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Message-Id: <20191031213102.17108-1-robdclark@gmail.com>
Date:   Thu, 31 Oct 2019 14:31:02 -0700
From:   Rob Clark <robdclark@...il.com>
To:     iommu@...ts.linux-foundation.org
Cc:     Will Deacon <will@...nel.org>, Robin Murphy <robin.murphy@....com>,
        freedreno@...ts.freedesktop.org, linux-arm-msm@...r.kernel.org,
        Rob Clark <robdclark@...omium.org>,
        Joerg Roedel <joro@...tes.org>,
        linux-arm-kernel@...ts.infradead.org (moderated list:ARM SMMU DRIVERS),
        linux-kernel@...r.kernel.org (open list)
Subject: [PATCH] iommu/arm-smmu: avoid pathological RPM behaviour for unmaps

From: Rob Clark <robdclark@...omium.org>

When games, browser, or anything using a lot of GPU buffers exits, there
can be many hundreds or thousands of buffers to unmap and free.  If the
GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
for each buffer, resulting 5-10 seconds worth of reprogramming the
context bank (arm_smmu_write_context_bank()/arm_smmu_write_s2cr()/etc).
To the user it would appear that the system just locked up.

A simple solution is to use pm_runtime_put_autosuspend() instead, so we
don't immediately suspend the SMMU device.

Signed-off-by: Rob Clark <robdclark@...omium.org>
---
 drivers/iommu/arm-smmu.c | 16 +++++++++++++++-
 1 file changed, 15 insertions(+), 1 deletion(-)

diff --git a/drivers/iommu/arm-smmu.c b/drivers/iommu/arm-smmu.c
index 7c503a6bc585..5abc0d210d90 100644
--- a/drivers/iommu/arm-smmu.c
+++ b/drivers/iommu/arm-smmu.c
@@ -122,7 +122,7 @@ static inline int arm_smmu_rpm_get(struct arm_smmu_device *smmu)
 static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
 {
 	if (pm_runtime_enabled(smmu->dev))
-		pm_runtime_put(smmu->dev);
+		pm_runtime_put_autosuspend(smmu->dev);
 }
 
 static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
@@ -1154,6 +1154,20 @@ static int arm_smmu_attach_dev(struct iommu_domain *domain, struct device *dev)
 	/* Looks ok, so add the device to the domain */
 	ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
 
+	/*
+	 * Setup an autosuspend delay to avoid bouncing runpm state.
+	 * Otherwise, if a driver for a suspendend consumer device
+	 * unmaps buffers, it will runpm resume/suspend for each one.
+	 *
+	 * For example, when used by a GPU device, when an application
+	 * or game exits, it can trigger unmapping 100s or 1000s of
+	 * buffers.  With a runpm cycle for each buffer, that adds up
+	 * to 5-10sec worth of reprogramming the context bank, while
+	 * the system appears to be locked up to the user.
+	 */
+	pm_runtime_set_autosuspend_delay(smmu->dev, 20);
+	pm_runtime_use_autosuspend(smmu->dev);
+
 rpm_put:
 	arm_smmu_rpm_put(smmu);
 	return ret;
-- 
2.21.0

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