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Message-ID: <cf991f17-ad5f-c80a-d993-544d8746ac72@gmail.com>
Date: Thu, 23 Apr 2020 01:20:47 +0300
From: Pavel Begunkov <asml.silence@...il.com>
To: Jens Axboe <axboe@...nel.dk>, io-uring@...r.kernel.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH 1/2] io_uring: trigger timeout after any sqe->off CQEs
On 20/04/2020 23:15, Pavel Begunkov wrote:
> On 20/04/2020 23:12, Pavel Begunkov wrote:
>> On 20/04/2020 22:40, Jens Axboe wrote:
>>> On 4/18/20 11:20 AM, Pavel Begunkov wrote:
>>>> +static void __io_flush_timeouts(struct io_ring_ctx *ctx)
>>>> +{
>>>> + u32 end, start;
>>>> +
>>>> + start = end = ctx->cached_cq_tail;
>>>> + do {
>>>> + struct io_kiocb *req = list_first_entry(&ctx->timeout_list,
>>>> + struct io_kiocb, list);
>>>> +
>>>> + if (req->flags & REQ_F_TIMEOUT_NOSEQ)
>>>> + break;
>>>> + /*
>>>> + * multiple timeouts may have the same target,
>>>> + * check that @req is in [first_tail, cur_tail]
>>>> + */
>>>> + if (!io_check_in_range(req->timeout.target_cq, start, end))
>>>> + break;
>>>> +
>>>> + list_del_init(&req->list);
>>>> + io_kill_timeout(req);
>>>> + end = ctx->cached_cq_tail;
>>>> + } while (!list_empty(&ctx->timeout_list));
>>>> +}
>>>> +
>>>> static void io_commit_cqring(struct io_ring_ctx *ctx)
>>>> {
>>>> struct io_kiocb *req;
>>>>
>>>> - while ((req = io_get_timeout_req(ctx)) != NULL)
>>>> - io_kill_timeout(req);
>>>> + if (!list_empty(&ctx->timeout_list))
>>>> + __io_flush_timeouts(ctx);
>>>>
>>>> __io_commit_cqring(ctx);
>>>>
>>>
>>> Any chance we can do this without having to iterate timeouts on the
>>> completion path?
>>>
>>
>> If you mean the one in __io_flush_timeouts(), then no, unless we forbid timeouts
>> with identical target sequences + some extra constraints. The loop there is not
>> new, it iterates only over timeouts, that need to be completed, and removes
>> them. That's amortised O(1).
>
> We can think about adding unlock/lock, if that's what you are thinking about.
>
>
>> On the other hand, there was a loop in io_timeout_fn() doing in total O(n^2),
>> and it was killed by this patch.
>
Any thoughts on this?
I'll return fixing the last timeout bug I saw, but I'd prefer to know on top of
what to do that.
--
Pavel Begunkov
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