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Message-ID: <CAG48ez2gDDRtKaOcGdKLREd7RGtVzCypXiBMHBguOGSpxQFk3w@mail.gmail.com>
Date: Mon, 6 Jan 2020 17:39:30 +0100
From: Jann Horn <jannh@...gle.com>
To: bpf@...r.kernel.org, live-patching@...r.kernel.org,
Alexei Starovoitov <ast@...nel.org>,
Daniel Borkmann <daniel@...earbox.net>,
Steven Rostedt <rostedt@...dmis.org>
Cc: KP Singh <kpsingh@...omium.org>,
Andy Lutomirski <luto@...capital.net>,
kernel list <linux-kernel@...r.kernel.org>,
"the arch/x86 maintainers" <x86@...nel.org>,
Josh Poimboeuf <jpoimboe@...hat.com>,
Ingo Molnar <mingo@...hat.com>
Subject: BPF tracing trampoline synchronization between update/freeing and execution?
Hi!
I was chatting with kpsingh about BPF trampolines, and I noticed that
it looks like BPF trampolines (as of current bpf-next/master) seem to
be missing synchronization between trampoline code updates and
trampoline execution. Or maybe I'm missing something?
If I understand correctly, trampolines are executed directly from the
fentry placeholders at the start of arbitrary kernel functions, so
they can run without any locks held. So for example, if task A starts
executing a trampoline on entry to sys_open(), then gets preempted in
the middle of the trampoline, and then task B quickly calls
BPF_RAW_TRACEPOINT_OPEN twice, and then task A continues execution,
task A will end up executing the middle of newly-written machine code,
which can probably end up crashing the kernel somehow?
I think that at least to synchronize trampoline text freeing with
concurrent trampoline execution, it is necessary to do something
similar to what the livepatching code does with klp_check_stack(), and
then either use a callback from the scheduler to periodically re-check
tasks that were in the trampoline or let the trampoline tail-call into
a cleanup helper that is part of normal kernel text. And you'd
probably have to gate BPF trampolines on
CONFIG_HAVE_RELIABLE_STACKTRACE.
[Trampoline *updates* could probably be handled more easily if a
trampoline consisted of an immutable header that increments something
like a percpu refcount followed by a mutable body, but given that that
doesn't solve freeing trampolines, I'm not sure if it'd be worth the
effort. Unless you just never free trampoline memory, but that's
probably not a great idea.]
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