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Message-Id: <1597219299.b5noer1k93.astroid@bobo.none>
Date:   Wed, 12 Aug 2020 18:11:25 +1000
From:   Nicholas Piggin <npiggin@...il.com>
To:     Jonathan Cameron <Jonathan.Cameron@...wei.com>,
        Zefan Li <lizefan@...wei.com>
Cc:     Borislav Petkov <bp@...en8.de>,
        Catalin
 Marinas <catalin.marinas@....com>,
        "H. Peter Anvin" <hpa@...or.com>, linux-arch@...r.kernel.org,
        linux-arm-kernel@...ts.infradead.org, linux-kernel@...r.kernel.org,
        linux-mm@...ck.org, linuxppc-dev@...ts.ozlabs.org,
        Ingo Molnar <mingo@...hat.com>,
        Thomas Gleixner <tglx@...utronix.de>,
        Will Deacon <will@...nel.org>, x86@...nel.org
Subject: Re: [PATCH v3 0/8] huge vmalloc mappings

Excerpts from Zefan Li's message of August 12, 2020 11:07 am:
> On 2020/8/12 0:32, Jonathan Cameron wrote:
>> On Mon, 10 Aug 2020 12:27:24 +1000
>> Nicholas Piggin <npiggin@...il.com> wrote:
>> 
>>> Not tested on x86 or arm64, would appreciate a quick test there so I can
>>> ask Andrew to put it in -mm. Other option is I can disable huge vmallocs
>>> for them for the time being.
>> 
>> Hi Nicholas,
>> 
>> For arm64 testing with a Kunpeng920.
>> 
>> I ran a quick sanity test with this series on top of mainline (yes mid merge window
>> so who knows what state is...).  Could I be missing some dependency?
>> 
>> Without them it boots, with them it doesn't.  Any immediate guesses?
>> 
> 
> I've already reported this bug in v2, and yeah I also tested it on arm64
> (not Kunpeng though), so looks like it still hasn't been fixed.

Huh, I thought I did fix it but seems not. vmap stacks shouldn't be 
big enough to use huge pages though, so I don't know what's going on
there. I'll dig around a bit more.

> 
> ...
>>>
>>> Since v2:
>>> - Rebased on vmalloc cleanups, split series into simpler pieces.
>>> - Fixed several compile errors and warnings
>>> - Keep the page array and accounting in small page units because
>>>   struct vm_struct is an interface (this should fix x86 vmap stack debug
>>>   assert). [Thanks Zefan]
> 
> though the changelog says it's fixed for x86.

Yes, my mistake that was supposed to say arm64.

Thanks,
Nick

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