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Message-ID: <alpine.LSU.2.11.2001122253550.3471@eggly.anvils>
Date: Sun, 12 Jan 2020 22:58:52 -0800 (PST)
From: Hugh Dickins <hughd@...gle.com>
To: Mikael Magnusson <mikachu@...il.com>
cc: david@...morbit.com, akpm@...ux-foundation.org, amir73il@...il.com,
chris@...isdown.name, hannes@...xchg.org, hughd@...gle.com,
jlayton@...nel.org, kernel-team@...com,
linux-fsdevel@...r.kernel.org, linux-kernel@...r.kernel.org,
linux-mm@...ck.org, tj@...nel.org, viro@...iv.linux.org
Subject: Re: [PATCH v5 2/2] tmpfs: Support 64-bit inums per-sb
On Wed, 8 Jan 2020, Mikael Magnusson wrote:
>
> It's unfortunately not true that everything handles this correctly.
> 32-bit binaries for games on Steam that use stat() without the 64 is
> so prevalent that I got tired of adding the LD_PRELOAD wrapper script
> and just patched out the EOVERFLOW return from glibc instead. (They
> obviously don't care about the inode value at all, and I don't use any
> other 32-bit binaries that do). This is probably a class of binaries
> you don't care very much about, and not very likely to be installed on
> a tmpfs that has wrapped around, but I thought it was worth mentioning
> that they do exist anyway.
Thank you for alerting us to reality, Mikael: not what any of us wanted
to hear, but we do care about them, and it was well worth mentioning.
Hugh
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