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Date:   Thu, 2 Jul 2020 09:37:26 +0000
From:   David Laight <David.Laight@...LAB.COM>
To:     "'paulmck@...nel.org'" <paulmck@...nel.org>
CC:     'Peter Zijlstra' <peterz@...radead.org>,
        Marco Elver <elver@...gle.com>,
        Nick Desaulniers <ndesaulniers@...gle.com>,
        Sami Tolvanen <samitolvanen@...gle.com>,
        Masahiro Yamada <masahiroy@...nel.org>,
        "Will Deacon" <will@...nel.org>,
        Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
        Kees Cook <keescook@...omium.org>,
        clang-built-linux <clang-built-linux@...glegroups.com>,
        Kernel Hardening <kernel-hardening@...ts.openwall.com>,
        linux-arch <linux-arch@...r.kernel.org>,
        Linux ARM <linux-arm-kernel@...ts.infradead.org>,
        Linux Kbuild mailing list <linux-kbuild@...r.kernel.org>,
        LKML <linux-kernel@...r.kernel.org>,
        "linux-pci@...r.kernel.org" <linux-pci@...r.kernel.org>,
        "maintainer:X86 ARCHITECTURE (32-BIT AND 64-BIT)" <x86@...nel.org>
Subject: RE: [PATCH 00/22] add support for Clang LTO

From: Paul E. McKenney
> Sent: 01 July 2020 17:06
...
> > Would an asm statement that uses the same 'register' for input and
> > output but doesn't actually do anything help?
> > It won't generate any code, but the compiler ought to assume that
> > it might change the value - so can't do optimisations that track
> > the value across the call.
> 
> It might replace the volatile load, but there are optimizations that
> apply to the downstream code as well.
> 
> Or are you suggesting periodically pushing the dependent variable
> through this asm?  That might work, but it would be easier and
> more maintainable to just mark the variable.

Marking the variable requires compiler support.
Although what 'volatile register int foo;' means might be interesting.

So I was thinking that in the case mentioned earlier you do:
	ptr += LAUNDER(offset & 1);
to ensure the compiler didn't convert to:
	if (offset & 1) ptr++;
(Which is probably a pessimisation - the reverse is likely better.)

	David

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