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Message-ID: <20191113212743.GA2844@Asurada-Nvidia.nvidia.com>
Date:   Wed, 13 Nov 2019 13:27:44 -0800
From:   Nicolin Chen <nicoleotsuka@...il.com>
To:     Shengjiu Wang <shengjiu.wang@....com>
Cc:     timur@...nel.org, Xiubo.Lee@...il.com, festevam@...il.com,
        lgirdwood@...il.com, broonie@...nel.org, perex@...ex.cz,
        tiwai@...e.com, alsa-devel@...a-project.org,
        linuxppc-dev@...ts.ozlabs.org, linux-kernel@...r.kernel.org,
        robh+dt@...nel.org, mark.rutland@....com,
        devicetree@...r.kernel.org
Subject: Re: [PATCH V3 2/2] ASoC: fsl_asrc: Add support for imx8qm

On Mon, Nov 11, 2019 at 05:18:23PM +0800, Shengjiu Wang wrote:
> There are two asrc module in imx8qm, each module has different
> clock configuration, and the DMA type is EDMA.
> 
> So in this patch, we define the new clocks, refine the clock map,
> and include struct fsl_asrc_soc_data for different soc usage.
> 
> The EDMA channel is fixed with each dma request, one dma request
> corresponding to one dma channel. So we need to request dma
> channel with dma request of asrc module.
> 
> Signed-off-by: Shengjiu Wang <shengjiu.wang@....com>

Two small comments inline. Once they are addressed,

Acked-by: Nicolin Chen <nicoleotsuka@...il.com>

> ---
> changes in v2
> - use !use_edma to wrap code in fsl_asrc_dma
> - add Acked-by: Nicolin Chen
> 
> changes in v3
> - remove the acked-by for commit is updated
> - read "fsl,asrc-clk-map" property, and update table
>   clk_map_imx8qm.
> 
>  sound/soc/fsl/fsl_asrc.c     | 112 ++++++++++++++++++++++++++++-------
>  sound/soc/fsl/fsl_asrc.h     |  64 +++++++++++++++++++-
>  sound/soc/fsl/fsl_asrc_dma.c |  42 +++++++++----
>  3 files changed, 183 insertions(+), 35 deletions(-)
> 
> diff --git a/sound/soc/fsl/fsl_asrc.c b/sound/soc/fsl/fsl_asrc.c
> index a3cfceea7d2f..03de33de8633 100644
> --- a/sound/soc/fsl/fsl_asrc.c
> +++ b/sound/soc/fsl/fsl_asrc.c
> @@ -964,14 +1001,33 @@ static int fsl_asrc_probe(struct platform_device *pdev)

> +	} else if (of_device_is_compatible(np, "fsl,imx8qm-asrc")) {

> +		ret = of_property_read_u32(np, "fsl,asrc-clk-map",
> +					   &map_idx);

This seems to fit a single line?

> diff --git a/sound/soc/fsl/fsl_asrc_dma.c b/sound/soc/fsl/fsl_asrc_dma.c
> index d6146de9acd2..f871fdb9d1c6 100644
> --- a/sound/soc/fsl/fsl_asrc_dma.c
> +++ b/sound/soc/fsl/fsl_asrc_dma.c
> @@ -197,21 +197,37 @@ static int fsl_asrc_dma_hw_params(struct snd_soc_component *component,

> +	/*
> +	 * For EDMA DEV_TO_DEV channel, we don't need to configure
> +	 * dma_request and dma_request2, we can get dma channel through
> +	 * dma_request_slave_channel directly.
> +	 * Compare with SDMA channel, EDMA channel is bound with dma
> +	 * request event of each peripheral, and it is fixed. Not like SDMA,
> +	 * the channel is allocated dynamically. So when DMA is EDMA, we
> +	 * can only get EDMA channel through dma-names of Front-End device.
> +	 */

Just trying to make it concise :)

+	/*
+	 * An EDMA DEV_TO_DEV channel is fixed and bound with DMA event of each
+	 * peripheral, unlike SDMA channel that is allocated dynamically. So no
+	 * need to configure dma_request and dma_request2, but get dma_chan via
+	 * dma_request_slave_channel directly with dma name of Front-End device
+	 */

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