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Message-ID: <s5h1ro4kgog.wl-tiwai@suse.de>
Date: Thu, 30 Apr 2020 19:49:03 +0200
From: Takashi Iwai <tiwai@...e.de>
To: Nicholas Johnson <nicholas.johnson-opensource@...look.com.au>
Cc: Alex Deucher <alexdeucher@...il.com>,
"Zhou, David(ChunMing)" <David1.Zhou@....com>,
"alsa-devel@...a-project.org" <alsa-devel@...a-project.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
"amd-gfx@...ts.freedesktop.org" <amd-gfx@...ts.freedesktop.org>,
Takashi Iwai <tiwai@...e.com>, Lukas Wunner <lukas@...ner.de>,
"Deucher, Alexander" <Alexander.Deucher@....com>,
"Koenig, Christian" <Christian.Koenig@....com>
Subject: Re: [PATCH 0/1] Fiji GPU audio register timeout when in BACO state
On Thu, 30 Apr 2020 19:38:16 +0200,
Nicholas Johnson wrote:
>
> On Thu, Apr 30, 2020 at 07:01:08PM +0200, Takashi Iwai wrote:
> > On Thu, 30 Apr 2020 18:52:20 +0200,
> > Nicholas Johnson wrote:
> > >
> > > On Thu, Apr 30, 2020 at 05:14:56PM +0200, Takashi Iwai wrote:
> > > > On Wed, 29 Apr 2020 18:19:57 +0200,
> > > > Alex Deucher wrote:
> > > > >
> > > > > On Wed, Apr 29, 2020 at 12:05 PM Takashi Iwai <tiwai@...e.de> wrote:
> > > > > > Well, but the code path there is the runtime PM resume of the audio
> > > > > > device and it means that GPU must have been runtime-resumed again
> > > > > > beforehand via the device link. So, it should have worked from the
> > > > > > beginning but in reality not -- that is, apparently some inconsistency
> > > > > > is found in the initial attempt of the runtime resume...
> > > > >
> > > > > Yeah, it should be covered, but I wonder if there is something in the
> > > > > ELD update sequence that needs to call pm_runtime_get_sync()? The ELD
> > > > > sequence on AMD GPUs doesn't work the same as on other vendors. The
> > > > > GPU driver has a backdoor into the HDA device's verbs to set update
> > > > > the audio state rather than doing it via an ELD buffer update. We
> > > > > still update the ELD buffer for consistency. Maybe when the GPU
> > > > > driver sets the audio state at monitor detection time that triggers an
> > > > > interrupt or something on the HDA side which races with the CPU and
> > > > > the power down of the GPU. That still seems unlikely though since the
> > > > > runtime pm on the GPU side defaults to a 5 second suspend timer.
> > > >
> > > > I'm not sure whether it's the race between runtime suspend of GPU vs
> > > > runtime resume of audio. My wild guess is rather that it's the timing
> > > > GPU notifies to the audio; then the audio driver notifies to
> > > > user-space and user-space opens the stream, which in turn invokes the
> > > > runtime resume of GPU. But in GPU side, it's still under processing,
> > > > so it proceeds before the GPU finishes its initialization job.
> > > >
> > > > Nicholas, could you try the patch below and see whether the problem
> > > > still appears? The patch artificially delays the notification and ELD
> > > > update for 300msec. If this works, it means the timing problem.
> > > The bug still occurred after applying the patch.
> > >
> > > But you were absolutely correct - it just needed to be increased to
> > > 3000ms - then the bug stopped.
> >
> > Interesting. 3 seconds are too long, but I guess 1 second would work
> > as well?
> 1000ms indeed worked as well.
>
> >
> > In anyway, the success with a long delay means that the sound setup
> > after the full runtime resume of GPU seems working.
> >
> > > Now the question is, what do we do now that we know this?
> > >
> > > Also, are you still interested in the contents of the ELD# files? I can
> > > dump them all into a file at some specific moment in time which you
> > > request, if needed.
> >
> > Yes, please take the snapshot before plugging, right after plugging
> > and right after enabling. I'm not sure whether your monitor supports
> > the audio, and ELD contents should show that, at least.
> The monitor supports the audio. There is 3.5mm audio out jack. No
> inbuilt speakers, although Samsung did sell a sound bar to suit it. The
> sound bar, which I do not own, presumably attaches via 3.5mm jack.
>
> I am not sure if by plugging, you mean hot-adding Thunderbolt GPU or
> plugging the monitor to the GPU, so I have covered extra cases to be
> sure. I have taken the eld# files with the 1000ms patch applied, so the
> error is not triggered.
OK, thanks. If I understand correctly...
> ####
> Before hot-adding the Thunderbolt GPU:
> /proc/asound/card1 not present
> ####
> ####
> After hot-adding the GPU with no monitor attached:
>
> /proc/asound/card1 contains:
> eld#0.0 eld#0.1 eld#0.2 eld#0.3 eld#0.4 eld#0.5
>
> All of the above have the same contents:
>
> monitor_present 0
> eld_valid 0
> ####
> ####
> Monitor attached to Fiji GPU but not enabled:
>
> Same as above
> ####
> ####
> Monitor enabled:
... the error is triggered at this moment, right?
> All files with same contents except for eld#0.1 which looks like:
>
> monitor_present 1
> eld_valid 1
> monitor_name U32E850
> connection_type DisplayPort
> eld_version [0x2] CEA-861D or below
> edid_version [0x3] CEA-861-B, C or D
> manufacture_id 0x2d4c
> product_id 0xce3
> port_id 0x0
> support_hdcp 0
> support_ai 0
> audio_sync_delay 0
> speakers [0x1] FL/FR
> sad_count 1
> sad0_coding_type [0x1] LPCM
> sad0_channels 2
> sad0_rates [0xe0] 32000 44100 48000
> sad0_bits [0xe0000] 16 20 24
So your monitor supports the audio :)
Takashi
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