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Date:   Sat, 29 Feb 2020 14:28:27 +0530
From:   Pratik Sampat <psampat@...ux.ibm.com>
To:     ego@...ux.vnet.ibm.com
Cc:     linux-kernel@...r.kernel.org, rafael.j.wysocki@...el.com,
        peterz@...radead.org, dsmythies@...us.net,
        daniel.lezcano@...aro.org, svaidy@...ux.ibm.com,
        pratik.sampat@...ibm.com, pratik.r.sampat@...il.com
Subject: Re: [RFC 0/1] Weighted approach to gather and use history in TEO
 governor

Hello Gautham,

Thanks for your comments.


On 25/02/20 10:43 am, Gautham R Shenoy wrote:
> Hello Pratik,
>
> On Sat, Feb 22, 2020 at 12:30:01PM +0530, Pratik Rajesh Sampat wrote:
>> Currently the TEO governor apart from the TEO timer and hit/miss/early
>> hit buckets; also gathers history of 8 intervals and if there are
>> significant idle durations less than the current, then it decides if a
>> shallower state must be chosen.
>>
>> The current sliding history window does do a fair job at prediction,
>> however, the hard-coded window can be a limiting factor for an accurate
>> prediction and having the window size increase can also linearly affect
>> both space and time complexity of the prediction.
>>
>> To complement the current moving window history, an approach is devised
>> where each idle state separately maintains a weight for itself and its
>> counterpart idle states to form a probability distribution.
>>
>> When a decision needs to be made, the TEO governor selects an idle state
>> based on its timer and other hits/early hits metric. After which, the
>> probability distribution of that selected idle state is looked at which
>> gives insight into how probable that state is to occur if picked.
>>
>> The probability distribution is nothing but a n*n matrix, where
>> n = drv->state_count.
>> Each entry in the array signifies a weight for that row.
>> The weights can vary from the range [0-10000].
>>
>> For example:
>> state_mat[1][2] = 3000 means that previously when state 1 was selected,
>> the probability that state 2 will occur is 30%.
> Could you clarify what this means ? Do you mean that when state 1 is
> selected, the probability that the CPU will be in state 1 for the
> duration corresponding to state 2's residency is 30% ?

Yes. This precisely means that. In the case when the original logic
chooses the state X, the probability that it should have gone to
state Y because its residency is Z%

> Further more, this means that during idle state selection we have O(n)
> complexity if n is the number of idle states, since we want to select
> a state where we are more likely to reside ?

Absolutely. Although it has constant space complexity, the time
complexity is linear.

>> The trailing zeros correspond to having more resolution while increasing
>> or reducing the weights for correction.
>>
>> Currently, for selection of an idle state based on probabilities, a
>> weighted random number generator is used to choose one of the idle
>> states. Naturally, the states with higher weights are more likely to be
>> chosen.
>>
>> On wakeup, the weights are updated. The state with which it should have
>> woken up with (could be the hit / miss / early hit state) is increased
>> in weight by the "LEARNING_RATE" % and the rest of the states for that
>> index are reduced by the same factor.
> So we only update the weight in just one cell ?
>
> To use the example above, if we selected state 1, and we resided in it
> for a duration corresponding to state 2's residency, we will only
> update state_mat[1][2] ?

No that is not the case, the weight for stat_mat[1][2] will increase while
the weights for rest of the states of state_mat[1][X] will decrease with
the equal amount.

>> The advantage of this approach is that unlimited history of idle states
>> can be maintained in constant overhead, which can help in more accurate
>> prediction for choosing idle states.
>>
>> The advantage of unlimited history can become a possible disadvantage as
>> the lifetime history for that thread may make the weights stale and
>> influence the choosing of idle states which may not be relevant
>> anymore.
> Can the effect of this staleless be observed ? For instance, if we
> have a particular idle entry/exit pattern for a very long duration,
> say a few 10s of minutes and then the idle entry/exit pattern changes,
> how bad will the weighted approach be compared to the current TEO
> governor ?
>
I haven't been able to observe any adverse effects of the statelessness
affecting when run for long durations.
The reason I believe for that is we also leverage the recent history
for this, when we run something and then idle the system only for us
to run it again, the recent moving window history initially does not
get triggered, however it may later. This gives our weights ample
amount of time to be adjusted properly.

>
>
>> Aging the weights could be a solution for that, although this RFC does
>> not cover the implementation for that.
>>
>> Having a finer view of the history in addition to weighted randomized
>> salt seems to show some promise in terms of saving power without
>> compromising performance.
>>
>> Benchmarks:
>> Note: Wt. TEO governor represents the governor after the proposed change
>>
>> Schbench
>> ========
>> Benchmarks wakeup latencies
>> Scale of measurement:
>> 1. 99th percentile latency - usec
>> 2. Power - Watts
>>
>> Command: $ schbench -c 30000 -s 30000 -m 6 -r 30 -t <Threads>
>> Varying parameter: -t
>>
>> Machine: IBM POWER 9
>>
>> +--------+-------------+-----------------+-----------+-----------------+
>> | Threads| TEO latency | Wt. TEO latency | TEO power | Wt. TEO power   |
>> +--------+-------------+-----------------+-----------+-----------------+
>> | 2      | 979         | 949  ( +3.06%)  | 38        | 36  ( +5.26%)   |
>> | 4      | 997         | 1042 ( -4.51%)  | 51        | 39  ( +23.52%)  |
>> | 8      | 1158        | 1050 ( +9.32%)  | 89        | 63  ( +29.21%)  |
>> | 16     | 1138        | 1135 ( +0.26%)  | 105       | 117 ( -11.42%)  |
>> +--------+-------------+-----------------+-----------+-----------------+
>>
>> Sleeping Ebizzy
>> ===============
>> Program to generate workloads resembling web server workloads.
>> The benchmark is customized to allow for a sleep interval -i
>> Scale of measurement:
>> 1. Number of records/s
>> 2. systime (s)
>>
>> Parameters:
>> 1. -m => Always use mmap instead of malloc
>> 2. -M => Never use mmap
>> 3. -S <seconds> => Number of seconds to run
>> 4. -i <interval> => Sleep interval
>>
>> Machine: IBM POWER 9
>>
>> +-------------------+-------------+-------------------+-----------+---------------+
>> | Parameters        | TEO records | Wt. TEO records   | TEO power | Wt. TEO power |
>> +-------------------+-------------+-------------------+-----------+---------------+
>> | -S 60 -i 10000    | 1115000     | 1198081 ( +7.45%) | 149       | 150 ( -0.66%) |
>> | -m -S 60 -i 10000 | 15879       | 15513   ( -2.30%) | 23        | 22  ( +4.34%) |
>> | -M -S 60 -i 10000 | 72887       | 77546   ( +6.39%) | 104       | 103 ( +0.96%) |
>> +-------------------+-------------+-------------------+-----------+---------------+
>>
>> Hackbench
>> =========
>> Creates a specified number of pairs of schedulable entities
>> which communicate via either sockets or pipes and time how long  it
>> takes for each pair to send data back and forth.
>> Scale of measurement:
>> 1. Time (s)
>> 2. Power (watts)
>>
>> Command: Sockets: $ hackbench -l <Messages>
>>           Pipes  : $ hackbench --pipe -l <Messages>
>> Varying parameter: -l
>>
>> Machine: IBM POWER 9
>>
>> +----------+------------+-------------------+----------+-------------------+
>> | Messages | TEO socket | Wt. TEO socket    | TEO pipe | Wt. TEO pipe      |
>> +----------+------------+-------------------+----------+-------------------+
>> | 100      | 0.042      | 0.043   ( -2.32%) | 0.031    | 0.032   ( +3.12%) |
>> | 1000     | 0.258      | 0.272   ( +5.14%) | 0.301    | 0.312   ( -3.65%) |
>> | 10000    | 2.397      | 2.441   ( +1.80%) | 5.642    | 5.092   ( +9.74%) |
>> | 100000   | 23.691     | 23.730  ( -0.16%) | 57.762   | 57.857  ( -0.16%) |
>> | 1000000  | 234.103    | 233.841 ( +0.11%) | 559.807  | 592.304 ( -5.80%) |
>> +----------+------------+-------------------+----------+-------------------+
>>
>> Power :Socket: Consistent between 135-140 watts for both TEO and Wt. TEO
>>         Pipe: Consistent between 125-130 watts for both TEO and Wt. TEO
>>
>>
>
> Could you also provide power measurements for the duration when the
> system is completely idle for each of the variants of TEO governor ?
> Is it the case that the benefits that we are seeing above are only due
> to Wt. TEO being more conservative than TEO governor by always
> choosing a shallower state ?
>
>
>
>
>
>> Pratik Rajesh Sampat (1):
>>    Weighted approach to gather and use history in TEO governor
>>
>>   drivers/cpuidle/governors/teo.c | 95 +++++++++++++++++++++++++++++++--
>>   1 file changed, 90 insertions(+), 5 deletions(-)
>>
>> -- 
>> 2.17.1
>>
> --
> Thanks and Regards
> gautham.

---

Pratik

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