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Message-Id: <20201019204636.139997-24-robdclark@gmail.com>
Date: Mon, 19 Oct 2020 13:46:24 -0700
From: Rob Clark <robdclark@...il.com>
To: dri-devel@...ts.freedesktop.org
Cc: Daniel Vetter <daniel@...ll.ch>,
Rob Clark <robdclark@...omium.org>,
Rob Clark <robdclark@...il.com>, Sean Paul <sean@...rly.run>,
David Airlie <airlied@...ux.ie>,
linux-arm-msm@...r.kernel.org (open list:DRM DRIVER FOR MSM ADRENO GPU),
freedreno@...ts.freedesktop.org (open list:DRM DRIVER FOR MSM ADRENO
GPU), linux-kernel@...r.kernel.org (open list)
Subject: [PATCH v3 23/23] drm/msm: Don't implicit-sync if only a single ring
From: Rob Clark <robdclark@...omium.org>
If there is only a single ring (no-preemption), everything is FIFO order
and there is no need to implicit-sync.
Mesa should probably just always use MSM_SUBMIT_NO_IMPLICIT, as behavior
is undefined when fences are not used to synchronize buffer usage across
contexts (which is the only case where multiple different priority rings
could come into play).
Signed-off-by: Rob Clark <robdclark@...omium.org>
---
drivers/gpu/drm/msm/msm_gem_submit.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
index d784e97f233f..96832debc3b6 100644
--- a/drivers/gpu/drm/msm/msm_gem_submit.c
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -277,7 +277,7 @@ static int submit_lock_objects(struct msm_gem_submit *submit)
return ret;
}
-static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
+static int submit_fence_sync(struct msm_gem_submit *submit, bool implicit_sync)
{
int i, ret = 0;
@@ -297,7 +297,7 @@ static int submit_fence_sync(struct msm_gem_submit *submit, bool no_implicit)
return ret;
}
- if (no_implicit)
+ if (!implicit_sync)
continue;
ret = msm_gem_sync_object(&msm_obj->base, submit->ring->fctx,
@@ -768,7 +768,8 @@ int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
if (ret)
goto out;
- ret = submit_fence_sync(submit, !!(args->flags & MSM_SUBMIT_NO_IMPLICIT));
+ ret = submit_fence_sync(submit, (gpu->nr_rings > 1) &&
+ !(args->flags & MSM_SUBMIT_NO_IMPLICIT));
if (ret)
goto out;
--
2.26.2
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