[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <20191112092246.GY4131@hirez.programming.kicks-ass.net>
Date: Tue, 12 Nov 2019 10:22:46 +0100
From: Peter Zijlstra <peterz@...radead.org>
To: Thomas Gleixner <tglx@...utronix.de>
Cc: LKML <linux-kernel@...r.kernel.org>, x86@...nel.org,
Linus Torvalds <torvalds@...uxfoundation.org>,
Andy Lutomirski <luto@...nel.org>,
Stephen Hemminger <stephen@...workplumber.org>,
Willy Tarreau <w@....eu>, Juergen Gross <jgross@...e.com>,
Sean Christopherson <sean.j.christopherson@...el.com>,
"H. Peter Anvin" <hpa@...or.com>,
Linus Torvalds <torvalds@...ux-foundation.org>
Subject: Re: [patch V2 08/16] x86/ioperm: Add bitmap sequence number
On Mon, Nov 11, 2019 at 11:03:22PM +0100, Thomas Gleixner wrote:
> Add a globally unique sequence number which is incremented when ioperm() is
> changing the I/O bitmap of a task. Store the new sequence number in the
> io_bitmap structure and compare it along with the actual struct pointer
> with the one which was last loaded on a CPU. Only update the bitmap if
> either of the two changes. That should further reduce the overhead of I/O
> bitmap scheduling when there are only a few I/O bitmap users on the system.
> + /* Update the sequence number to force an update in switch_to() */
> + iobm->sequence = atomic64_add_return(1, &io_bitmap_sequence);
> + if (tss->last_bitmap != iobm ||
> + tss->last_sequence != iobm->sequence)
> + switch_to_update_io_bitmap(tss, iobm);
Initially I wondered why we need a globally unique sequence number if we
already check the struct iobitmap pointer. That ought to make the
sequence number per-object.
However, that breaks for memory re-use. So yes, we need that thing to be
global.
Powered by blists - more mailing lists