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Message-ID: <77f67d7a-4a93-4319-e6af-54daffcc37e2@huawei.com>
Date: Sat, 23 Nov 2019 10:16:39 +0800
From: "zhengbin (A)" <zhengbin13@...wei.com>
To: Matthew Wilcox <willy@...radead.org>
CC: Hugh Dickins <hughd@...gle.com>, <viro@...iv.linux.org.uk>,
<linux-mm@...ck.org>, <linux-kernel@...r.kernel.org>,
<houtao1@...wei.com>, <yi.zhang@...wei.com>,
"J. R. Okajima" <hooanon05g@...il.com>
Subject: Re: [PATCH] tmpfs: use ida to get inode number
On 2019/11/23 6:13, Matthew Wilcox wrote:
> On Fri, Nov 22, 2019 at 09:23:30AM +0800, zhengbin (A) wrote:
>> On 2019/11/22 3:53, Hugh Dickins wrote:
>>> On Thu, 21 Nov 2019, zhengbin (A) wrote:
>>>> On 2019/11/21 12:52, Hugh Dickins wrote:
>>>>> Just a rushed FYI without looking at your patch or comments.
>>>>>
>>>>> Internally (in Google) we do rely on good tmpfs inode numbers more
>>>>> than on those of other get_next_ino() filesystems, and carry a patch
>>>>> to mm/shmem.c for it to use 64-bit inode numbers (and separate inode
>>>>> number space for each superblock) - essentially,
>>>>>
>>>>> ino = sbinfo->next_ino++;
>>>>> /* Avoid 0 in the low 32 bits: might appear deleted */
>>>>> if (unlikely((unsigned int)ino == 0))
>>>>> ino = sbinfo->next_ino++;
>>>>>
>>>>> Which I think would be faster, and need less memory, than IDA.
>>>>> But whether that is of general interest, or of interest to you,
>>>>> depends upon how prevalent 32-bit executables built without
>>>>> __FILE_OFFSET_BITS=64 still are these days.
>>>> So how google think about this? inode number > 32-bit, but 32-bit executables
>>>> cat not handle this?
>>> Google is free to limit what executables are run on its machines,
>>> and how they are built, so little problem here.
>>>
>>> A general-purpose 32-bit Linux distribution does not have that freedom,
>>> does not want to limit what the user runs. But I thought that by now
>>> they (and all serious users of 32-bit systems) were building their own
>>> executables with _FILE_OFFSET_BITS=64 (I was too generous with the
>>> underscores yesterday); and I thought that defined __USE_FILE_OFFSET64,
>>> and that typedef'd ino_t to be __ino64_t. And the 32-bit kernel would
>>> have __ARCH_WANT_STAT64, which delivers st_ino as unsigned long long.
>>>
>>> So I thought that a modern, professional 32-bit executable would be
>>> dealing in 64-bit inode numbers anyway. But I am not a system builder,
>>> so perhaps I'm being naive. And of course some users may have to support
>>> some old userspace, or apps that assign inode numbers to "int" or "long"
>>> or whatever. I have no insight into the extent of that problem.
>> So how to solve this problem?
>>
>> 1. tmpfs use ida or other data structure
>>
>> 2. tmpfs use 64-bit, each superblock a inode number space
>>
>> 3. do not do anything, If somebody hits this bug, let them solve for themselves
>>
>> 4. (last_ino change to 64-bit)get_next_ino -->other filesystems will be ok, but it was rejected before
> 5. Extend the sbitmap API to allow for growing the bitmap. I had a
> look at doing that, and it looks hard. There are a lot of things which
> are set up at initialisation and changing them mid-use seems tricky.
> Ccing Jens in case he has an opinion.
>
> 6. Creating a percpu IDA. This doesn't seem too hard. We need a percpu
> pointer to an IDA leaf (128 bytes), and a percpu integer which is the
> current base for this CPU. At allocation time, find and set the first
> free bit in the leaf, and add on the current base.
>
> If the percpu leaf is full, set the XA_MARK_1 bit on the entry in
> the XArray. Then look for any leaves which have both the XA_MARK_0
> and XA_MARK_1 bits set; if there is one, claim it by clearing the
> XA_MARK_1 bit. If not, kzalloc a new one and find a free spot for it
> in the underlying XArray.
>
> Freeing an ID is simply ida_free(). That will involve changing the
> users of get_next_ino() to call put_ino(), or something.
>
> This should generally result in similar contention between threads as
> the current scheme -- accessing a shared resource every 1024 allocations.
> Maybe more often as we try to avoid leaving gaps in the data structure,
> or maybe less as we reuse IDs.
>
> (I've tried to explain what I want here, but appreciate it may be
> inscrutable. I can try to explain more, or maybe I should just write
> the code myself)
I am trying to understand it, if you write the code, I am also very welcome.
By the way, percpu IDA is for reducing performance impact? This patch has 2.16%
performance degradation(Use perf to get the cost of ida_alloc_range)
>
> .
>
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