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Date:   Thu, 16 Apr 2020 08:10:24 +0100
From:   Will Deacon <will@...nel.org>
To:     Jiping Ma <jiping.ma2@...driver.com>
Cc:     will.deacon@....com, mark.rutland@....com, catalin.marinas@....com,
        alexander.shishkin@...ux.intel.com, jolsa@...hat.com,
        namhyung@...nel.org, peterz@...radead.org, mingo@...hat.com,
        acme@...nel.org, linux-kernel@...r.kernel.org,
        linux-arm-kernel@...ts.infradead.org
Subject: Re: [PATCH] Perf: support to unwind userspace application stacks
 generated with thumb.

On Thu, Apr 16, 2020 at 01:38:29PM +0800, Jiping Ma wrote:
> Only push sp and lr in the stack for thumb mode. it will go
> through the stack find sp and lr.
> 
> Change this to the more detailed description of the patch
> 
> Signed-off-by: Jiping Ma <jiping.ma2@...driver.com>
> ---
>  arch/arm64/kernel/perf_callchain.c | 36 +++++++++++++++++++++++++++---
>  1 file changed, 33 insertions(+), 3 deletions(-)
> 
> diff --git a/arch/arm64/kernel/perf_callchain.c b/arch/arm64/kernel/perf_callchain.c
> index bcafd7dcfe8b..97dde271c121 100644
> --- a/arch/arm64/kernel/perf_callchain.c
> +++ b/arch/arm64/kernel/perf_callchain.c
> @@ -104,6 +104,30 @@ compat_user_backtrace(struct compat_frame_tail __user *tail,
>  
>  	return (struct compat_frame_tail __user *)compat_ptr(buftail.fp) - 1;
>  }
> +
> +void
> +user_backtrace_thumb(struct perf_callchain_entry_ctx *entry,
> +		     struct pt_regs *regs)
> +{
> +	u32 sp;
> +	u32 *sp_t;
> +	/*
> +	 * Only push sp, lr to stack.
> +	 */
> +	for (sp = regs->compat_sp; (sp < current->mm->start_stack) &&
> +		(entry->nr < entry->max_stack); sp += 4) {
> +		sp_t = (u32 *)(unsigned long)sp;
> +		if ((*sp_t > regs->compat_sp) &&
> +			(*sp_t < current->mm->start_stack)) {
> +			if (*(sp_t + 1) < current->mm->end_code &&
> +				*(sp_t + 1) > current->mm->start_code) {
> +				perf_callchain_store(entry,  *(sp_t + 1)-1);
> +				sp += 4;
> +			}
> +		}
> +	}
> +}

This looks like a pile of fragile heuristics to me. Why don't you just use
libunwind in userspace, the same way you'd have to if you compiled without
framepointers?

Will

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