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Message-ID: <20200814125729.GB56456@kroah.com>
Date:   Fri, 14 Aug 2020 14:57:29 +0200
From:   Greg KH <gregkh@...uxfoundation.org>
To:     Sasha Levin <sashal@...nel.org>
Cc:     kys@...rosoft.com, haiyangz@...rosoft.com, sthemmin@...rosoft.com,
        wei.liu@...nel.org, iourit@...rosoft.com,
        linux-kernel@...r.kernel.org, linux-hyperv@...r.kernel.org
Subject: Re: [PATCH 1/4] drivers: hv: dxgkrnl: core code

On Fri, Aug 14, 2020 at 08:38:53AM -0400, Sasha Levin wrote:
> Add support for a Hyper-V based vGPU implementation that exposes the
> DirectX API to Linux userspace.

Api questions:

> +struct d3dkmthandle {
> +	union {
> +		struct {
> +			u32 instance	:  6;
> +			u32 index	: 24;
> +			u32 unique	: 2;

What is the endian of this?

> +		};
> +		u32 v;
> +	};
> +};
> +
> +extern const struct d3dkmthandle zerohandle;
> +
> +struct ntstatus {
> +	union {
> +		struct {
> +			int code	: 16;
> +			int facility	: 13;
> +			int customer	: 1;
> +			int severity	: 2;

Same here.

Are these things that cross the user/kernel boundry?

And why int on one and u32 on the other?

> +		};
> +		int v;
> +	};
> +};
> +
> +struct winluid {
> +	uint a;
> +	uint b;

And now uint?  Come on, be consistent please :)

thanks,

greg k-h

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