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Message-ID: <191bc22e-c1d3-16c3-8ec0-96f3db7c8e24@bytedance.com>
Date:   Wed, 12 Aug 2020 12:08:43 +0800
From:   zhoufeng <zhoufeng.zf@...edance.com>
To:     Yazen Ghannam <yazen.ghannam@....com>
Cc:     bp@...en8.de, mchehab@...nel.org, tony.luck@...el.com,
        james.morse@....com, rrichter@...vell.com,
        linux-edac@...r.kernel.org, linux-kernel@...r.kernel.org,
        liuxian.1@...edance.com
Subject: Re: [External] Re: [PATCH] x86/MCE/AMD, EDAC/mce_amd

Ok, as more AMD servers are used in bytedance, we hope to issue a patch 
to the community as soon as possible. Thank you very much.

在 2020/8/11 上午3:10, Yazen Ghannam 写道:
> On Sun, Aug 09, 2020 at 12:35:59PM +0800, Feng zhou wrote:
>> From: zhoufeng <zhoufeng.zf@...edance.com>
>>
>> The edac_mce_amd module calls decode_dram_ecc() on AMD Family17h and
>> later systems. This function is used in amd64_edac_mod to do
>> system-specific decoding for DRAM ECC errors. The function takes a
>> "NodeId" as a parameter.
>>
>> In AMD documentation, NodeId is used to identify a physical die in a
>> system. This can be used to identify a node in the AMD_NB code and also
>> it is used with umc_normaddr_to_sysaddr().
>>
>> However, the input used for decode_dram_ecc() is currently the NUMA node
>> of a logical CPU. so this will cause the address translation function to
>> fail or report incorrect results.
>>
>> Signed-off-by: zhoufeng <zhoufeng.zf@...edance.com>
>> ---
>>   drivers/edac/mce_amd.c | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/drivers/edac/mce_amd.c b/drivers/edac/mce_amd.c
>> index 325aedf46ff2..73c805113322 100644
>> --- a/drivers/edac/mce_amd.c
>> +++ b/drivers/edac/mce_amd.c
>> @@ -996,7 +996,7 @@ static void decode_smca_error(struct mce *m)
>>   	}
>>   
>>   	if (bank_type == SMCA_UMC && xec == 0 && decode_dram_ecc)
>> -		decode_dram_ecc(cpu_to_node(m->extcpu), m);
>> +		decode_dram_ecc(topology_physical_package_id(m->extcpu), m);
> This will break on Naples systems, because the NodeId and the physical
> package ID will not match.
>
> I can send a patch soon that will work for Naples, Rome, and later
> systems.
>
> Thanks,
> Yazen

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