Since no production driver uses mdev_uuid(), simplifies and
>> removes redandant mdev_uuid() exported symbol.
> 
> s/no production driver/no in-kernel production driver/
> 
> I'd be interested to hear how the NVIDIA folks make use of this API
> interface.  Thanks,
> 

Yes, NVIDIA mdev driver do use this interface. I don't agree on removing
mdev_uuid() interface.

Thanks,
Kirti


> Alex
> 
>> ---
>> Changelog:
>> v1->v2:
>>  - Corrected email of Kirti
>>  - Updated cover letter commit log to address comment from Cornelia
>>  - Added Reviewed-by tag
>> v0->v1:
>>  - Updated commit log
>>
>> Parav Pandit (2):
>>   vfio-mdev/mtty: Simplify interrupt generation
>>   vfio/mdev: Removed unused and redundant API for mdev UUID
>>
>>  drivers/vfio/mdev/mdev_core.c |  6 ------
>>  include/linux/mdev.h          |  1 -
>>  samples/vfio-mdev/mtty.c      | 39 +++++++----------------------------
>>  3 files changed, 8 insertions(+), 38 deletions(-)
>>
> 

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