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Message-ID: <20200107221222.GE7869@pendragon.ideasonboard.com>
Date: Wed, 8 Jan 2020 00:12:22 +0200
From: Laurent Pinchart <laurent.pinchart@...asonboard.com>
To: Arnd Bergmann <arnd@...db.de>
Cc: Thierry Reding <thierry.reding@...il.com>,
David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
Oleksandr Natalenko <oleksandr@...hat.com>,
Sam Ravnborg <sam@...nborg.org>,
Linus Walleij <linus.walleij@...aro.org>,
Boris Brezillon <boris.brezillon@...labora.com>,
Tomi Valkeinen <tomi.valkeinen@...com>,
dri-devel <dri-devel@...ts.freedesktop.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] drm: panel: fix excessive stack usage in
td028ttec1_prepare
Hi Arnd,
On Tue, Jan 07, 2020 at 11:09:13PM +0100, Arnd Bergmann wrote:
> On Tue, Jan 7, 2020 at 11:00 PM Laurent Pinchart wrote:
> > On Tue, Jan 07, 2020 at 10:27:33PM +0100, Arnd Bergmann wrote:
> > > With gcc -O3, the compiler can inline very aggressively,
> > > leading to rather large stack usage:
> > >
> > > drivers/gpu/drm/panel/panel-tpo-td028ttec1.c: In function 'td028ttec1_prepare':
> > > drivers/gpu/drm/panel/panel-tpo-td028ttec1.c:233:1: error: the frame size of 2768 bytes is larger than 2048 bytes [-Werror=frame-larger-than=]
> > > }
> > >
> > > Marking jbt_reg_write_1() as noinline avoids the case where
> > > multiple instances of this function get inlined into the same
> > > stack frame and each one adds a copy of 'tx_buf'.
> > >
> > > Fixes: mmtom ("init/Kconfig: enable -O3 for all arches")
> > > Signed-off-by: Arnd Bergmann <arnd@...db.de>
> >
> > Isn't this something that should be fixed at the compiler level ?
>
> I suspect but have not verified that structleak gcc plugin is partly at
> fault here as well, it has caused similar problems elsewhere.
>
> If you like I can try to dig deeper before that patch gets merged,
> and explain more in the changelog or open a gcc bug if necessary.
I think we'll need to merge this in the meantime, but if gcc is able to
detect too large frame sizes, I think it should have the ability to take
a frame size limit into account when optimizing. I haven't checked if
this is already possible and just not honoured here (possibly due to a
bug) or if the feature is entirely missing. In any case we'll likely
have to live with this compiler issue for quite some time.
--
Regards,
Laurent Pinchart
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